There is no problem at all. None. Psionics does not exist. And yes, when a company puts out balanced classes in subclasses dozens and dozens of times and they are all balanced, I can in fact assume that they will balance the next one. There's zero reason for me to assume otherwise at this point.
WoTC is just as likely to release spells with components and call that Psionics as they are to release your vision of Psionics. But, since there is no official psionic class, then talking about hypothetical builds is all we can do.
And engaging with a hypothetical, by inserting additional facts that directly impact the core premise of the hypothetical, is a poor discussion strategy.
The basis of that tangent was a discussion of Psionics with no components, and no mention of displays. Me inserting displays is not discussion the basis of the point. It is me avoiding the point entirely and changing the subject.
If that's what he was saying, I disagree with him. Sorcerers cannot do it with every single spell.
That isn't what I gathered from his responses, though. I gathered that he views the rats as balanced, because of how D&D is played. If the rats' power was a secret, it's a mystery!! Fun times.
Then Max, maybe you should go back and double check, because this was the part I was referring to
It's just not a game breaking issue for a class to secretly use a magical power. Sorcerer's can already do it and all I hear is how they are underpowered, not breaking everyone's campaign.
This was the last paragraph to his response about how giving this ability to players was far too much power. I responded with actually the basic point you just said "Sorcerers cannot do it with every single spell." along with pointing out how much opportunity cost came from the sorcerer even getting the ability to do this on an occasional basis is.
You then swooped in to tell me that adding Displays to Psionics was completely uncontreversial and I should assume that Sabathius also supports displays for Psionics as does everyone else, and Paul is engaging in Strawmen. Which was not something he ever said, nor the actual topic of discussion.
Common for PCs to use on NPCs. Uncommon to rare for NPCs to use it on PCs. PCs don't end up on the short end of the stick anywhere near as often as NPCs, and when they do it's not always with NPCs that know what to do with casters.
Right, I said more than once the minimal times that PC Psions cannot be countered by binding and gagging could be countered with some slightly weaker class abilities and/or a few less spell slots(or the equivalent). I didn't ignore it and proposed some things that could be brought in to balance.
The point was that not having the same weaknesses as Wizards and Sorcerers made Psions too powerful. Proposing ways to balance that has everything to do with the point.
So you don't care about the greater balance issue of keeping the casting secret and are only focusing on the much lesser issue of binding/gagging failing to work on Psions? I don't understand that. Being able to pinpoint casters and focus on them is the major balance point in combat. If a caster can keep himself secret in a fight, that's a HUGE bonus.
Yes. I've said the same things in every conversation about psionics I've been in since 5e came out.
Ugh! Sorry to hear that man. I really hope your dog is going to be okay and your mother arm heals quickly.
Both of them are ignoring doctors instructions out of stubbornness, but they both seem to be healing okay.
Also, you might notice I grouped all your responses together. You seemed to want to respond to my single overarching argument by breaking it into smaller pieces. This was fairly aggravating since, for example, you responded to me restating the premise by treating it like an argument.
Responding to "you can't counter a psionist by tying and gagging them" by telling me that PCs are very rarely bound and gagged doesn't really address the point. Especially since I had those two lines, not as arguments, but to show where we were standing in the discussion.
Most of this actually is you responding to a critique of your lack of detail, as though you gave me actual answers to discuss. I mean, the entire point of my paragraph was that you did not give me actual ways to balance the classes, yet in this response you say
" Proposing ways to balance that has everything to do with the point." Sure Max, it would. But in that post I was responding to, you did not propose any ways to balance it. You instead said
"you can quite easily balance the inability to stop them from casting through immobilization and silence, in other ways. It's not as if they can't be given slight disadvantages somewhere else to compensate."
That isn't proposing a way to balance it. That is stating that balancing it won't be a challenge.
As for the actual point you made that I can address, no, I am not solely concerned with the balance in combat. Combat is actually the point I am the least concerned about, for a few reasons.
1) My players do not tend to be highly tactical. I have tried to get various groups to a higher level of tactical thinking, but they aren't interested
2) My players are concerned with "rule of cool" type moments. So, if the Psion wanted to throw an enemy with telekinesis, they are far more likely to describe it as them gritting their teeth and throwing out their hands than they are to be standing in cover and staring really hard. Meaning a lot of Somatic and Verbal indicators (note I did not say components) are likely to be included whether or not they are needed. Therefore identifying them in combat (on top of other things like enemies not exactly standing idly by as a guy who is standing around staring at people who are getting flung around the room is in the combat) Leading us to...
