eamon said:Generally I let my party regain their daily powers after 8 hours of rest (not necessarily sleep). They very rarely make use of it though; and it's only really useful if you can find a safe spot, and have not time issues to worry about. And if time isn't an issue, then they can just wait a day instead of half a day just as easily, usually. Safety is an issue though, since any spells (and power points?) used while resting also count against the next day's allotment.
It's a matter of taste. I can see how it would be distasteful if a party simply attacked and rested all the time, but I also find it makes more sense to let any such ability work once refreshed again.
Do they likewise regain hit points at a faster rate? If not, then you are penalizing those whose biggest asset is hit points (e.g., warriors). And since 25% of a party's assets (hit points, items, spells and powers) are the measure of an "even" encounter. . . .