"pure" survivable, or "mixed" mandatory?


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I think it depends upon the class.

Rogues can be pretty close to optimal in the purest sense of your analysis here: no multiclassing, skill training, armor, or weapon feats.

Archer rangers benefit a lot from getting greatbow proficiency but can otherwise do fine without multiclassing or more armor.

TWF rangers can be close to optimal with twin scimitars and the stormwarden paragon path but most other TWF rangers will probably want to take a superior weapon proficiency. A lot will also multiclass for paragon paths (usually from fighter, but occasionally from cleric); most of those will also take armor proficiencies.

Paladins can do allright without multiclassing. Charisma paladins can be acceptable without weapon proficiency feats, but of course are better once they take them. Strength paladins really need to upgrade to a superior weapon and have to multiclass if they want to have a level 9 daily power they can hit with.

Laser clerics do fine pure. Battle clerics want a superior weapon and superior armor proficiencies and probably want to multiclass to have a decent paragon path. (This is pretty much necessary if they don't have a 16+ starting wisdom).

Fighters want superior weapon proficiency. After that, they can do ok pure, but most will multiclass a little.

Wizards are ok pure, but most will take an armor proficiency.

Warlocks (other than fey pact) will usually multiclass in order to have good paragon path options. (This may be different now that arcane power is out; I haven't looked at it too closely).

Warlords will generally want a superior weapon. Charisma based warlords will also generally want to improve their armor though some won't have the con to be able to do so. Warlord paragon paths and powers are quite good however, so most will not multiclass (or will do so primarily for the multiclass feat itself).

Of the PHB 2 classes, nearly all avengers and barbarians will take superior weapon proficiency and most avengers and most thaneborn barbarians will take armor proficiencies too. (As will many rageblood barbarians). Most barbarians and most avengers will also multiclass for improved paragon path options. Druids look to be ok pure. So do shamans. Wardens will usually pick up a superior weapon but they're ok after doing so. I think bards want a superior weapon and probably want to upgrade their armor, but I don't think they need to multiclass in order to be effective--at least valor bards have the absolutely amazing warchanter paragon path and most of their powers are decent. Invokers look ok absolutely pure.

Sorcerers will usually want armor proficiency. Multiclassing and weapon proficiencies seem pretty optional though their stats open up a lot of cherrypicking options for multiclassing since they share primary and secondary stats with a lot of classes (warlock, warlord, paladin, rogue, fighter, warden, ranger, bard, etc).
 

wow...

I just want to say that I am glad to have players who don't like to "play against type" just to get a couple of extra points of AC

So I am quite happy that in my game, the Wizard still doesn't wear armor, the cleric wields a morningstar and the rogue throws daggers

The fighter does wield a fullblade, but part of his shtick is that he likes oversized weapons
 

When optimizing, you always have a goal. This goal is the target you are trying to focus on. Then you decide how much of other things you are willing to give up to reach that goal.

A big selling point for class systems like DnD (any edition) is that it restricts optimization. In a pure points-bye system like Champions or GURPS, you can spend all your points on a single ability if you like, creating characters viable in only a single situation/role. In DnD you can't - the minimum performance of a character is still "within the curve" in quite a lo of fields - most importantly combat.

Various possible optimization goals include the following
  • Class performance
  • Combat performance
  • Class adherence (what the OP was asking about)
  • Survivability
  • Damage per round
  • Damage per round to one target
  • Social skills
  • Sneaking
  • Role performance/fulfillment “I want to play a galactic senator”
  • Being "fun" for my particular definition of fun, that can be quite obscure to others
Some of these goals are "hard" in that they can be quantified in game terms. Others are very "soft" and hard to define. Basically, we all optimize for the most elusive of them all - fun.
 

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