Published Warm Settings.

Walt C

Explorer
Mindshadows by Green Ronin has a distinct Indian/Southeast Asian feel.

There was also an Oriental Adventures web enhancement that had an Indian setting, but I can't find it at the moment. I'm sure it's lurking in the WOTC archives.

Walt
 

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Bold or Stupid

First Post
Eberron has a lot of it's action happening in the warmer climes of Breland, the city of Sharn is close to tropical and Xendrick is in the main northern bit a vast tropical jungle.
 


maddman75

First Post
Legend of the Five Rings is beautiful, detailed, civilized, and decidedly non-Arctic. PCs are Samurai of various clans that fight for honor and civilization.
 

RichGreen

Adventurer
Hi,

Since the Parsantium campaign is set in a Byzantium-like trade city with Arabian, Indian and Chinese-influenced kingdoms to the south and east, I've been checking out a few of these settings myself.

For India, the best one I've found has been Sahasra from Dog Soul Publishing. It's not a comprehensive product but does enough to get you started. There's not much around for islands like Sri Lanka and the Maldives in the Indian Ocean - you might need

Tales of the Caliphate Nights is pretty good but you need the True20 rulebook for an overview of the setting which is annoying. The various Al-Qadim products are your best bet as the setting is superb.

For the rest of the Orient, the best is definitely the original Kara-Tur boxed set which was (and hopefully still is) available as a free download on the Wizards site.

Cheers


Richard
 

CaptainTrips

Explorer
Ah, yes, these are helpful. Though to be clear I'm not looking for rules, just settings.

Oh, these are setting products. Al-Qadim is a setting, and a very good one. Sure, there are parts of the books dedicated to new AD&D 2e rule, but it isn't in the minority. The Complete Book of Necromancers, however, does have a much higher rules content since it is part of the Complete Book series.

Another recently published book to consider is Legend of the Burning Sands by AEG. Similar rules to Legend of the Five Rings (although scaled down as compared to the L5R rules, but it can be run as a standalone game). Most o the book is setting content, however, so even if you don't care or the rues content this is still worth looking into.

Here is a link to AEG's Legend of the Burning Sands site:
Legend of the Burning Sands
It has previews of the setting content, so you can get an idea about parts of the setting.
 

Knightfall

World of Kulan DM
For India, the best one I've found has been Sahasra from Dog Soul Publishing. It's not a comprehensive product but does enough to get you started. There's not much around for islands like Sri Lanka and the Maldives in the Indian Ocean - you might need
There is also The Mahasarpa Campaign, the web enhancement for Oriental Adventures.

"Oriental Adventures offers complete rules for running a campaign with a medieval Oriental motif. The Mahasarpa Campaign contains a whole new small-scale campaign setting that utilizes the rules from the Oriental Adventures accessory! The land of Mahasarpa is an ancient one, and it possesses many places that aspiring adventurers can go explore. It also features new creatures, adds new flavor to the prestige classes you'll find in Oriental Adventures, provides you with source material to get started on your own Mahasarpa campaign, and more!

The bonus material in the The Mahasarpa Campaign web enhancement takes the rules from Oriental Adventures and shows you how flexible they can be. It's exclusive to this [the WotC] website. Here's a preview..."


Web Enhancements - Oriental Adventures

Bhalluka

Population: 60,000
Ruler: Rani Ushas Dathik (female human shikari 7/shadow scout 7)
Imports: Steel, silk, cheese, wine
Exports: Timber, weapons and armor, fruit, sugar, herbs
Alignment: LG

Similar in many ways to Rokugan's Crab clan, the Bhalluka kingdom is the realm most dedicated to warfare against the yuan-ti of Mahasarpa. Bhalluka Kshatriyas are trained from birth in the ways of the vile serpent-folk and their jungle home. Their Brahmins venerate the most warlike devas, particularly the bear-spirit Mahabhalla who gave the kingdom its name. Bhalluka also has a long tradition of battling the yuan-ti with magic, and its swami are among the most feared in the Seven Kingdoms.

Organizations

Two orders devoted to fighting the yuan-ti dominate the Bhalluka kingdom. The first, known simply as the Slayers, sends scouts into the jungle to fight and kill the yuan-ti in their own lands. These scouts are trained in wilderness lore and battle tactics, learning special techniques to kill their hated foes. The members of the Slayers are usually shikari, and their most advanced members adopt the shadow scout prestige class.

The second order is called Sarpa-Vyadhaka, and, like the witch hunters of Rokugan, they devote their lives to sniffing out the influence of evil within Bhalluka. One of the yuan-ti's favorite tactics is to send tainted ones into Bhalluka to infiltrate the kingdom and work their evil within its borders. The members of the Sarpa-Vyadhaka are trained as shikari and swami before adopting the witch hunter prestige class.

The third major organization of Bhalluka is the temple of Mahabhalla, the great bear. The Brahmins of the bear-spirit are not nearly as influential as the Brahmins of Gandharva, but nevertheless direct much of the activities of the kingdom. They lend their divinatory skill to missions against the yuan-ti, and they lead the ferocious devapalas of their temples against yuan-ti incursions as well. The devapalas of Mahabhalla's temples often adopt the bear warrior prestige class.
 

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