Ptolus: The Legend of Longcoat


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Maugra leads the others to the first door on the left. "Might as well start here." she will open the door and see what her lantern reveals.

(ooc: doh! missed that)
 

Vanden follows Maugra's lead, concentrating on separating the creaking of the old foundation settling. He puts the experience of long years of active listening as an emissary to work trying to isolate anything unnatural.

[sblock=ooc]Listen checks- specifically to see if he can tell where the creaking chair might be (if it's still rocking), but also to hear any other unusual sounds. Like moans, for instance. :) [/sblock]
 

Jossen, glad to let others investigate the ghost, remains on the ground floor. He begins looking for another light source, reasoning that something had to light the inn at night.

Regardless, he restrings his bow and begins a careful inspection of the common room.
 

The doorknob is cold in Maugra's hand, and the door does not immediately want to open. It takes bumping the swollen door with her shoulder to get it unstuck and swings inward.

This room within is comfortably furnished, with bed, closet, wash stand with basin, and a desk. There's an uneasy aura of wrongness clinging to the air here, an unnatural chill that goes beyond the normal clamminess of Ptolus.

Back in the bar, Jossen searches the main floor more carefully, and finds several cheap oil lamps on tables and hanging from the walls. Picking one up and shaking it confirms his expectation: Any oil left within when the bar was boarded up has long since dried up.
 


Whizbang Dustyboots said:
The doorknob is cold in Maugra's hand, and the door does not immediately want to open. It takes bumping the swollen door with her shoulder to get it unstuck and swings inward.

This room within is comfortably furnished, with bed, closet, wash stand with basin, and a desk. There's an uneasy aura of wrongness clinging to the air here, an unnatural chill that goes beyond the normal clamminess of Ptolus.
Garnet remains quiet and still standing in the hallway behind Maugra. He continues to wonder how great it would have been to see the inn during its prime. Looking to Maugra he comments quietly: "This place is so sad... there is something wrong here. Perhaps the woman's ghost is the source? or maybe worse..."
 

Akilu opens the door to the bar's kitchen. The filthy room is silent and still; the hearth on the far wall, cold and sooty. Several rusty knives are plunged into a stained wooden table. A thick smell of rot clings to this room, despite the passage of time.
 

"I agree. Coraithe, if you are here, please come out. We need to speak to you. We want to understand what was done to you and help stop it from happening to anyone else." says Maugra.
 

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