Bront
The man with the probe
I'm planning on running a new campaign and including the psionics out of the Expanded Psionics Handbook. However, I have a few rules concerns that I was hoping I could get some help in addressing. While I am sure there have been similar posts before, I was unable to find a recient one, and felt that it could be a usefull topic to bring up, given that some of the reviews I have read have ranged from "Very well done and balanced" to "Very unbalanced" (and of course, the occasional "They got rid of my favorite part!").
I like that Psionic combat is no more. I didn't see the older 3.0 version, but I never liked the 2nd ED version, and generaly just ignored it if I used Psionics (which was rarely given the cumbersomness of the system).
First of all, the Psionic Focus is a bit unclear to me. Can a Psionic focus himself and stay that way all day if they don't choose to expend it and don't do anything else particularly taxing? That seems strange.
I have concerns about the power of psionics, as well as far as the general power of the powers are concerned. I did an analysis of PSPs vs Spells, and found that things are fairly close for a Wizard and Psion (Psion gets a few more PSPs than a Wizard if converted spells to PSPs, but the gap closes as the main stat gets bigger, but the Wizard has far more variety and a much larger Volume of abilities given how the wizard powers are automaticly pumped to the max, I did a spreadsheet to crunch the numbers and can share them here if anyone wishes), but that is assuming that the powers are fairly balanced. Are all the powers fairly balanced?
In particular, I worry about some of the damage spells, especialy given that many of them have no top end scale for dice like many of the Wizard spells, and the DR scales for many of them as well. Is there a simple way to balance this? Is this more balanced than it appears due to the fact that more PSPs must be spent while a Wizard gets them for free?
I'd idealy also like some hints as far as a good way to work them into the game. Are there any rules pits to be aware of? Anything else that scremes "Unbalanced!"?
Some additional background on what I am atemting, I am looking to start an Eberron campaign, and while I am not sure that any of my players actualy want to use psionics, I would like to be clear on them so I can offer it to my players, and integrate it better into the setting, if even as a minute detail. The biggest hurdle I've seen in general is that often if a character is psionic, that may be the only use of psionics in the game, which isolates the player/character, or sometimes psionics is used too much, alienating non-psionic characters/players. I want to strike a good balance where it's evident that psionics exist in the world, but it is not anything truely mainstreme and you won't find it as prevelently as magic (Which is what I tend to feel is the appropriate level for psionic inclusion in Eberron).
Thanks in advance for all of your help.
I like that Psionic combat is no more. I didn't see the older 3.0 version, but I never liked the 2nd ED version, and generaly just ignored it if I used Psionics (which was rarely given the cumbersomness of the system).
First of all, the Psionic Focus is a bit unclear to me. Can a Psionic focus himself and stay that way all day if they don't choose to expend it and don't do anything else particularly taxing? That seems strange.
I have concerns about the power of psionics, as well as far as the general power of the powers are concerned. I did an analysis of PSPs vs Spells, and found that things are fairly close for a Wizard and Psion (Psion gets a few more PSPs than a Wizard if converted spells to PSPs, but the gap closes as the main stat gets bigger, but the Wizard has far more variety and a much larger Volume of abilities given how the wizard powers are automaticly pumped to the max, I did a spreadsheet to crunch the numbers and can share them here if anyone wishes), but that is assuming that the powers are fairly balanced. Are all the powers fairly balanced?
In particular, I worry about some of the damage spells, especialy given that many of them have no top end scale for dice like many of the Wizard spells, and the DR scales for many of them as well. Is there a simple way to balance this? Is this more balanced than it appears due to the fact that more PSPs must be spent while a Wizard gets them for free?
I'd idealy also like some hints as far as a good way to work them into the game. Are there any rules pits to be aware of? Anything else that scremes "Unbalanced!"?
Some additional background on what I am atemting, I am looking to start an Eberron campaign, and while I am not sure that any of my players actualy want to use psionics, I would like to be clear on them so I can offer it to my players, and integrate it better into the setting, if even as a minute detail. The biggest hurdle I've seen in general is that often if a character is psionic, that may be the only use of psionics in the game, which isolates the player/character, or sometimes psionics is used too much, alienating non-psionic characters/players. I want to strike a good balance where it's evident that psionics exist in the world, but it is not anything truely mainstreme and you won't find it as prevelently as magic (Which is what I tend to feel is the appropriate level for psionic inclusion in Eberron).
Thanks in advance for all of your help.