Aldarc
Legend
Inspirational THPs are in the PHB. Now Inspirational HPs are in the SCAG.Inspirational HPs are in the PHB.
Inspirational THPs are in the PHB. Now Inspirational HPs are in the SCAG.Inspirational HPs are in the PHB.
It wasn't unusable, just ambiguous/unclear & inconsistent by the standards of most of the rest of 4e. The errata was clearer and more in keeping with the design philosophy, but not appreciably different from a reasonable interpretation.Oh, and whoever said 4e's "commander's strike" was errated because it forced allies to attack was wrong. It was always an willing target.
It was errated because it was actually unusable as written. Though they took the opportunity to make it more clear that it was optional.
And if it could have half a dozen infra-sub-classes.The only way a warlord could be a fighter sub-class is if you could trade your own attacks for buffs.
That's still a little iffy since it does leave the high-DPR function wide open, so you're paying the price for that, and for offense/support flexibility. That design could open up space for a level of support comparable to the Paladin, for instance. Better than the Battlemaster, certainly, not up to snuff for a Warlord.Something like...
"Any time you would make an attack, including multi-attack and opportunity attacks, you can instead perform one of these support actions."
Otherwise, you there isn't room.
FYI- Purple Dragon mechanics...
Main feature - 2nd wind also heals 3 allies fighter level each
- pesuasion expertise
- action surge also gives additional attack to ally
- indomitable for allies
My thoughts...
-I like the indomitable for allies since I think this is one area where the "warlord" could give advice, holler a warning out, etc. and it doesn't step on the toes of him doing the character's job better than them...
-The healing is a small amount, curious to see how they fluffed it but I never had a problem with the martial healing aspect
-It's still a subclass and part of a larger archetype which is exactly what I feel the 5e "warlord" should be... (nearly all heroes inspire, give advice, help, etc... their comrades at some point in time when this trope is used) so I'm cool there as well.
The real question is will this be enough for the 4e die-hards and extreme proponents for a 5e warlord...
"People"? How many "people"? Maybe 1 or 2 extremists? Okay. Because I think you are casting undue negative light on a bunch of other people who just do not feel a 4e-style warlord is a good idea for 5e. What are your thoughts on the equally hyperbolic folks around here who have stated that the absence of a warlord class is a direct insult to them and that it must be added by WotC in order to appease a large contingent of slighted players of a certain edition?
This feels a little like a preemptive "neener-neener-neener"? Edgy.
I'm sure, at some point, a "boss other PCs around" commander-y feature (more than already present) will invariably be added to the game. But when it's still not enough for the hardliners here, I look forward to seeing how you reaction to their cries for more.
Situational would be a better description. A small amount of hp (=lvl), once per rest, to everyone* or no one. It barely eeks out the power of a first level spell. It certainly isn't enough to match a paladin, let alone a caster.
On the plus side, it IS a conceptual win; on the other hand it seems they don't want martial healing to match a cleric or paladin in potency. Also, with pdk, mastermind, battlemaster and valor bard, there is probably 0% chance of an official warlord class ever coming.
Nod. It would have been all too easy to jump to the conclusion, even when they'd just unveiled Inspiring Leade,r that they were intentionally poisoning the design space of the Warlord to avoid the controversy of trying to design one, even though that particular sort of cowardice would betray the bring-fans-of-every-edition-together rationale for even having 5e in the first place, branding it the "H4ter edition." Every time they present another tiny fragment of the Warlord's portfolio as part of something unrelated, they make it that much lower an athletics DC for anyone who want to make that leap.Also, with pdk, mastermind, battlemaster and valor bard, there is probably 0% chance of an official warlord class ever coming.
We can also conclude it went into the development pipe-line before they decided to test the PrC waters, since PDK really seems much more suited to a PrC than a sub-class.Excellent! Thank you for sharing this. From this we can conclude three very important things. That is, even within the beefy Fighter chassis with its loads of damage and personal survivability, it is balanced to have:
1. A small amount of (group) healing 1/short rest
2. A limited degree of truly granting extra attacks, 1/SR (at very high levels, 2/SR but only 1/round)
3. A limited degree of support against inflicted conditions (1, 2, or 3x per short rest)
I hold out hope, though yes, it's a bit of a mixed blessing. Attack-granting of some form, martial healing to some degree, is a win. The possibility that WotC will sit back and feel satisfied that they've done everything they need to do is an unfortunate cost.