3) The issue of safe containment and transport of dangerous individuals is something we see fairly often in my games. Both when I am a player and when I am a DM. And we have struggled enough with simply securing wizards and other magic users, that this issue with Psionics immediately jumps out at me as being hard to navigate as a player, and challenging world building to a degree. Mundane methods can restrain even an Archmage. Current discussions have no way to fully restrain even the weakest Psion. Which means a dangerous Psion would be killed on the spot, because you have no way to contain them or restrain their power. This is a big deal.
Yep. For sure it happens to NPCs far more often. Outside of Darksun, though, how many of those casters are going to be Psions. From my point of view, the PCs having a much harder time with an NPC is a challenge to be overcome. PCs have watches. How hard is it to make sure the Psion cannot get any rest to recover power and hit points? It's a bit inconvenient, but the one on watch can keep a sword to the captives throat with a warning that death will be swift if they see any displays of power begin(readied action to cut the NPCs throat if he tries to cast a spell).
Except I just did in my example above. Presumably the Psion was reduced to 0 and being an NPC and not a PC, likely has no class levels, so no hit dice to spend on a short rest. One slice will put him out and he will never recover power or hit points due to not being able to rest.
How many NPCs will be Psions?
As many as the plot calls for. Saying they are rare and therefore this is not an issue is again, sidestepping the point. I don't know how rare Psions are yet.
The idea of devoting your watch to keeping a perfect eye on your prisoner runs into a few other problems. For example, how well are you actually keeping watch if you are staring at the prisoner? Can you keep your sword to their throat while marching? If they have charm abilities, can you be sure that you can get your readied action off in time if they have a readied action to whammy you when you are distracted? I would say it is very difficult to hold a readied action of a sword held against someone's throat, while keeping your full attention on that person for two hours. Possible, but incredibly difficult.
Also, if you can just kill them, why didn't you? Supposedly you are transporting them for a reason. If you could kill them with no repurcussions, you would have just done so.
Finally, you are wrong about NPCs having no hit dice. First of all, this NPC is a Psion, so they do have class levels. That's why they have psionic abilities. Secondly, every statblock has Hit Dice.
Instead of just hoping you believe me, I'm going to quote the monster manual:
A monster’s hit points are presented both as a die expression and as an average number. For example, a monster with 2d8 hit points has 9 hit points on average (2 × 4½).
A monster’s size determines the die used to calculate its hit points, as shown in the Hit Dice by Size table.
A monster’s Constitution modifier also affects the number of hit points it has. Its Constitution modifier is multiplied by the number of Hit Dice it possesses, and the result is added to its hit points. For example, if a monster has a Constitution of 12 (+1 modifier) and 2d8 Hit Dice, it has 2d8 + 2 hit points (average 11).
So, if we assume the Psion has a similiar statblock to the mage, they would have 9d8 Hit dice, that they could spend after an hour rest to recover. They can only spend those nine, unless they get a long rest, but if they have enough to survive an exchange with the guard on Watch, they could potentially overwhelm the guard and escape.
No. No the Psion wouldn't constantly attack the party. It would be moronic for the Psion to do so when A) the party just beat him while he was at full power and now he's very much weaker, and B) if he irritates the party, they might not just make him unconscious if he starts casting. The fear of death is a great motivator for good behavior.
Again, fear of death only works if the Psion actively believes the party will kill them. If they know or suspect the party can't kill them for whatever reason, such as a possession story where the Psionic individual is a spirit in the mind of a young child the party does not want to kill (a classic story) then they can attack the party with impunity. Perhaps not every moment, but at key moments, that might lead to the party's demise? Certainly.
I have no problem with that. I don't think most who advocate for psionics will, either, It makes a lot of sense for the Psion to need to see the target for most of their abilities. The issue is whether Clairvoyance will allow a work-around or not. I can see a lot of people arguing in favor of that working.
Shrug
I have seen a lot of people argue that the Psion should not even have to see you, to attack you. I would also argue that Clairvoyance shouldn't work for casting, but then that leads to the Psion not even having clairvoyant or "sight beyond sight" abilities. Which, are fairly iconic abilities for Psionics.
So, it ends up cutting an entire section of psionic power off from the game, but keeps things balanced.
It won't break anything except for tradition, which is very strong in D&D. Rather than fight that fight unnecessarily, just making it an effect of casting and not a component. It changes nothing and doesn't cause a huge segment of players to break out the torches and pitchforks.
Torches and pitchforks over a name. If it wasn't for the fact that that happens every single time in this discussion, I'd find it amusing.
I agree, but balance means a lot less to me than it does to many people. I argue for balance in the official classes/subclasses, but in my own game I'm willing and able to knock that out of whack in the name of what makes sense and/or fun.
I hadn't thought about those other conditions and probably won't until a Psion class or subclass comes out and I need to.
A fair way to approach it as a DM.
But, if we want to talk about designing the system, then these are considerations that must be taken into account. If we want to judge whatever solutions WoTC puts forth, we need to be able to understand the thought process that went into them.