push -1 squares? thunderwave...


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I think that the OP's point about thunderwave is wroth thinking. A wizard with a wisdom of 8 is perfectly viable. Say that wizard picked up thunderwave (maybe just in case he was stuck in melee). He uses the power and on a hit pushes the target -1 square.

Of course I'd rule that he pushes zero squares instead, but I can't find RAW to back me up.

Every square of a push needs to be 1 square further away from the origin of the push than the last. Since a push of -1 would move the target 1 square closer to the origin of the push the push is illegal and cannot occur.
 

I'd also rule that it pushes zero squares. But if the player really wants to get cute about the -1 push, I'd rule that it creates a negative feedback and pushes the wizard himself one square towards the spell's area of effect.
 

Just a notion:

I find it odd, that thunderwaves and other powers push the target WIS modifier squares... I think they didn´t thought about using such powers when the associated secondary ability is lower than 10.

My oven also doesn't carry instructions on how I might bake myself in it.

That isn't a flaw with the oven.

But regardless, push -1 squares results in an impossible push situation any way you look at it. So, no push occurs, which is the same as if you had a push 0.

I liked the distinction in 3.x between ability modifier and ability bonus...

Also healers lore of clerics may also be wis bonus instead of modifier, so that a cleric with low wis could be viable...

It -may- be, but it isn't. Some attributes are necessary for certain classes. Fighters need Strength. Swordmages need Intellegence. Clerics need Wisdom (in one way or another.) If you want to play a low-wisdom leader, then crank out a Bard or a Warlord.
 

Alternatively, you could houserule that if you try to apply a negative amount of forced movement to an enemy, the enemy can slide itself that many squares in whichever direction it likes instead...
 

ok, i thought about the healing lore penalty as borderline reasonable^^

@ thunderwave: squares are not counted from your position, so you coud "pull" the target -1 squares to push him further away...

but imagine slides with -1... its as good as slide 1^^

One solution i come to think off: with negative slides you could let the enemy decide where he wants to be slid^^

Just as clarification: I don´t think it will ever be a problem in my games... but I wondered why the distinction between bonus and modifier isn´t used anymore...
 

ok, i thought about the healing lore penalty as borderline reasonable^^

@ thunderwave: squares are not counted from your position, so you coud "pull" the target -1 squares to push him further away...

but imagine slides with -1... its as good as slide 1^^

One solution i come to think off: with negative slides you could let the enemy decide where he wants to be slid^^

Just as clarification: I don´t think it will ever be a problem in my games... but I wondered why the distinction between bonus and modifier isn´t used anymore...
Possibly because too many people already tripped about the "fineprint" of modifier vs bonus in 3E, and so a common sense approach and "do it as you find it works for you" is enough.
 

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