This is the final version, unless someone finds something missing.
Name: Jimenez Fortunado
Occupation: Antiquarian
Character path: Defensive
Level: 3
Str 10
Dex 12
Con 14
Int 16
Wis 10
Chr 16
HP: 20
AC: 13 (additional +1 for dodge)
BAB: +1
Fort: +3
Ref: +4
Will: +3
Skills (66 points)
Appraise 6
Bluff 6
Diplomacy 6
Forgery 5
Knowledge (History) 4
Knowledge (Archaeology) 4
Knowledge (Mesoamerica) 4
Research 4
Search (x-class) 3
Sleight of Hand 6
Speak Other Language (Spanish) 6
Speak Other Language (ancient Aztec) 5
Speak Other Language (Portuguese) 4
Feats:
Weapon Proficiency (rifle)
Weapon Proficiency (melee)
Dodge
Income: $3,000
Savings: $6,000 ($1,800 cash)
Remaining cash: $1,550
Equipment:
utility knife $2.00
white dress suit $18.50
wing tip shoes $5.00
white fedora $8.95
hiking clothes $12.00
rain slicker $5.00
leather field jacket $4.50
pocket watch $15.00
zippo lighter $0.35
first aid kit $2.57
canteen $1.69
rucksack $5.45
2-person tent $11.25
bedroll $2.79
ground cloth $1.79
thermal blanket $1.79
flashlight $3.10
12 batteries $3.60
compass $2.45
50 ft. rope $1.80
suitcase $9.95
binoculars $28.00
tablets & pencils $1.00
flask of good brandy $5.00
weapons:
rapier, $12.50
(+1 to hit, 1d6 piercing dam, 18-20/x3 critical range)
Mauser M1898 rifle w/scope, $60.00
(+2 to hit, 2d10 piercing dag, x3 critical, cap 5, range 200)
200 7x57 rifle rounds, $20.00
5 stripper clips, $1
Jimenez is something of a character among members of the Vanguard Club. He is more of an adventurer and treasure seeker than dedicated scholar or explorer. His primary reasons for joining Club expeditions seem to be a quest for wealth and fame, which he feels certain will come to him any day now. He has little in the way of formal training, having left college halfway to his master's degree because of some unspecified scandal. He is still quite knowledgeable in history and archeology, but seems to focus more on ancient treasures and fanciful legends than solid facts and rigid research.
In addition, Jimenez affects various flamboyant mannerisms which often cause some amusement to other Club members. He claims descent from a long-lost line of Spanish nobility that was forced to flee to the New World through some sort of misfortune or injustice- the details seem to change with time. He does have some signs of a cultivated upbringing- he is skilled in social races and etiquette, well-read on classical subjects, and a trained fencer. He insists on taking his "family sword, passed down through generations" with him on expeditions, considering it a good luck charm. Behind his back, other club members speculate that the sword probably isn't any older than he is. Jimenez refuses to carry a pistol, believing them to be crass and brutish.
Despite all these oddities, Jimenez continues to be an active member of the Club. Although difficult at times, and slightly shady, he possesses a distinct resourcefulness in the field and a certain loyalty to comrades which make him quite helpful at times. He is certainly familar with Central and South America, as he lacks the skills needed to pursue expeditions anywhere else. And, as one of Arkham's few (if not only) prominent Spanish-American citizens, his presence helps with the locals and lends a certain credibilty to the expeditions. Even if he himself is more interested in looting ruins and touting his own daring-do.