drnuncheon said:
Robert Adams' Horseclans books
MZB's Darkover books
Katherine Kurtz' Deryni books
Mercedes Lackey's Valdemar books
well, i've never read any of those books.
the fantasy books i've read have never used psionics, and the books i have read that
do use psionics have all been sci-fi. so to me, psionics = sci-fi and psionics != fantasy.
the problem i have with 3e psionics is that they're
too much like magic. they don't have the
feel of psionics to me. i usually ignore psionics in fantasy campaigns, but i was planning on running a d20 Modern campaign with psionics and decided that i didn't like the PsiHB presentation of them. psionics as presented in the PsiHB just feels like an alternate magic system to me, and not psionics. the feel i wanted for the campaign was something more sci-fi-ish, so this obviously wouldn't work for me.
when i think psionics, i think stuff like telepathy, telekinesis, teleportation, ESP, astral projection, and such. purely mental usually invisible phenonema. i
don't think of PsiHB powers like
bolt,
expanded vision,
firefall,
biocurrent,
grease,
bite of the wolf, or
compression; and i haven't even mentioned any of the 2nd through 9th level powers i don't like.
i think the best psionics system in d20 currently is the Force in Star Wars d20. if i do end up running that d20 Modern psi campaign, this will be the system i'll use.
Nifft said:
It gives me a "strange & alien" kind of power to drop on my players when I want to confuse & befuddle them.
except that most of the powers in the PsiHB are pretty much identical or at least have the same flavor as normal magic from the PHB. thus not feeling either strange or alien to the players. or at least that's been my experience when DMs have tried to use psionic NPCs in games. nine times out of ten, we just think the NPC was a sorcerer.