Aus_Snow
First Post
Ack, don't get me started on these books
.
AFAIAC though, it would come down to three (note: I own most of the books on your list, and all of the following): A Game of Thrones, Conan, and Thieves' World.
At the moment, I'm particularly enamoured with A Game of Thrones for many reasons, and Thieves' World for others. I'm using parts of Thieves' World already, and I would say it's worth every penny. A Game of Thrones I am wanting to use ASAP, it's that good. Conan I've used as a complete package, also parts of, and it's awesome fun either way.
Ideally, you'd want to work your way through purchasing most (if not all) of the list's contents. I mean, you don't need to get them all at once.
1) A Game of Thrones has the most seemingly (haven't tried it out yet) well-designed combat system I've seen in d20 so far, incorporating Armour as DR, a shock effect from taking certain amounts of damage, and many other appropriate things. Conan does what it does well too, which is S&S combat, naturally enough - it also has Armour as DR, but quite a different take on its implementation. Thieves' World keeps the combat rules essentially core, but adds in smaller MDTs (ouch), 'severe injuries' (ouch), and infection (um yeah, ouch).
2) AGoT is very minimal (in comparison with core D&D or AE, say) with its magic, as you'd expect. Conan is quite dark, and somewhat more minimal than standard D&D with its interpretation, again as you'd expect. I didn't know what to expect from TW, as I haven't read the books yet. There's quite a bit of magic there, but it utilises mana and rituals, as well as other changes.
3) Each of these books is well-written for its particular purpose, contains some excellent descriptive sections, and provides enough ideas, hooks, suggestions etc. to last many, many campaigns, I would think - whether you choose to use the default settings or not.
4) All great for the job (along with GT and IH), though in truth Conan and AGoT are 'lower magic' than TW. In terms of magic proliferation/power, it'd be TW > Conan > AGoT.
So, on the basis of 4), A Game of Thrones OGL and Conan OGL would be the two I'd suggest to you, given your criteria. *phew* Finally got there.
By the way, have you checked out the reviews that are out there, even right here on EN World? If not, I'd strongly suggest doing so. Good luck, and I hope you end up happy with your choices!
AFAIAC though, it would come down to three (note: I own most of the books on your list, and all of the following): A Game of Thrones, Conan, and Thieves' World.
At the moment, I'm particularly enamoured with A Game of Thrones for many reasons, and Thieves' World for others. I'm using parts of Thieves' World already, and I would say it's worth every penny. A Game of Thrones I am wanting to use ASAP, it's that good. Conan I've used as a complete package, also parts of, and it's awesome fun either way.
Ideally, you'd want to work your way through purchasing most (if not all) of the list's contents. I mean, you don't need to get them all at once.
Ulorian said:How would you rate your recommendations on how they deal with: 1) combat (I like armour as DR and an alternative to hit points e.g. damage save or reserve points, just to give you a taste for my preferences) 2) magic 3) fluff 4) adaptability to a low-magic, fantasy setting.
1) A Game of Thrones has the most seemingly (haven't tried it out yet) well-designed combat system I've seen in d20 so far, incorporating Armour as DR, a shock effect from taking certain amounts of damage, and many other appropriate things. Conan does what it does well too, which is S&S combat, naturally enough - it also has Armour as DR, but quite a different take on its implementation. Thieves' World keeps the combat rules essentially core, but adds in smaller MDTs (ouch), 'severe injuries' (ouch), and infection (um yeah, ouch).
2) AGoT is very minimal (in comparison with core D&D or AE, say) with its magic, as you'd expect. Conan is quite dark, and somewhat more minimal than standard D&D with its interpretation, again as you'd expect. I didn't know what to expect from TW, as I haven't read the books yet. There's quite a bit of magic there, but it utilises mana and rituals, as well as other changes.
3) Each of these books is well-written for its particular purpose, contains some excellent descriptive sections, and provides enough ideas, hooks, suggestions etc. to last many, many campaigns, I would think - whether you choose to use the default settings or not.
4) All great for the job (along with GT and IH), though in truth Conan and AGoT are 'lower magic' than TW. In terms of magic proliferation/power, it'd be TW > Conan > AGoT.
So, on the basis of 4), A Game of Thrones OGL and Conan OGL would be the two I'd suggest to you, given your criteria. *phew* Finally got there.
By the way, have you checked out the reviews that are out there, even right here on EN World? If not, I'd strongly suggest doing so. Good luck, and I hope you end up happy with your choices!


