Pulp Spycraft (FINAL UPDATE!) *Updated 04/15/03*


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Schmackboy said:
Haven't seen John post up the other quotes:
"And THIS is El Paso!"
"Allow me to make your acquaintance with the Great State's Panhandle!"
And I think I worked the Piney Woods in there somehow...

I believe those come up in the big fight at Mountheim's. You had a few others, but as you pointed out, who can remember some of those names?

I'll never forget jonrog1's face when he asked me what the shield looked like:

"It's shaped like Texas."
"The ENTIRE SHEILD?!"
"Yeah."
"The SHEILD'S SHAPED LIKE TEXAS?!!"
"Yeah. I can do that, right?"
"Well, SURE, BUT WHO WOULD WANT TO??"
"I'm not going to get any projectile weapon penalties, am I? I mean, it's not going to wobble weird in the air, is it?"
Then with a straight face: "No. It's been specially weighted."

Yes, it took me a moment to wrap my head around the Texas-shaped Shield. But only you would try to rules-tweak a Texas-shaped shield. :)

And for the curious --

CAPT. TEXAS' SHIELD(Spycraft Stats): Signature Gadget, Large Shield, Defense Bonus +4, Throwing, Returning. Does 1d8+STR damage. When thrown or used as the second weapon in two-weapon fighting, PC is denied the Def. Bonus.

Being able to throw the shield requires Exotic Weapon Proficiency(SuperSoldier Shield), Weapon Focus(SuperSoldier Shield)

If PC has the Combat Reflexes and Weapon Specialty(SuperSoldier Shield) feats, then he can attempt the REBOUND: If the thrown weapon attack roll beats your first target's Defense by more than 5, the Shield REBOUNDS off that opponent and into the next closest one. Compare the original attack roll to that opponent's Defense. If it just hits, then the shield does damage and returns to the PC's hand. If it beats this opponent's Defense by more than 5, continue the Rebound. The Shield can Rebound a number of times equal to your Dex. bonus.
 
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I can just picture him shouting "Remember THIS Alamo!" while bashing him with San Antonio. *sniff* It does my heart good; what a great, memorable schtick. :D
 

Wow. This sounds like a blast to play in. Reminds me of fond days of playing Champions super heroes. Only you guys are having way too much fun. That is awesome.

Can't wait to read some more.
 



Like a fey kite

Ah, yes, but gems like this one are why the Bad Men pay you. And the paying puts food on table and roof on head so you can concentrate to run your games and produce more gems like this. Funny how life works.
 

KidCthulhu said:


Ah, yes, but gems like this one are why the Bad Men pay you. And the paying puts food on table and roof on head so you can concentrate to run your games and produce more gems like this. Funny how life works.

I agree :)
 


Just got finished reading this story hour, and I have to say that I'm enjoying it immensely. I'm planning on running a Spycraft game, but I was kinda put-off by the (seemingly) silliness of it. Moreover, I was a bit skeptical when I read it was set in 1940. It really is good though, and I'm very impressed. It's coming off as being fun without being too hokey (or at least hokey in a bad way).

In any case, it's been awhile since last update! Let's make this a regular story hour on the boards!
 

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