jester47
First Post
I agree with Thanee. Charisma. Its all about force of will.
It sounds like you might just want to use the sorcerer as a psion.
Makes sense to me. Why use an additional set of rules?
IMC if you want to play a psion, you are directed to the sorcerer.
Here is my argument:
The sorcerer is a class that gets their magic from within. A Wizard gets thier magic from without. Structurally the sorcerer and the psion are the same. They both have a power that operates off of spell descriptions. They both get talents/spells that don't change from day to day. One is points, the other slots.
So why the redundancy? To any character in the game, the psion and the sorcerer look alot alike. There is no need for psionics rules, really. Even if you want the "psionics are different" you just file the name off the sorcerer, call it a psion, and state that any "spell" cast by a psion is a psionic power.
Need a wild talent? Take a level of Sorc.
The "Psion" done this way still gets telekinesis, pyrokenisis, telepathy, clairvoyance, clairaudience, and all the differing degrees of those. Depending on how you do the spell selection, you can still get specialised characters.
Makes more sense to me to do it this way than to spend money on it.
IMC you have slight sorc varients, most are from mixed blood, but one is you are a psion. These have minor effects on the abilities like summoning etc.
Aaron.
It sounds like you might just want to use the sorcerer as a psion.
Makes sense to me. Why use an additional set of rules?
IMC if you want to play a psion, you are directed to the sorcerer.
Here is my argument:
The sorcerer is a class that gets their magic from within. A Wizard gets thier magic from without. Structurally the sorcerer and the psion are the same. They both have a power that operates off of spell descriptions. They both get talents/spells that don't change from day to day. One is points, the other slots.
So why the redundancy? To any character in the game, the psion and the sorcerer look alot alike. There is no need for psionics rules, really. Even if you want the "psionics are different" you just file the name off the sorcerer, call it a psion, and state that any "spell" cast by a psion is a psionic power.
Need a wild talent? Take a level of Sorc.
The "Psion" done this way still gets telekinesis, pyrokenisis, telepathy, clairvoyance, clairaudience, and all the differing degrees of those. Depending on how you do the spell selection, you can still get specialised characters.
Makes more sense to me to do it this way than to spend money on it.
IMC you have slight sorc varients, most are from mixed blood, but one is you are a psion. These have minor effects on the abilities like summoning etc.
Aaron.
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