When questioned, the paperboy is barely able to squeak out a reply before Ada points out that Garn should probably release -- or at least loosen -- his grip on the young man's neck.
Shaken and wide-eyed, the boy explains he gets his copies of the Pelican at a vacant lot near the end of Bay Street, where a man named Wischard distributes the bundles to the paperboys before dawn on publication day.
"Please, sir, put me down now?"
* * *
His nuts long since eaten, Garnet steps into the grounds of the Necropolis. Although the rest of the city is only feet away, it feels colder here, and quieter. The sun is up, and the broad paths between the tombs and graves are mostly kept clear and neat -- at least here, on the periphery -- but it's a terribly lonely place.
A woman in a black hooded coat shuffles along a path perpendicular to the one Garnet is walking on. She does not look up.
* * *
Maugra, with Vanden following for the moment, approach the Temple of Teun in the Temple District.
A stern human priestess, her arms crossed expectantly, glares down at a dwarf and a gnome working on the counterweights that are supposed to automatically open the doors when the altar fires are lit and heat a tank of water. Of late, they've been sticking, and the priesthood has argued about whether rust, the build-up of some sort of mold, or the schemes of the priesthood of Kran, Tevra's ancient rival among the Old Gods of Prust, are to blame.
The priestess supervising repair work, Bersha Munro, has a different theory that she has not been shy in discussing: sloppy maintenance work. And the acolytes working frantically to find the problem have the hang-dog look of those who have been badgered for hours, with no sign of relief in sight.
"Oh, Acolyte Maugra," Bersha says, one elegant eyebrow sliding up her forehead. "I was told you were unavailable today."