Ahnehnois
First Post
3.X D&D is a great game, but flawed. PF is a minor revision of 3.X that plays well but fixes none of its major issues. 4e is a reaction to 3.X that also fixes none of its major issues but introduces a host of new ones that managed to turn away a huge number of loyal fans.
I would hope that 5e designers would take a critical look at the whole of D&D and the larger rpg market, and would make a new flagship game based on what works and what doesn't. Hopefully this game would retain the flexibility and modularity of 3e, but would be simpler and easier to use, have a softer power curve and better balance, and have innovative mechanics to better model reality and fiction and serve a variety of styles. PF does not fit that bill and is no simpler than 3.X and 4e is more complicated and less flexible so I would hope that the final product does not look like either of them.
I would hope that 5e designers would take a critical look at the whole of D&D and the larger rpg market, and would make a new flagship game based on what works and what doesn't. Hopefully this game would retain the flexibility and modularity of 3e, but would be simpler and easier to use, have a softer power curve and better balance, and have innovative mechanics to better model reality and fiction and serve a variety of styles. PF does not fit that bill and is no simpler than 3.X and 4e is more complicated and less flexible so I would hope that the final product does not look like either of them.
Last edited: