Psionic Rules problem?

hmm and does the creature have SR/PR? that would hinder him too.

Illusions are great use for this. project image is one.

Another is, what if they were fighting a simulacrum of the real enemy and after the psion offs him this way. The REAL one comes out? hehehe
 

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so let's see, he's level 12 and used 2 powers. He basically used 100% of his resources. Then what does he do with the rest of the fight? Or if he misses his touch attack? Pick his nose?
 


DizzyKungFu said:
Thanks for the ideas, but in my game there are many instances where the PCs know a big baddie is alone or can isolate him/her/it.

To me, IME, this is the real problem. How often does one "know" it's the BBEG?

Greg
 

When one of my player's psions did the high DC disintegrate to a creature with spell turning that ended the abuse of psychofeedback for a long time. :D


My group has house ruled a cap of +1 ability modifier per manifester level. This has worked quite well so far to tone down abuse of this power. If it still remains too powerful, we are going to limit the cap to +1/2 per level.
 

Well darn....

Yet again, i've realized that I misinturpreted a spell/feat/thingy in such a manner as to weaken it. I always thought that Psychofeedback had a cap. Well dang, taht makes that power a bit more useful....
 

It seems to me that part of the problem is also the party's adoption of hit-and-run tactics. If this is the scry-teleport problem that several of us hit about those levels, try letting the party do a hit and run on the big bad and then let his second in command launch a hit and run on them while they're resting just following that.
 

DizzyKungFu said:
AH! This is the type of stuff I'm looking for! What does everyone else think of this custom rule?

I think it won't solve the real problem, for exactly the reasons that people have been citing, which are true whether or not they are they type of stuff you are looking for.
 

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