Pulp Cthulhu: The Lost Temple of Yig Characters


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This is the final version, unless someone finds something missing.

Jimenez.jpg


Name: Jimenez Fortunado
Occupation: Antiquarian
Character path: Defensive
Level: 3

Str 10
Dex 12
Con 14
Int 16
Wis 10
Chr 16

HP: 20
AC: 13 (additional +1 for dodge)
BAB: +1
Fort: +3
Ref: +4
Will: +3

Skills (66 points)
Appraise 6
Bluff 6
Diplomacy 6
Forgery 5
Knowledge (History) 4
Knowledge (Archaeology) 4
Knowledge (Mesoamerica) 4
Research 4
Search (x-class) 3
Sleight of Hand 6
Speak Other Language (Spanish) 6
Speak Other Language (ancient Aztec) 5
Speak Other Language (Portuguese) 4

Feats:
Weapon Proficiency (rifle)
Weapon Proficiency (melee)
Dodge

Income: $3,000
Savings: $6,000 ($1,800 cash)
Remaining cash: $1,550

Equipment:
utility knife $2.00
white dress suit $18.50
wing tip shoes $5.00
white fedora $8.95
hiking clothes $12.00
rain slicker $5.00
leather field jacket $4.50
pocket watch $15.00
zippo lighter $0.35
first aid kit $2.57
canteen $1.69
rucksack $5.45
2-person tent $11.25
bedroll $2.79
ground cloth $1.79
thermal blanket $1.79
flashlight $3.10
12 batteries $3.60
compass $2.45
50 ft. rope $1.80
suitcase $9.95
binoculars $28.00
tablets & pencils $1.00
flask of good brandy $5.00

weapons:
rapier, $12.50
(+1 to hit, 1d6 piercing dam, 18-20/x3 critical range)
Mauser M1898 rifle w/scope, $60.00
(+2 to hit, 2d10 piercing dag, x3 critical, cap 5, range 200)
200 7x57 rifle rounds, $20.00
5 stripper clips, $1

Jimenez is something of a character among members of the Vanguard Club. He is more of an adventurer and treasure seeker than dedicated scholar or explorer. His primary reasons for joining Club expeditions seem to be a quest for wealth and fame, which he feels certain will come to him any day now. He has little in the way of formal training, having left college halfway to his master's degree because of some unspecified scandal. He is still quite knowledgeable in history and archeology, but seems to focus more on ancient treasures and fanciful legends than solid facts and rigid research.

In addition, Jimenez affects various flamboyant mannerisms which often cause some amusement to other Club members. He claims descent from a long-lost line of Spanish nobility that was forced to flee to the New World through some sort of misfortune or injustice- the details seem to change with time. He does have some signs of a cultivated upbringing- he is skilled in social races and etiquette, well-read on classical subjects, and a trained fencer. He insists on taking his "family sword, passed down through generations" with him on expeditions, considering it a good luck charm. Behind his back, other club members speculate that the sword probably isn't any older than he is. Jimenez refuses to carry a pistol, believing them to be crass and brutish.

Despite all these oddities, Jimenez continues to be an active member of the Club. Although difficult at times, and slightly shady, he possesses a distinct resourcefulness in the field and a certain loyalty to comrades which make him quite helpful at times. He is certainly familar with Central and South America, as he lacks the skills needed to pursue expeditions anywhere else. And, as one of Arkham's few (if not only) prominent Spanish-American citizens, his presence helps with the locals and lends a certain credibilty to the expeditions. Even if he himself is more interested in looting ruins and touting his own daring-do.
 
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Completed!

Randolph Pickman-Smythe

3rd level
Parapsychologist

STR 10 (2 points)
DEX 14 (6 points)
CON 12 (4 points)
INT 14 (6 points)
WIS 10 (2 points)
CHR 16 (10 points)

2+6+4+6+2+10 = 30 points

HP = 6+1 + 3+1 + 4+1 = 16

Offence Option

FORT = +1 +1 = +2
REF = +1 +2 = +3
WILL = +3 +0 = +3

AC = 12

FEATS
Weapon Proficiency (Pistols) - free as Offence character
Sensitive
Point Blank Shot
Rapid Shot

Bluff (4 ranks) = +7
Gather Information (5 ranks) = +8
Knowledge (history) (5 ranks) = +7
Knowledge (occult) (6 ranks) = +8
Knowledge (religion) (5 ranks) = +7
Listen (4 ranks) = +4
Research (4 ranks) = +6
Search (5 ranks) = +7
Sense Motive (6 ranks) = +6
Spot (5 ranks) = +5
Tumble (6 ranks) = +8
Climb (5 ranks) = +5

BAB = +3
Pistol = +5 (or +3/+3 on Rapid Shot)

30% of starting money available to spend

Starting money = $2000 * (roll of 4 - 2) = $4000

$1200 to spend

Brass Knuckles $1
Colt M1911 Pistol $40
100 rounds $8.6
Handgun magazine (3) $1.5
Silk Dress Suit $80
Chesterfield Overcoat $20
Leather shoes (4 pairs) $20
Shirt & trousers (4 sets) $26
Pencils (10) $0.1
Writing Tablet (2) $0.4
Pockct Camera $16.2
Film (24 x 2) $0.8
Developer Kit $5
Rain slicker & hood $5
Hiking Boots $4
Leather Gloves $1.8
Canteen $1.7
Thermos $5
Haversack $2
Survival Blanket $3.3
Flashlight w/batteries $4
Suitcases (2) $20
Men's toilet set $10
Pocket Watch $15


Randolph Pickman-Smythe was a 'sensitive child'. Which is to say that he was prone to long periods of sullen behaviour and black moods. At least, that was the opinion of his guardians, the Smythes of Glenvale House.

