psionics in d20 modern

Munin

First Post
I'm not too impressed with the way d20 modern has handled the fx portion of the rules system. It just seems rather bland to me.
I want some psi powers with a little more flavor than the bland stuff they ported over from d&d.

Does anyone know of a good alternate system I can drop into a d20 modern game?
 

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Munin said:
I'm not too impressed with the way d20 modern has handled the fx portion of the rules system. It just seems rather bland to me.
I want some psi powers with a little more flavor than the bland stuff they ported over from d&d.

Does anyone know of a good alternate system I can drop into a d20 modern game?

We are publishing the Pychic's Handbook in December. That may fit the bill.

http://www.greenronin.com/cgi-bin/product.cgi?prodid=1306
 




Pramas said:
We are publishing the Pychic's Handbook in December. That may fit the bill.

Mindscapes still has some useable powers for D20 modern. And the Mind's Eye download has the chakra psi-feats that can be used for D20 Modern. Especially for Indian Mystics.

:D

Sir Elton
 

Hmm. I know a Feats-and-Skills based psion system. Nine categories of power, five different psion skills per category (usually 3 different effects you can produce per skill). Three base classes (could be converted to advanced classes easy enough) and 6 PrC classes. In print. More already off to the printers.

Classes~
Blank, Hyper, Intruder, Maxim, Mentalist, Physical Adept, Pretender, Scanner, Telepath.

Feats~
Adrenal Basics, Adrenal Mastery, Adrenal Supremacy, Anti-Psi Training, Combat Psion, Concentrate Energies, Connection Junction, Control Junction, Coordination Junction, Deadly Power, Efficient Power, Electrokinesis, Energy Junction, Equilibrium Junction, ESP Basics, ESP Mastery, ESP Supremacy, Evolved Mind, Expanded Horizons, Extended Power, Feedback, Heightened Inner Strength, Imprint Basics, Imprint Mastery, Imprint Supremacy, Indirect Assault, Insinuation Junction, Instinct Junction, Intense Psi-Training, Intuitive Basics, Intuitive Mastery, Intuitive Supremacy, Mastered Power, Metabolic Basics, Metabolic Mastery, Metabolic Supremacy, Overcharge Power, Perfect Harmony, Premonition Junction, Psion Prodigy, Psychoinventive Basics, Psychoinventive Mastery, Psychoinventive Supremacy, Psychokinetic Basics, Psychokinetic Mastery, Psychokinetic Supremacy, Quicken Power, Recuperation Junction, Sensory Basics, Sensory Mastery, Sensory Supremacy, Stamina Battery, Sustained Link, Sympathetic Healer, Telekinetic Basics, Telekinetic Mastery, Telekinetic Supremacy, Ultimate Adept, Ultimate Mentalist, Ultimate Telepath, Untraceable Power, Will to Live.

Skills~
Aegis, Body Sculpting, Catalyst, Clairsentience, Combat Sense, Control Metabolism, Control Pheromones, Cryokinesis, Dark Corners, Deadly Hands, Dominion, Empathy, Energy Burst, Enhance Senses, Extended Visual Spectrum, Focus The Mind, Friction Control, Gadgeteer, Gravity Control, Kinetic Shield, Levitation, Link Health, Machine Link, Memory Flash, Pain Transmission, Pandemonium, Perfect Calm, Photokinesis, Poltergeist, Precognition, Profile, Project Thought, Psionic Sensing, Psychometry, Pyrokinesis, Radiance, Radiokinesis, Sensory Tap, Spatial Comprehension, Speed Control, Static Charge, Structural Awareness, Synthesis, Telempathy, Vibrokinesis.
 

Morgenstern said:
Hmm. I know a Feats-and-Skills based psion system. Nine categories of power, five different psion skills per category (usually 3 different effects you can produce per skill). Three base classes (could be converted to advanced classes easy enough) and 6 PrC classes. In print. More already off to the printers.

Classes~
Blank, Hyper, Intruder, Maxim, Mentalist, Physical Adept, Pretender, Scanner, Telepath.

That was good work for Spycraft, though. I bet it was already in the works before the PsiHB was made Open Content.
 


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