Psionics Balanced?

eamon said:
Generally I let my party regain their daily powers after 8 hours of rest (not necessarily sleep). They very rarely make use of it though; and it's only really useful if you can find a safe spot, and have not time issues to worry about. And if time isn't an issue, then they can just wait a day instead of half a day just as easily, usually. Safety is an issue though, since any spells (and power points?) used while resting also count against the next day's allotment.

It's a matter of taste. I can see how it would be distasteful if a party simply attacked and rested all the time, but I also find it makes more sense to let any such ability work once refreshed again.

Do they likewise regain hit points at a faster rate? If not, then you are penalizing those whose biggest asset is hit points (e.g., warriors). And since 25% of a party's assets (hit points, items, spells and powers) are the measure of an "even" encounter. . . .
 

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Nifft said:
IMHO, the real problem is that players can abuse a system that the DM doesn't fully understand. :\ (Or just willfully misunderstand that system, and elude correction.)

Anyone using Overchannel should have been taking a bunch of damage from it. Anyone taking a bunch of damage regularly should be easier to kill. :)

I agree, it would have been much easier to deal with if I had understood the system better.

It didn't matter because if he took a little damage because he and his beefy astral construct (and the rest of the party) would blow through the fight and be done. I think he may have also had something that reduced or eliminated the overchannel damage. I can't recall any more...
 

XCorvis said:
I agree, it would have been much easier to deal with if I had understood the system better.

It didn't matter because if he took a little damage because he and his beefy astral construct (and the rest of the party) would blow through the fight and be done. I think he may have also had something that reduced or eliminated the overchannel damage. I can't recall any more...

Ahem...

To those of you keeping score, you should note that one of the two balanced games I referred to above is the same game that XCorvis refers to here. In other words, perceptions differ dramatically, even of the same game.

As for details of the character, he was a shaper with overchannel and talented (and psionic body, boost construct, and other psionic feats)

It is possible the overchannel/talented/boosted astral construct setup is a bit much, since talented is limited by the level of the power, not the augmented level (OTOH, changing that is nonsensical). We also pretty firmly established that the pre-Complete Psionic version of Anticipatory Strike was ungodly powerful for nova-ing.

I'm not sure what mistakes were made with astral constructs, other than not using the stealth errata about only having one at a time, since the game predated Complete Psionic.

As for the game as a whole, I don't remember many encounters being particularly easy, except near the end when the constructs became Large. I also vividly remember being punished for blowing my wad on an earlier fight, staggering though a long and meaty ambush with 3 pp, which taught me to hold back considerably.

But clearly, XCorvus saw the game a little differently.

--
gnfnrf
 

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