Nod. It would have been all too easy to jump to the conclusion, even when they'd just unveiled Inspiring Leader, that they were intentionally poisoning the design space of the Warlord to avoid the controversy of trying to design one, even though that particular sort of cowardice would betray the bring-fans-of-every-edition-together rationale for even having 5e in the first place, branding it the "H4ter edition." Every time they present another tiny fragment of the Warlord's portfolio as part of something unrelated, they make it that much lower an athletics DC for anyone who want to make that leap.
I think it's still an unjust conclusion to jump to, though. 5e gives you multiple paths towards many a concept, and has classes sharing lots of mechanics and abilities, leaving bits of every class scattered all over the system. It just has a very open design philosophy, so design space can be utilized (even repeatedly), without being closed off.
I don't think I've used the term "deal breaker", except possibly after being aggravated enough to make ridiculous sweeping statements.Several people, in threads currently visible in this temporary subforum. IIRC, [MENTION=37579]Jester Canuck[/MENTION], for example, has said that the addition of martial healing would be a dealbreaker. If I'm misrepresenting your position, Jester, please correct me on this front.
Oh, you're counting the spellcasting Valor Bard. Sure, and there are 5 sub-classes that grant arcane spell casting outside the Wizard class, and, with the Baldesinger, 3 arcane 'gish' classes, plus Ritual Caster and Magic Initiate. It's not unusual for a class to have bits of it's schtick spread all over 5e. I'm not sure why they settled on that sort of design, maybe to allow some concepts with feats but not MCing, or MCing but not feats, or both or neither? :shrug: But they've done.Exactly, there is now FOUR subclasses over three classes that can grant leadership abilities, plus two feats (Martial Adept and Inspiring Leader).
Actually, there's a lot of things the Warlord did that those 3 non-caster sub-classes can't, but, even if there weren't, that's still a huge 'except.' Could you really cobble a reasonable Warlord out of those bits and pieces? No.They gave at-will helping, two different ways to grant actions/attacks, temp hp, inspirational healing, and some buffing abilities. What have didn't do is put it all in one class and name it warlord. There is literally NOTHING a warlord can do that these four subclasses can't, except do them all at the same time.
I remember you were very concerned that accepting anything less than a full Psion class (like a Wild Talent feat and a Sorcerer and/or Warlock sub-class) would close off the possibility of a worth psionic class or classes entirely, so I see where you're coming from. (And, I'm glad you got something close to what you wanted, even if it was called the 'Mystic,' and too tightly linked to the Far Realms in the fluff.)I may be wrong, but I think the w4rlord as a separate class is now a thing of the past. It has as much chance of being a new base class as Swordmage at this point.
I didn't come here to argue the same pointless debate we went though time and again. You want to keep propping up your strawmen and non-sequiturs, be my guest. My point is simple: you won the conceptual win: inspiration-based healing, buffing, and action-granting are all a thing in 5e. Nobody can now say there is no precedence for them. However, I don't believe WotC will draw from that well a third time anytime in the near future. If WotC ever gets off its duff and gives us settings beyond Realms, and if one of those settings is extremely non-magical and demands non-magical classes and variants to work, maybe we'll see a non-magical support class. But that is a lot of ifs, and I'm convinced WotC feels is covered the non-magical leader concept well-enough at this point.Oh, you're counting the spellcasting Valor Bard. Sure, and there are 5 sub-classes that grant arcane spell casting outside the Wizard class, and, with the Baldesinger, 3 arcane 'gish' classes, plus Ritual Caster and Magic Initiate. It's not unusual for a class to have bits of it's schtick spread all over 5e. I'm not sure why they settled on that sort of design, maybe to allow some concepts with feats but not MCing, or MCing but not feats, or both or neither? :shrug: But they've done.
Actually, there's a lot of things the Warlord did that those 3 non-caster sub-classes can't, but, even if there weren't, that's still a huge 'except.' Could you really cobble a reasonable Warlord out of those bits and pieces? No.
I remember you were very concerned that accepting anything less than a full Psion class (like a Wild Talent feat and a Sorcerer and/or Warlock sub-class) would close off the possibility of a worth psionic class or classes entirely, so I see where you're coming from. (And, I'm glad you got something close to what you wanted, even if it was called the 'Mystic,' and too tightly linked to the Far Realms in the fluff.)
I just choose to be a little more hopeful that 5e will live ultimately up to it's goals, and give other fans the same consideration.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.