Valana and Ella turn a page in the book of clock tower maps, exposing the rickety superstructure. It's been generations since anyone who cared knew how to maintain the clockworks, and as a result, the clock tower's structure hasn't been maintained either. Kunstler's cousin notes that multiple spots in the tower might look safe, but actually may well plunge one up to 60 feet to the hard stone below, if they just put a foot in the wrong spot.
"Glad we're not going up there," Valana murmurs.
* * *
Sword in hand, Aeshen hugs the wall of the clocktower as the two members of the City Watch push by him on the way down, curious as who'd volunteer for such duty, but more than happy to get out the tower's upper reaches.
"Watch out for the dire guano," one calls as he vanishes down another level.
Aeshen grimly grips his sword and climbs upwards, listening to the wind howl past the tower, the high-pitched sounds of the bats above him and, most of all, the sound of the creaking aged timbers underfoot.
* * *
Guildmaster Nogol puts his hand to his head and stops searching the storeroom.
"No, I'm not, but I don't know what they were looking for, so it could be anything. I'm going to have to do a check of all of our storerooms now, if you'll excuse me," he replies to Mata.
Out in the hall, the enormous guards look down at Thurst, and the thought clearly crosses their minds that, were they not here in the guildhouse, they'd handle being treated this way by a smelly and dirty dwarf quite differently.
"We were patrolling --"
"I was on guard duty," the other interrupts.
"I was patrolling, he was on guard duty," the first continues. "And we heard this racket from inside this storeroom. There ain't nothing ever in there capable of making a racket, so we unlocked the locks and pushed our way in."
"The ratmen -- the little kind, not the big kind -- they weren't expecting us. They turned and got out of their pretty fast, all except for the four-armed one, who was yelling at them and yelling at us, but he followed them after a second."