Ptolus: The Legend of Longcoat

Maugra and Grant are still visible as a bright smudge in the rain when Vanden sees -- or thinks he sees -- a woman in a light-colored dress at the far end of the other alley. But it's only for a moment, and the details are difficult to make out in the rain.
 

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Vanden tugs at Garnet's sleeve. "There- could that be the spirit?" He moves swiftly across the street and down the alley in pursuit, though taking care to see that he doesn't lose his companion.
 

Cthulhudrew said:
Vanden tugs at Garnet's sleeve. "There- could that be the spirit?" He moves swiftly across the street and down the alley in pursuit, though taking care to see that he doesn't lose his companion.
Garnet looks to see what Vanden sees and then quickly follows after him.
 

Grant and Maugra slosh through increasingly soaked streets, the lantern mostly showing them streaks of rain as they fall through the area of light cast by the lantern. The lantern steams in Maugra's hand as the icy rain hits the hot metal.

Most residents of the Docks are off the streets, seeking shelter indoors. If there is any life in the warehouses they pass, there is no sign. Other businesses, seasonal in nature, are closed down with the diminishment of sea traffic in the winter.

* * *

Back in the alley, Jossen and Akilu hear Vanden and Garnet splash away in a hurry, and then are left in silence, listening to the sound of the rain smacking the remains of the slain watchman and the rooftops above.

* * *

Vanden and Garnet enter the southern alley. The high, windowless brick walls of the buildings flanking the narrow alleyway rise up prison-like on either side. Huge rats stalk through the rubbish that lies scattered about, glaring at the pair with hungry yellow eyes. The alley ends with a worn wooden door almost invisible beneath years of neglect and accumulated salt.

Faded, cryptic red graffiti, is scrawled across the door. It’s probably just a warning to trespassers that the aged building is unsafe, but it’s hard to tell. Beside the door is a small, grimy window. The glass in the lower portion is broken outwards as if someone once sought escape through the meager opening, but the jagged hole has since been filled in with old garments.

It only takes a moment for Vanden and Garnet to realize that they're looking at the front door of Coraithe's hovel, inside the larger structure of the Ten Bells tavern.
 
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Whizbang Dustyboots said:
Vanden and Garnet enter the southern alley. The high, windowless brick walls of the buildings flanking the narrow alleyway rise up prison-like on either side. Huge rats stalk through the rubbish that lies scattered about, glaring at the pair with hungry yellow eyes. The alley ends with a worn wooden door almost invisible beneath years of neglect and accumulated salt.

Faded, cryptic red graffiti, is scrawled across the door. It’s probably just a warning to trespassers that the aged building is unsafe, but it’s hard to tell. Beside the door is a
small, grimy window. The glass in the lower portion is broken outwards as if someone once sought escape through the meager opening, but the jagged hole has since been filled in with old garments.

It only takes a moment for Vanden and Garnet to realize that they're looking at the front door of Coraithe's hovel, inside the larger structure of the Ten Bells tavern.
Garnet moves down the alley cautiously watching the hovel at the end for any sign of movement. Be brave... be brave... no backing down now worm. When close enough Garnet pauses in the rain soaked alley and listens before attempting to open the door. In a hushed voice; "Well Van? This seems to be the place..."
 

Trollbabe said:
In a hushed voice; "Well Van? This seems to be the place..."

"Indeed it does," Vanden replies in his normal tone of voice, seemingly heedless of Garnet's cautious tones. He looks around from side to side intently for a moment, hoping to catch a glimpse of the woman he thought he'd seen before.

[sblock=ooc]Spot and Listen checks for Vanden to see if he can see or hear her- or something[/sblock]

Looking to the decrepit building, he asks his companion, "Do you know aught of this place? I fear I know but the most basic elements of Coraithe Whitetree's sad tale, and am unfamiliar with any legendry that might be associated with this building." He frowns softly, then "In any event, as you say this seems to be the place."

He prepares himself to enter the building with Garnet.

[sblock=ooc]Barring anything unusual that he might see or hear outside, that is. :)[/sblock]
 

Maugra soldiers on through the rain, ignoring the stray strands of hair that join the water flowing down her face. She looks up at the youth beside her, lifting her lantern so that Grant can see better. "So are you in this strictly because of a bet? Me, I want to protect my family who has lived down here for decades."
 

Vanden and Garnet stand outside the door in the rain. A jiggle of the door shows it to be locked, but the broken window beside the door looks as though it might allow access, for one willing to brave the jagged glass. The window is only four inches on a side, although only the bottom half of the glass has been broken out.
 

Erekose13 said:
"So are you in this strictly because of a bet? Me, I want to protect my family who has lived down here for decades."

Walking down the deserted streets, Grant keeps a tight grip on his cane but tries to remain casual. "No love, that was just for my mates." He tilts his head as he smiles at Maugra. "A lot of my close personal friends happen to be in the same profession as those of Longcoats victims. I'd rather not encourage his type of behavior, if you know what I mean."
 

Whizbang Dustyboots said:
Vanden and Garnet stand outside the door in the rain. A jiggle of the door shows it to be locked, but the broken window beside the door looks as though it might allow access, for one willing to brave the jagged glass. The window is only four inches on a side, although only the bottom half of the glass has been broken out.

Vanden considers the locked door. "You wouldn't happen to know anything about locks, would you, Garnet? Or perhaps we should simply knock? I'm not certain of the etiquette when dealing with spirits."

[sblock=ooc]it's an old building- does the lock seem very strong, or might a good kick/shove serve to knock it in?[/sblock]
 

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