D&D 5E Psionics in Tasha

JiffyPopTart

Bree-Yark
No matter how common they may be as fantasy tropes, or as memes, they don't exist as things in established D&D lore and canon.

I'm talking about things from established official D&D settings, things that are established as part of canonical D&D lore, not random memes or episodes of unrelated TV shows.

An episode of Family Guy isn't canonical for D&D nor a valid source for referencing D&D metaphysics.
It has been established in canonical D&D lore that psionics is totally unrelated to magic...and that the two coexist side-by-side and rarely interacting.

It has also been established (at least it appears in the preview of 5e psionics) in canonical D&D lore that psionics is exactly the same thing as an arcane magic spell and that "psions" are just another type of arcane caster along side wizards, warlocks, and sorcerers.

Which canonical D&D lore wins???
 

log in or register to remove this ad

Cadence

Legend
Supporter
Someone mentioned Superheroes a while back, and that really brings home this exact problem. Comic books did not used to be all set in the same universe. Doctor Strange did not live in the same place as Professor X. Yet, both could mentally project an image of themselves into the mind of another person. And, the general consensus that has been reached in the comic book community is that everything interacts with everything else.

They were put in the same Universe pretty early... Dr. Strange was looped in by June 1964 in FF 27 (so, within his first year). And that was after 1963 which was one cross-over after another at the House of Ideas to get everyone else together.

You can build tech that defends against magical and psionic assualt. Mystic wards will block a psy-beam as easily as a plasma beam. In DnD terms, everything is magic, it is just a different expression of it, given from a different source. Which was about the only way they could go, in comics, to have anything stay coherent, when you have people born with the genetic ability to open portals to other dimensions, and other people who do it with tech, and other people who trained with an asian monk under a waterfall doing the same thing, it has to be more about "what is the effect" than "how is it they are trying to achieve this effect"

Having devices that block psionics is a regular thing in Marvel Comics. And having magic that does just about anything is a regular thing. I don't remember mutant powers or tech or psionics stopping magic in the 616 though. Do you have a favorite example?
 

Cadence

Legend
Supporter
Psionics isn't bound this way. The only limitation is what their minds can create and handle.

Or until they attract the attention of "things" that like people who use mind powers.

One of the things that's annoyed me about some versions of psionics is that the whole point is to be able to one-up everyone, where nothing non-psionic can stop them. It feels like thats a horrible selling point for a game where any other character type is supposed to be useful.

Now, having a different power (aks spell?) list, and not having components seems like no-brainers.
 





Cadence

Legend
Supporter
You get your ability to cast arcane spells back by resting through the mental rest, because of the mental focus required to shape those external energies. It takes a lot of willpower and focus to cast arcane spells, the mental rest and recuperation is what is important.

The idea that arcane magic comes from within is so absurd and breaks so much established D&D lore that it's not worth even giving serious thought to, it is to be dismissed out of hand as inherently ridiculous. Sorcerers have an innate talent for directing and channeling magical energy, but it's not from within them. Whoever wrote fluff saying otherwise, quite bluntly, was creating major contradictions in the lore.

The spell chapters seem mention the shaping external energies, but the part in the class descriptions feels a lot different...

"Magic is a part of every sorcerer, suffusing body, mind, and spirit with a latent power that waits to be tapped. Some sorcerers wield magic that springs from an ancient bloodline infused with the magic of dragons. Others carry a raw, uncontrolled magic within them, a chaotic storm that manifests in unexpected ways."

"Sorcerers are rare in the world, and it’s unusual to find a sorcerer who is not involved in the adventuring life in some way. People with magical power seething in their veins soon discover that the power doesn’t like to stay quiet. A sorcerer’s magic wants to be wielded, and it has a tendency to spill out in unpredictable ways if it isn’t called on."

"An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells."

"Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world."

"At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects."
 
Last edited:

Snarf Zagyg

Notorious Liquefactionist
Supporter
Well, as it appears that psionics as an alternate magic power source is winning, I'm not sure that's going the way you wanted?

?

Stating a truism is not wanting. Whether or not I think most people suck, or not, is a completely different exercise.

After all, you can't trust people. People like Nickelback and gave Driving Miss Daisy the Best Picture Oscar.
 
Last edited:


Split the Hoard


Split the Hoard
Negotiate, demand, or steal the loot you desire!

A competitive card game for 2-5 players
Remove ads

Top