Ptolus: The Legend of Longcoat

Sympathizing with Jossen's concerns, Vanden reluctantly disagrees. "The men beyond that door may have some answers for us- which we are sorely lacking. They may not be there when we return, and then we'll be no further along than we currently stand."

Walking steadily back into the cellar, and then towards the second hallway, he adds, "Besides, I've yet hope that we may catch up with our darfellan companion down this way."
 

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"I'm after Longcoat. I'm not leaving. I don't think they came from here or are him. Down the other way sounds good. At least that blind wretch kept his weeping under control. Wait, where is he?"
 
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"I sent him home. He was no good to us if we are going to continue exploring. He has given us all the description of Longcoat that we'll get and after all he's been through, I thought it best to let him have his way." replies Maugra.
 

Vanden leads the way down the southern passage on the far side of the cellar. Although both passages do not match the looks of the cellar, they are a match for one another, and were clearly once part of a larger complex.

Ten feet down the passage, there's a door in the eastern wall. It does not appear as old as the rest of the complex, nor as old as the door in the northern tunnel. Indeed, it fits somewhat imperfectly on its hinges and is likely only decades old. Someone apparently has replaced the ruined or missing original door with a cheaply made modern one.

The passage continues on, vanishing into the darkness, although there's the hint of a red glow in the distance.
 

Vanden pauses, looking down towards the red glow. To the others, he says, "If we continue on, we'll be heading even further from the men in the other room. I think we should try the door and see where it might lead; perhaps it doubles back the other way."
 

Ada and Jarem edge into what was formerly the main room of the Ten Bells. If they'd expected it to have remained as a shrine to older times, though, they are disappointed: Many of the tables and chairs seem to have been moved recently, judging by the tracks in the dust, and some of the furniture has been smashed.

The doors behind the bar all stand ajar.

A wet breeze blows down from the stairs leading upstairs, along with a strange and unpleasant smell. Where the stairs wind downstairs, however, there's a muffled sound of distant voices.
 

"Well," Ada says. "I've seen worse nights at the Spider." Ada nods to the ajar doors behind the bar. "Let's check those first," she whispers. "Last thing we need is something slicing me open from behind when we head downstairs."

If he paladin agrees, Ada will check the open doors before heading downstairs.
 

Trench said:
"Well," Ada says. "I've seen worse nights at the Spider." Ada nods to the ajar doors behind the bar. "Let's check those first," she whispers. "Last thing we need is something slicing me open from behind when we head downstairs."

If he paladin agrees, Ada will check the open doors before heading downstairs.
"Alright, but let's not forget ... whatever it is that stinks upstairs."

He pauses halfway between the stairs and the open doors - when Ada seems ready to descend he'll take the lead, assuming there seems to be any light what-so-ever down there.
 

Ada peeks into the first of the three open doors behind the bar, discovering a filthy kitchen, the hearth long since cold and sooty. Several rusting and pitted knives are plunged into a stained tabletop and the room reeks of something rotting.
 

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