Nightstorm
First Post
Ok so I'm running a game TODAY with psionics in it.
I have decided that for the most part psioinics are run like magic in that any feat and most spells you have you also have for psionics. I've also decided that psionics is different from magic. So that for example a psionic SHEILD talent has no defense against magic Missles.
NOW here is my question. I need a simple, kindergarden level explanation of the mechanics of Attack/Defense Modes. The rules for this is so complicated to me for some reason.
1. what are the rules as per the book
2. is there a variant in the book I didnt see?
I have decided that for the most part psioinics are run like magic in that any feat and most spells you have you also have for psionics. I've also decided that psionics is different from magic. So that for example a psionic SHEILD talent has no defense against magic Missles.
NOW here is my question. I need a simple, kindergarden level explanation of the mechanics of Attack/Defense Modes. The rules for this is so complicated to me for some reason.
1. what are the rules as per the book
2. is there a variant in the book I didnt see?