Psionics and VP/WP, and the crunchy bit of a campaign setting

Psionic Feats

A note on Virtual Feats: A monk's fast movement ability counts as if it were Speed of Thought for the purposes of prerequisites.

Slow Fall [Psychic]
You may use a nearby surface to slow you'r fall.
Prerequisites: Speed of Thought, Dex 13+ Reserve PP 1+
Benefit: When you are falling, but are within arm's reach of a wall, you may treat the fall as if it is 20' shorter than it actually is.
Normal: Characters always treat falls as if they were their full length.
Special: You may take this feat multiple times. I'ts affects stack. Each additional time you take this feat, it's reserve PP requirement increases by +2 PP.

Psychic Skill [Psychic]
You may use psychic energy to make yourself better at something.
Prerequisites: Int 13+
Benefit: Whenever you make a skill check, you may choose to burn a number of PP, up to your Intelligence modifier. For each PP you burn, you gain a +2 bonus on the skill check. you may use this ability with a number of skills equal to your Inteligence modifer (choose those skills when you take this feat, or leave "open" slots and choose the skills as you go).
Special: If you have Skill Focus in a skill, you may automatically use this feat with that skill, regardless of weather or not you selected it to be one of the skills that you may use this feat with. For instance, Jo the Ranger has Int 15, and selected Jump and Tumble as his powerable skills. He also has Skill Focus (wilderness lore). He may use this feat to empower Wilderness Lore.

A few notes on Psionic Items

I hate 'universal items' and 'wondrous items.' IMHO, they can really subtract from the feel of a setting. All gms should strictly regulate what items are aloud in their games, unless they just want that blaa high fantasy mish-mash. I am allowing the following items: Shards, Ioun Stones, Torc of Psionic Might, Crawling Tattooes. The other psionic Item Creation feats will be left alone. Most likely characters will have much less gold, say, they start out with 150 gold, and gain about (levelx100) GP per level. I'm hoping to make items not artifacts, but not everyday. In addition, Universal Items that grant a +2, 4, or 6 to one ability will be allowed, as long as the player can make a cool description of it.

Think about Crouching Tiger: There was only ONE magic item in the movie, probably not even a +4. It was most likely a Mithral Longsword, by the d20 rules. The characters were all like 15th-20th level, judging by their attack rates, skills, and feats. That's wuxia.

The special materials allowed will be an ultralight thing metal mithrall, an ultrahard one like Adamantine, a crystal detailed below, and a ultralight wood like Darkwood.

Resonance Crystal: This crystal material vibrates with psychic energy. The vibration serves to deflect incomming attacks and provide a sharper blade. Armor made of Resonance Crystal gians a +1 natural enhancement, as do slashing and piercing weapons. In addition, a weapon made from REsonance Crystal can make a single attack roll with a +10 bonus, once per day. Resonance Crystal has hardness 15 and 20 HP per inch of thickness. Items made from Resonance Crystal cost an extra 500 GP for every pound of weight.
 
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Just a note on shields, and some defense stuff:

Armor provides Damage Reduction, because it represents a force stopping an impact. It does not provide Defense because it is not used to avoid being hit by whatever causes the impact. Shields, however, do. Basically, instead of stopping something that has already hit you, they stop if from hitting you. So, unlike armor, they still provide Defense.

The feat Inertial Armor provides an armor bonus to AC, as per the PsiHb. I have prior stated that armor gives DR for WP only. However, I do not think this is really how Inertial Armor works, as it deflects attacks at you. It shall not provide +4 DR against WP, but +2 deflection bonus to Defense. The Improved Inertial Armor feat, on the Wizards site, will increase this bonus by +1, not +2.

A feat or two:

Parry Focus [General]
Choose a weapon. You have concentrated on parrying with the chosen weapon.
Benefit: You gain a +1 Dodge bonus to AC when wielding the chosen weapon.
Special: This feat may be taken multiple times. It's affects do NOT stack. Each additional time you take this feat, choose another weapon to which it applies.
If a character is wielding a chosen weapon in both their off-hand and their primary hand, they DO gain double the benefit.

Reckless Assault [General]
You attack ferociously with little regard for personal safety.
Prerequisites: BDB +1, Str 13+
Benefit: At the beginning of your turn, you may choose to subtract up to your full BDB from your Defense. The number that you subtracted from Defense is transferred to Attack Rolls untile the beginning of your next turn. Both the penalties and the bonusses apply until the beginning of your next turn.
 
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I'm afraid I can't offer the insightful commentary you're probably after. Much of this looks very similar to the variatn rules in my own campaign, but the details will ultimately tell whether or not your system works to create the feel you're after.

