Kobold Avenger
Legend
Psychic fists are martial artists with access to a variety of formidable psychic abilities and secret techniques. Many fighting schools teach their students a variety of secret techniques that to go with their fighting styles. Often these fighting schools tend to develop rivalries against each other, based on differences members in the past have had, or religious and philosophical differences or political allegiances. They tend to work as secret societies and make their conflicts against each other underground.
While discipline is important to a psychic fist, but so is strength of spirit. Thus while many are lawful, many are also chaotic. And often an introspective look inwards is required making many of them neutral in regards to law and chaos. Moral outlooks vary, but many are also neutral in terms of good and evil as well.
As psychic fists are a variant of the psychic warrior, characters are not allowed to multi-class between psychic warrior and psychic fist as they are the same class.
Psychic fist are like psychic warriors except with the changes as follows.
Alignment: Any
Class Skills
(As Monk with some psionic skills) Autohypnosis, Balance, Bluff, Climb, Concentration, Craft, Escape Artist, Hide, Jump, Knowledge (psionics), Knowledge (religion), Listen, Move Silently, Perform, Profession, Sense Motive, Spot, Swim, Tumble
Skill Points: 4
Saves: Fort & Reflex (good), Will (bad)
Class Features
Weapon & Armour Proficiency: (As Monk)
Psychic fists lose their unarmoured AC bonus, flurry of blows and psychic fast movement if using a shield, wearing armour or carrying a medium or heavy load.
AC Bonus: Psychic fists add their wisdom modifier if positive to their AC. In addition they gain a +1 dodge bonus to AC at 5th level and every 6 levels after.
Flurry of blows: At 1st level they gain flurry of blows as a monk with the -2 penalty. At 6th level the penalty is reduced to -1, and at 10th level this penalty disappears. They don’t get improved flurry.
Unarmed Strike: As the monk ability with medium size psychic fists doing 1d6 damage. Their unarmed damage improves at 5th level and again at 12th level.
Level Small-size Medium-size Large-size
1st-4th 1d4 1d6 1d8
5th-11th 1d6 1d8 2d6
12th+ 1d8 1d10 2d8
Wild Talent: At 1st level a psychic fist gets Wild Talent as a bonus feat.
Psychic Fast Movement: At 3rd level a psychic fist gets a +10 insight bonus to their speed if psionically focussed, having this ability counts as having the feat Speed of Thought for purposes of qualifying for feats. They lose this ability if wearing armour, using a shield or carrying a medium or heavy load. This speed increases by +10 every 6 levels.
Ki Strike (Su): At 4th level the psychic fists unarmed strikes count as psionic for purposes of overcoming damage reduction.
Secret Techniques: In the place of bonus feats, a psychic fist at 1st, 2nd and every 4 levels after (6th, 10th and so on) gets a secret technique.
With a secret technique a psychic fist can get a bonus martial arts feat (as defined in OA, if you don’t have that book use bonus fighter feats instead) or a psionic feat.
They can also get the following as secret techniques, if they meet certain requirements, these abilities can be picked only once unless noted otherwise:
Diamond Body (Ex): (prerequisites: Purity of Body) As monk ability, when psionically focussed.
Ki Strike (adamantine) (Su): (prerequisites: Ki Strike (psionic), Ki Strike (any other)) As the monk ability
Ki Strike (aligned) (Su): (prerequisites: Ki Strike (psionic), class level 10) The psychic fist can pick one component of their alignment. Their unarmed strike counts as a weapon of that alignment. This ability can be picked more than once each time of another component of their alignment. True neutral characters can pick any alignment for their component.
Ki Strike (cold iron) (Su): (prerequisites: Ki Strike (psionic), class level 10) Unarmed strike counts as cold iron for overcoming damage reduction.
Ki Strike (silver) (Su): (prerequisites: Ki Strike (psionic), class level 10) Unarmed strike counts as silver for overcoming damage reduction.
Ki Strike of balance (Su): (prerequisites: Ki Strike (psionic), Ki Strike (aligned), alignment True Neutral) Unarmed Strike can overcome damage reduction of any alignment.
Evasion (Ex): (prerequisites: class level 2) As monk ability
Improved Evasion (Ex): (prerequisites: evasion, class level 10) As monk ability.
Improved Uncanny Dodge (Ex): (prerequisites: uncanny dodge, class level 10) As barbarian ability.
Mortal Transcendence (Ex): (prerequisites: Purity of Body, Diamond) As monk ability Timeless Body, except that they no longer have a maximum age.
Purity of Body (Ex): (prerequisites: class level 6) As monk ability.
Still Mind (Ex): (prerequisites: class level 6) As monk ability.
Stunning Fist: The feat as a secret technique available at any level regardless of the prerequisites, they use half of their psychic fist levels as number of uses.
