William Ronald
Explorer
Destil said:Here's some quick and dirty elemental resistance rules I've been mulling over:
(Note that I'm going to refer to Fire as an energy type as "heat" instead of fire for the sake of clarity.)
Creatures have Fire resistance equal to the greater of their Heat or Electricity resistance.
Creatures have Earth resistance equal to the greater of their Acid resistance or their non alignment-based Damage Reduction doubled.
Creatures have Water resistance equal to the greater of their Cold or Acid resistance.
Creatures have Air resistance equal to the greater of their Sonic or Electricity resistance.
Creatures with a elemental subtype have resistance 20 to that element (added to resistance from the above).
Elementals are immune to their own elemental type spells unless their description states otherwise. Against opposed elements (Using an air spell vs. a fire creature) they suffer double damage unless it allows a saving, in which case they take normal damage on a successful save (partial, half or none depending on the effect).
Sounds good, and easy to use. However, I am not too sure about the last part -- it might make it a little too easy against some opponents. Maybe change the damage to +1 per die of damage?