I've been using a compromise position on armor: armors provide half deflection and half absorption (but only on WP damage). I use a smaller bonus than that found in SW RPG (-2 less, to be precise). I also go ahead and multiply damage for ALL hits, making even a single critical potentially deadly. I will be very interested to see if your damage bonus system achieves a better "feel" for criticals.

I do like the idea of translating monk abilities into psionic feats, and I think that will go a long way to making the monk in your campaign a much more flexible class than that written in the PHB.

Your monster palette looks fairly good. Jungles, lost temples, lots of people leaping improbably distances—you have the makings of a fun campaign. Keep us posted on how it goes.
 

Well, I've emailed the .rtf of the general setting and most of the rules featured here to one of my players, but he hasn't responded yet. Of course, Corlon is an I-won't-play-anything-that's-not-a-halfling-rogue-with-14-specific-wondrous-items-wait-i've-got-a-list-here type of guy.

Maybe i'll go looking for players with morevarried pallettes. my current ones are way to traditionalist, and I'm about as left wing (when it comes to rules) as they get.
 

I have a .pdf available that includes everything on this thread, plus expanded rules for item creation, and will soon have sections on equipment and the cosmology of the planet. I'll email it to anyone who wants it.
 

There, now I've responded

Jeph said:
Of course, Corlon is an I-won't-play-anything-that's-not-a-halfling-rogue-with-14-specific-wondrous-items-wait-i've-got-a-list-here type of guy.
Actually, they can be halflings or humans. elves used to be in there too (until the LOTR movie ruined em for me)

And it's only... 2-3 items. Boots of striding/springing or boots o speed, ring o chameleon power, and mabye a cloak of resistance.

And sometimes I'm a grappling monk cause they're cool, but very rarely:p

Maybe i'll go looking for players with morevarried pallettes. my current ones are way to traditionalist, and I'm about as left wing (when it comes to rules) as they get.

too traditionalist, I might want to bring that up next time you take 5 minutes off my session to look up the EXACT usage of telekinisis:rolleyes:

And anyway, where ya gonna find em?

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But anyways, enough ranting:D

pretty neat, I might want to play in one, but I feal that this is slightly underpowering the monk and overpowering psionics, seeing as how no one can get magicaly encahnted items except under very rare circumstances. And you never went over which prestige classes are there and which aren't.

And don't you think there should be some exceptions for some of the items such as cloak of elvenkind and stuff (I know there aren't elves, but it's the comoflauge that counts) or gloves of spider climbing (for the underground humans)

I'd love to play a rogue/fighter/lasher, leaping through the trees on my whip and having super high search/spot/listen/climb checks.

What about oceans and stuff, are there any? Rivers, Deserts, lakes? Any ones worth naming?

And don't you think that wilderness lore and stuff should be a class skill for all of the people, seeing as how they live in a jungle?

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Hmmm, the second part of that post looks suspiciously similar to an email I recieved . . . ;)

Well, the rules for item creation actually allow for anyone to make an item, and it makes item creation more climactic. It should figure out to characters enhancing an item about every level.

The system does allow for items other than weapons and armor to be enhanced, generally giving them the ability to grant a bonus to a skill equal to 5x their enhancement bonus. But, as two new classes have psionic power progressions and Rogues now have the Constant Awareness special ability, characters really won't need that many items to do cool stuff.

I personally don't think it underpowers the monk . . . half of the class abilities it had were pretty narrow or only applied once every 6 or 7 game sessions, and all of the abilities that I gave it can be used every day. Also, the ability to add part of their Wis modifer to PP/Day and choose the list from which they draw their powers is not to be overlooked.

Also, I don't see how you can think I overpowerd Psionics, since you've always complained about them being so week compared to spells. :p

Those of you who want to know about the item creation rules, eithe email me asking for the .pdg, or tell me how the heck you attatch a .pdf to a post! (it wouldn't let me last time I tried, but I saw some dudes attatching the SleepingImperium downloads to their posts in General.)
 

I'd love a chance to study the pdf in detail - the rules seem really interesting.

I've been trying to reconcile monk abilities with psionics for a while but have never been really satisfied with the outcome. Your version looks like what I've been trying for.

I'm starting a new PC in the campaign I'm in this Friday - I might test your monk there.

Anyway, please send the pdf to mbarron@cyllene.uwa.edu.au.

When I've read it I'll pass on any useful feedback.
 

I have sent you the .pdf, NOOC. Any and all feedback is greatly appreciated.

Anyone else want it?
 
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