The Smythes were the parents of Randolph's father, Henry, a young dilettante who had (at least in his parents' opinion) shamed himself and the family by marrying a shop assistant, of all things. Mary Pickman had been beautiful and intelligent, but to Randolph's grandparents she was always 'the strumpet', and they took a grim satisfaction from her death in a yachting accident when 'the child' was but two years of age. Their satisfaction was dimmed somewhat when their son took his own life only a few weeks later, but it certainly did nothing to improve their temper toward their only grandchild.

As soon as they were able, the Smythes packed Randolph - whom they considered a difficult, wayward child - off to St Michael's boarding school, which they felt sure would teach him some much needed discipline and obedience.

Randolph - a bright if erratic student - continued to disappoint them. He excelled in the divinities and the study of history, and showed a natural talent for both written and oral expression, but any kind of 'hard' science bored him quickly. He was also constantly in trouble for his money-making schemes and larks around the school: the dark, moody boy seemed to have a gift for persuading others to follow his mad schemes.

It was during his time at St Michael's that Randolph first became aware of his ability to sense things that were invisible to everyone else around him. These 'waking dreams' as the young man thought of them, fascinated him, and he spent many hours prowling the school grounds, seeking out spots that triggered the half-formed visions he was experiencing.

To his grandparents' chagrin, when Randolph finished his schooling he was offered a partial scholarship at Oxford, reading English. Unable to risk the social scandal of failing to send him after he had won even part of a place, they reluctantly funded his - increasingly eclectic studies - for three years, before gratefully cutting him off from all support upon his being arrested for involvement in a 'sacrilegious' organisation.

Randolph, whose crime had been to get caught dabbling in certain semi-Masonic love cults (and what young man wouldn't?), merely shrugged his shoulders and terminated his (by now aimless) studies. He immediately used what remained of his funds to head off to Aleister Crowley's commune in the south of France. He hoped that Crowley might be able to shed some light on his abilities.

He returned even more perplexed than when he had left. So much of Crowley seemed the charlatan, and yet there was a sense of power about him. In the six months he had spent with the self-styled 'Beast', Randolph had picked up a smattering of rock-climbing skills, discovered his almost freakish aptitude for handguns (a result of Crowley's keeping several in the house) and resolved that he would explore his possible psychic abilities to their fullest.

His immediate concern, however, was money. He had very little of it left. And so he did what any self-respecting go-getter with more gumption than class would do.

He went to America.

Thousands of miles from home, he reinvented himself as 'Professor' Pickman-Smythe, an expert theologian and historian, with an acute interest in gnostic and supernatural beliefs of all kinds. It should come as no surprise, then, that in time he found his way to the justly famous Miskatonic University ...
 
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Doctor Heinrick Schoor
TorrenceDavid.jpg


3rd Level Defensive Option Doctor
Age: 52
Nationality: Austrian
Height: 6'0"
Weight: 210
Eyes: Grey
Hair: Greying Dark Brown

Str 10 (+0)
Dex 10 (+0)
Con 10 (+0)
Int 16 (+3)
Wis 16 (+3)
Cha 14 (+2)
(age modification already added in)

Base Attack Bonus +1
AC: 12 (defense bonus +2)
Hit Points: 12
Inituative: +0
Move: 30'

Saves
Fort +3
Reflex +1
Will +6

Sanity: 80

Feats: Wealth, Skill Emphasis: Heal, Weapon Proficency: Pistols

Skills:
Diplomancy +8
Heal +12
Knowledge: Biology +9
Knowledge: Chemisty +9
Knowledge: Medicine +9
Knowledge: Tropical Diseases +9
Listen +9
Research +9
Spot +9
Speak Other Language: English +7
Speak Other Language: Portuguese +7
Speak Other Language: Spanish +7
Wilderness Lore +9

Equipment:
Complete First Aid Kit
Basic Doctor's Diagnostic Kit
Surgery Kit
250x Microscope
Hypodermic syringes
P08 Luger Pistol
Pocket Knife
50 rounds 9mm Parabellum ammo
40 round cartridge belt and holster
Mulitgun cleaning kit, w/oil
Rain slicker and hood
Hiking Suit
Good Hiking Boots
2 Quart Canteen
Gold Pocket Watch

Money: Over 10,000 dollars in cash [Saving Roll (((5+2+2) x 2000) x 2) x 30%

Background: A specialist in tropical diseases, Dr. Schoor is no stranger to the far off jungles of Africa or South America. He prefers to work in the field but has a comfortable home in Stalzburg Austria. He has written several essays on previously unknown diseases that he discover on his travels. Dr. Schoor has just returned from a 3 month sabatical after a terrible 3 week trek through the Beligan Congo after his party was attacked by hostile African tribe. Currently he is in Arkham Mass. attending a conference on diseases and world health at Miskatonic University.
 
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Great character, YS! Since you've got English as a lanhuage Skill, I'm assuming that German is the Herr Doctor's native language?

BTW - I hope he returns to Arkham, Mass from the WHO Conference in time for the game to kick off... :p
 

Thanks VB! I really like this character. Yes, his native language is german. He is austrian though not german. Not that it would matter that much either way. Changing his background. I should have remembered that World Disease and Heath Conference was being hosted by Miskatonic University.
 
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My 'complete' (hopefully - let me know if I missed anything) character is above, including his rather excessive background :)

Enjoy!
 


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