Psychic Warrior's "Rollover" power

Siggelsworth

First Post
The 4th Level Psionic Power, "Rollover," printed in Mongoose Publishing's "The Quintessential Psychic Warrior" is causing some confusion amongst my group and I. The power sends the PW whirling about every time he's attacked. We understand the effect to Reflex saves, movement, and the attacker's loss of Dex.; however, I feel there's an implication of defensive advantage. Should there be a bonus/modifier/concealment/cover/something bonus against the attack that initiated the rollover? It seems that would make this a terrific power for only 7 power pt.s, or subsequently, an under-powered ability for a 4th level power.

I love Mongoose's books--and I mean no disrespect--but there is a certain editorial consistency to their books that leads me to wonder if I'm reading into this right.
Any thoughts?
 

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c'mon

Please, people! I'm glad my subject header is drawing so much attention, but somebody--PLEASE!--throw me some feedback! I would be happy to describe the power a little more, but don't want to post it verbatim. Let me know if you're curious for more.
 

Well, maybe most of the users don`t have the book. :)

In this case, it might help if you just give the exact wording of the power (I hope this is allowed), and some rules lawyer will tell you the answer :)

But if none of the users does know a answer, well, than you have to guess. (Or ask Mongoose? Do they have someone for this job?)

Mustrum Ridcully
 

Siggelsworth said:
We understand the effect to Reflex saves, movement, and the attacker's loss of Dex.; however, I feel there's an implication of defensive advantage. Should there be a bonus/modifier/concealment/cover/something bonus against the attack that initiated the rollover?

It sounds like it, but, after reading the Power's description, I can't see anything in there. It might be better if you gave it a +4 Dodge bonus to AC; that seems like a decent "fix".
 

I have bad feelings about anything mongoose unfortunately so I don't own the books. I don't know about giving any kind of defensive bonus to the attack that caused the roll over but there is good cause to have a defensive bonus of some type for attacks after that if the PW keeps spinning around.
 


There is an offensive advantage of being moved when you're attacked while using this power... When you are moved in response to an attack, the attacker loses his Dex bonus against attacks made by you for the rest of the round.

Very useful if you're a Rog/PsW or have access to the sneak attack ability from another class. ;)

Several of the powers in the Quint PSW are rather narrow in their usefulness, IMHO.. Rollover is very good for a melee Rog/PsW, but for other types of characters, it feels weak for a 4th level power.
 

Description...

Thanks for the advice everyone. Piratecat, I didn't even think to consider that--thank you. We're interested in all of your insights as to what would go well with this. I like the idea of a +4 dodge either now or on consecutive "rolls".
I did recieve a reply on another board from MongoosePaul (Tucker):
"No, there isn't a concealment/cover modifier though, of course, a GM could add one if he wished. The primary advantage of the ability is the movement next to your opponent, negating their dexterity modifier which, of course, would set up a multi-classed rogue/PW for sneak attacks rather nicely..."

Regardless, here is the description of said Psionic Power in case anybody would like to help me consider how to expand this for
future use in my campaign. I'm quite sure that I'd like to grant the manifester an overt defensive benefit vs. only his attacker in addition to the later flat-footed status. I may even remove the Reflex portion of the spell to keep it from having 3 effects at only a 4th level spell. Any more suggestions would be great.

(from The Quintessential Psychic Warrior, Mongoose Publishing, pg. 56)
Rollover
Psychoportation (Dex)
PsyWar 4
Au, Ol
1 action
personal
you
1rnd/3 PW levels
7 pp

When this power is activate, you move very quickly in response to any attack directed at you. The psychic energy flowing through you is so powerful that it need only be released by a sudden change in your environment to send you acrobatically twirling from one location to another. While this ability is activated, you receive a +2 circumstance bonus to any Reflex saves you must make but, whenever you must make a Reflex save, you sacrifice your next movement action and must immediately move 5 feet. If you cannot move, you lose the circumstance bonus and this ability ends immediately.
In addition to the bonus to Reflex saves, this ability also makes you a very nimble opponent. Whenever a melee attack is made against you, you must immediately move to another position adjacent to the attacker and sacrifice your next movement action. The attacker loses his Dexterity bonus against attacks made by you for the remainder of this round.
Note that both the bonus to Reflex saves and the sudden movement abilities above are only effective against the first combiniation of saves and attacks equal to your Dexterity modifier. Thus, if you have an 18 Dexterity (providing a +4) you move in response to the first four attacks, the first four saves, or the first comination of attacks and saves which wqual four, in a given round. You receive no bonus or movement for any saves or attacks made after this point in that round but begin receiving movement and bonuses normally at the start of the next round.
Movement is required by this ability, if it is possible. If the only choice is to leap off a cliff or dive into a pit when attacked, theyn your must do so.
 

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