(Pebele, I'm going to repost Treb, so I can edit his online sheet.

)
Name: Trebuchet
Gender: N/A (Male)
Race: Warforged
Class Warmage 5
Exp: 10,364/15,000
Alignment: Lawful Neutral
Patron Deity: Undecided (Onatar/Dol Dorn)
Str 10 –- (2 pts)
Dex 14 –- (6 pts)
Con 16 -- (6 pts) +2 racial
Int 14 -- (6 pts)
Wis 10 -- (4 pts) -2 racial
Cha 17 -- (10 pts) -2 racial +1 levelup +2 item
Hit Points 35/35
Action Points 7/7
AC 19, Touch 12, Flat 17
Init +2
BAB +2, Grap +2
Speed 30 (base 30, load 0/0, light armor)
Fort +5, Ref +4, Will +5
+3 Melee, MW hvy mace, 1d8, 20/x2, bludgeon
+2 Melee, Slam (natural), 1d4, 20/x2, bludgeon
Size category: Medium 6' tall, 250lbs, 1 yrs old
Bald, glowing red eyes, shiny mithril skin (with areas of wood and fibrous material visible)
Speaks Common, Gnome, and Draconic
+11 Concentration [8 ranks + 3 Con]
+8 Craft (Blacksmithing) [6 ranks + 2 Int]
+9 Intimidate [6 ranks + 3 Cha]
+6 Knowledge: Arcana [4 ranks + 2 Int]
+5 Knowledge: History [3 ranks + 2 Int]
+7 Spellcraft [5 ranks + 2 Int]
+0 Listen (0)
+0 Spot (0)
Feats
Mithril Body (Increases armor bonus of body to +5, light armor, +5 max dex, -2 check penalty)
Eschew Materials (Can ignore the need for M components unless there is a gp cost of more than 1)
Warforged Traits
Construct type, living subtype
immune to poison, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain.
Cannot heal damage naturally.
Healing spells/abilities only heal half damage.
Stasis at 0 through -10 HP.
Does not eat, sleep, or breathe.
Composite plating: +2 armor bonus, as light armor.
Light Fortification, 25% chance to avoid critical hits/sneak attacks.
Natural weapon, one slam attack for 1d4+Str.
Warmage Abilities
Armored Mage (light) - Can wear light armor and shields and ignore Arcane Fail Chance.
Warmage Edge (+2) - Add 2 to the final damage of all spells that cause hit point damage.
Advanced Learning (3rd) - Adds a 1st level Evocation spell to spell list from Wizard/Sorceror List.
Spells Per Day 17|6/7/5
0th- Acid Splash, Disrupt Undead, Ray of Frost, Light
1st- Accuracy, Burning Hands, Chill Touch, Fist of Stone, Hail of Stone, Magic Missile, Floating Disc (Adv Learn), Lesser Orb of Acid, Lesser Orb of Electricity, Lesser Orb of Fire, Lesser Orb of Cold, Lesser Orb of Sound, Shocking Grasp, True Strike
2nd- Blades of Fire, Continual Flame, Fire Trap, Fireburst, Flaming Sphere, Ice Knife, Acid Arrow, Pyrotechnics, Scorching Ray, Shatter, Whirling Blade
Background
[sblock]Trebuchet was one of the last models of warforged built by Cannith before the great forge in Cyre was obliterated in the Mourning. Similar, in theory, to the 'psiforged' that had predated him by only a few generations, Trebuchet was designed to be a living arcane weapon capable of providing the kind of heavy support that normally only years of training in a wizard's school could supply. As such, his spell reporatoire was largely pre-programmed, with permanant runes and hardcoded incantations and integrated artificer-crafted components that would allow the warforged to make the magic on an instinctive level, with abbreviated motions that would not be interfered with by its tough mithril shell, with little to no need for external components. The result was a complete success. Unfortunately, the war he was to be used in ended shortly thereafter.
Unable to simply dispose of Trebuchet since warforged were granted citizen status, and cognizant of the risks implied by simply turning the innocent young warforged loose, Trebuchet was instead dispatched to the military academy at remote Q'Barra. It was reasoned that he would be useful in that community's constant struggle against lizardmen and potential conflicts with the increasingly warlike Valenar. And if something DID go wrong and the warforged DID unleash uncontainable havoc, well, at least he'd be far from the Five Kingdoms and their delicate post-war condition.
The warforged has fit in surprisingly well at the Academy so far, impressing his superiors with his attentiveness, drive to succeed, and ability to follow orders.[/sblock]
Personality
[sblock]Belying his intimidating appearance, Trebuchet (Often Trey or Treb to his companions), is actually very good natured and friendly. He is also eager to prove himself to his superiors and peers, and regrets having missed the Last War. He fully recognizes that he has been built to be an animate weapon and thus takes a sort of pride in the destruction he is capable of that can be offputting to people who don't realize that he's not remotely as bloodthirsty as he can sometimes, quite by accident, sound. His interest extends into the philosophical as well, and he can easily spend hours discussing the nature of violence and warfare with anyone who cares to listen.Aware of his relative youth and inexperience, Trebuchet is highly inquisitive and eager to learn. Anything. From anyone. He has had obedience to rules and laws drilled into him from the start, but notions of good and evil are still beyond his grasp. More than anything, he is simply -earnest- about everything; having no concept of deception or subtlety in socializing or combat alike.[/sblock]
Appearance
[sblock]Trebuchet is a stocky, tall warforged with broad build that makes him look stronger than he actually is. His mithril plated hide is pocked with odd hinges and closed flaps of unknown purpose. His head has a bit more of a skeletal cast to it than most warforged, with a prominant cheekbone, but sunken cheeks, and the suggestion of teeth along where his lower jaw fits against his upper. His eyes glow red, deep in the sockets. The same dull red has been inlayed and painted along his highlights as well.[/sblock]
Armor
Buckler, (right arm, 5lbs)
Mithril Plating +1
Outfitname
Cloak and belt
Belt Pouch (belt left, 3lbs)
Heavy Mace (belt right, 8lbs)
Moneypouch (belt front, 2lb)
Backpack (center back, 11lbs)
Cloak of Charisma +2 (head and back, 1lb)
Vest of Resistance +1 (body, 1lb)
50' silk rope, grappling hook (backpack, 11lbs)
2 potions of Repair Light Damage
Coins- 7gp, 3sp, 0cp (pouch, 2lb)
Caltrops (pouch, 1lb)
Progression:
6th Warmage, Extra Edge, Advanced or Eclectic Learning
7th Warmage, Sudden Empower
8th Warmage, Armored Mage (Medium)
9th Warmage, Empower Spell
10th Warmage, Sudden Enlarge