Pyromancer Mage: Balanced?


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You could have a “fire walk” trait or something like that, if the goal is to have the monster in a fire environment…

But lets take a typical party…

If your wizard is a pyromancer, he is now able to ignore pretty much any resistance. I guess there are some special cases…but almost blanket immunity. And just about every response on this thread has said that is a good thing.

The martial characters also don’t really have to worry about it. non elemental DR is pretty much gone from 4E. Again, they may have a few minor effects that depend on an element, but it won’t be a big deal.

Your cleric or paladin might do radiant damage, but almost nothing has resistance to that.

Yes, you could come up with some random counter examples, but why? Why should you have a case where a pretty typical party just happens to ignore resistance, but some other characters happen not to? Wouldn’t it be simpler to take out of the game?
Yeah, it would be simpler. If I recall correctly Mearls was toying with the idea of taking out resistances and instead adding reactive abilities that monsters do upon being hit by something they would be resistant against.

But I think the balance in pyromancer vs. other wizards, or the resistance ignoring party vs. others is that sometimes you go against varied types of vulnerabilities. Having the fire mage will not do anything against the monster vuln. to psychic, ice, thunder, lightning, radiant, or what have you. A typical wizard might have that toolbox.
 


You could have a “fire walk” trait or something like that, if the goal is to have the monster in a fire environment…

Fire damage from other monsters (perhaps using area attacks). Fire damage from NPCs. PCs using non-specialized abilities (a regular wizard with a couple of fire spells). PCs using tactics that go beyond the scope of the written rules (start a brushfire). The D&D rules are not a closed system, and you cannot predict all possible sources of fire damage.

Basically, what we have here are two concerns:
  1. Some creatures ought, by any sensible logic, to be resistant or immune to certain damage types (fire giants to fire; undead to poison; et cetera).
  2. If a character is specialized in dealing a single damage type, that character will be utterly screwed when facing monsters that resist that damage type.
So, we address the first concern with the resistance and immunity mechanics. And we address the second concern by introducing feats and class features that allow PCs to bypass resistance (and sometimes immunity). These abilities are limited to those who are willing to pay a feat slot or choose a specialized class, so they are seldom seen among generalists, who still have to wrestle with the resistance question.

I find it hard to imagine a cleaner and more intuitive system that can adequately address both concerns. The game world does not consist purely of battles between monsters and single-element specialist PCs.
 
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Yes, in the Monster Vault there is (IIRC) nothing with resistance but plenty of "you hit me with this and I react this way." From the Flesh Golem being empowered with lightning attacks and fleeing from fire (FIRE BAD!!!) to the fire elemental being slowed by cold attacks.

The whole killing fire with more fire always makes me think of Dark Schneider who when facing Efreet the Fire Elemental knows that he should use cold magic, but he doesn't know any cold spells. So instead he just uses the "Ultimate" fire spell to defeat it. :p

DS: "I don't know any cold spells..."
E: "What's wrong boy, are you that helpless?"
DS: "Let the fires of Gehenna turn you to ash!"
E: "IMPOSSIBLE!!!! How can you summon a fire as strong as the sun?"
DS: "And you kept on calling me boy. Guess what, I'm older than you!"
 

Yes, in the Monster Vault there is (IIRC) nothing with resistance but plenty of "you hit me with this and I react this way." From the Flesh Golem being empowered with lightning attacks and fleeing from fire (FIRE BAD!!!) to the fire elemental being slowed by cold attacks.

You recall incorrectly. The Monster Vault has a pretty typical array of monsters with resistance, from giants to dragons to undead. (I think the fire elemental is an oversight. As for the flesh golem, golems being affected in odd ways by specific spells/attack types is a longstanding tradition in D&D.)
 

Ignore Fire Resist is nothing new: it's present in a variety of PPs and EDs. Fire-Maker characters have always been quite potent: I had a Reventant(Tiefling) Con-Inefernalock|Battlemind McWizard that tossed Burning Mark of Hell and Consuming the Weak on top of all the normal shenanigans. Was pretty brutal. Could be done with a Cha-Infernalock|Paladin too, but I liked Con for Blood Pact of Cania.
 

Yes, you could come up with some random counter examples, but why? Why should you have a case where a pretty typical party just happens to ignore resistance, but some other characters happen not to? Wouldn’t it be simpler to take out of the game?

Things other than characters deal types of damage.

There are multiple types of damage to be resisted/not resisted.

"Typical parties" are frequently not actually relevant to a particular table, and you want to design monsters to cover a breadth of play experience. I'd debate that a "typical party" includes a pryomancer, forex. It's a magazine released build for Essentials. Plenty of tables will be skipping it.

Because if the priest busts out a fire spell or the warrior hits with a fire weapon, you want to be able to resist it, but if all of a character's attacks are fire powers, then you don't want to bilk that character. Since character types are not frequently monolithic about their damage type (plenty of prayers involve things other than radiant damage).
 


The whole killing fire with more fire always makes me think of Dark Schneider who when facing Efreet the Fire Elemental knows that he should use cold magic, but he doesn't know any cold spells. So instead he just uses the "Ultimate" fire spell to defeat it. :p

DS: "I don't know any cold spells..."
E: "What's wrong boy, are you that helpless?"
DS: "Let the fires of Gehenna turn you to ash!"
E: "IMPOSSIBLE!!!! How can you summon a fire as strong as the sun?"
DS: "And you kept on calling me boy. Guess what, I'm older than you!"
This is actually the exact same thing I was thinking of.

Personally, while I don't think it's overpowered, I do think it makes the Dragon Sorcerer look a little less good.
 

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