Uncanny Dodge (Ex): (prerequisites: class level 2) As barbarian ability.
Psionics: At 3rd level a psychic fist gains psionic powers as a psychic warrior 2 levels lower.
While discipline is important to a psychic fist, but so is strength of spirit. Thus while many are lawful, many are also chaotic. And often an introspective look inwards is required making many of them neutral in regards to law and chaos. Moral outlooks vary, but many are also neutral in terms of good and evil as well.
As psychic fists are a variant of the psychic warrior, characters are not allowed to multi-class between psychic warrior and psychic fist as they are the same class.
Psychic fist are like psychic warriors except with the changes as follows.
Alignment: Any
Class Skills
(As Monk with some psionic skills) Autohypnosis, Balance, Bluff, Climb, Concentration, Craft, Escape Artist, Hide, Jump, Knowledge (psionics), Knowledge (religion), Listen, Move Silently, Perform, Profession, Sense Motive, Spot, Swim, Tumble
Skill Points: 4
Saves: Fort & Reflex (good), Will (bad)
Class Features
Weapon & Armour Proficiency: (As Monk)
Psychic fists lose their unarmoured AC bonus, flurry of blows and psychic fast movement if using a shield, wearing armour or carrying a medium or heavy load.
AC Bonus: Psychic fists add their wisdom modifier if positive to their AC. In addition they gain a +1 dodge bonus to AC at 5th level and every 6 levels after.
Flurry of blows: At 1st level they gain flurry of blows as a monk with the -2 penalty. At 6th level the penalty is reduced to -1, and at 10th level this penalty disappears. They don’t get improved flurry.
Unarmed Strike: As the monk ability with medium size psychic fists doing 1d6 damage. Their unarmed damage improves at 5th level and again at 12th level.
Level Small-size Medium-size Large-size
1st-4th 1d4 1d6 1d8
5th-11th 1d6 1d8 2d6
12th+ 1d8 1d10 2d8
Wild Talent: At 1st level a psychic fist gets Wild Talent as a bonus feat.
Psychic Fast Movement: At 3rd level a psychic fist gets a +10 insight bonus to their speed if psionically focussed, having this ability counts as having the feat Speed of Thought for purposes of qualifying for feats. They lose this ability if wearing armour, using a shield or carrying a medium or heavy load. This speed increases by +10 every 6 levels.
Ki Strike (Su): At 4th level the psychic fists unarmed strikes count as psionic for purposes of overcoming damage reduction.
Secret Techniques: In the place of bonus feats, a psychic fist at 1st, 2nd and every 4 levels after (6th, 10th and so on) gets a secret technique.
With a secret technique a psychic fist can get a bonus martial arts feat (as defined in OA, if you don’t have that book use bonus fighter feats instead) or a psionic feat.
They can also get the following as secret techniques, if they meet certain requirements, these abilities can be picked only once unless noted otherwise:
Diamond Body (Ex): (prerequisites: Purity of Body) As monk ability, when psionically focussed.
Ki Strike (adamantine) (Su): (prerequisites: Ki Strike (psionic), Ki Strike (any other)) As the monk ability
Ki Strike (aligned) (Su): (prerequisites: Ki Strike (psionic), class level 10) The psychic fist can pick one component of their alignment. Their unarmed strike counts as a weapon of that alignment. This ability can be picked more than once each time of another component of their alignment. True neutral characters can pick any alignment for their component.
Ki Strike (cold iron) (Su): (prerequisites: Ki Strike (psionic), class level 10) Unarmed strike counts as cold iron for overcoming damage reduction.
Ki Strike (silver) (Su): (prerequisites: Ki Strike (psionic), class level 10) Unarmed strike counts as silver for overcoming damage reduction.
Ki Strike of balance (Su): (prerequisites: Ki Strike (psionic), Ki Strike (aligned), alignment True Neutral) Unarmed Strike can overcome damage reduction of any alignment.
Evasion (Ex): (prerequisites: class level 2) As monk ability
Improved Evasion (Ex): (prerequisites: evasion, class level 10) As monk ability.
Improved Uncanny Dodge (Ex): (prerequisites: uncanny dodge, class level 10) As barbarian ability.
Mortal Transcendence (Ex): (prerequisites: Purity of Body, Diamond) As monk ability Timeless Body, except that they no longer have a maximum age.
Purity of Body (Ex): (prerequisites: class level 6) As monk ability.
Still Mind (Ex): (prerequisites: class level 6) As monk ability.
Stunning Fist: The feat as a secret technique available at any level regardless of the prerequisites, they use half of their psychic fist levels as number of uses.
Uncanny Dodge (Ex): (prerequisites: class level 2) As barbarian ability.
Psionics: At 3rd level a psychic fist gains psionic powers as a psychic warrior 2 levels lower.







