Q'Barra: Facing Truth (New Campaign Recruitment)


log in or register to remove this ad

Near the end of the week, if there's no further arcane or divine characters, then I might cancel Lucien's submission (since it seems nearly everyone is martial based) and create someone new to hopefully create a more rounded party.
 

ethandrew said:
Near the end of the week, if there's no further arcane or divine characters, then I might cancel Lucien's submission (since it seems nearly everyone is martial based) and create someone new to hopefully create a more rounded party.

I certainly don't want anyone to feel like they have to change their characters. It's simply that no bad characters have been submitted, and a party of 6 martial characters isn't the most successful.

So, of course, if anyone does want to change their submission, that's fine. If not, then I will make due and hope the party bought lots of curing potions. :D
 

Code:
Name: 	Rheklyn de Syb
Gender: 	Male 
Race: 		Human
Class:		Diviner 4 
Alignment: 	NG
Patron Deity: Aureon

Str 11 -– (3 pts)<-- show pts 
Dex 14 –- (6 pts)
Con 14 -- (6 pts)
Int 18-- (13 pts) +1
Wis 12 -- (4 pts)
Cha 10 -- (2 pts)

Hit Points 21
Action Points 7/7
AC 12, Touch 12, Flat 10
Init +2 
BAB +2, Grap +2
Speed 30 (base 30, load 0/38, no armor)
Fort +3, Ref +3, Will +5

+2 Melee, Dagger, 1d4, 19-20/x2, P or S
+4 Ranged, Light Crossbow, 1d8, 19-20/x2, 80'r , Piercing

Size category: Med 5'11" tall, 165 wt, 19 yrs old
Sandy Brown hair cropped short, large, round blue eyes, lightly tanned skin

Speaks common, draconic, celestial and dwarven
Skills: [43=((2+3+1)*7)+1] Int bonus went up at 4th level.
+7	Appraise (Int), 		0	+4	+3
+2	Balance (Dex), (acp0)		0	+2
+0	Bluff (Cha),  			0	+0
+0	Climb (Str), (acp0)		0	+0
+9	Concentration (Con), 		7	+2
+8	Craft (Alchemy) (Int),		4	+4
+8	Decipher Script (Int),  	4	+4
+0	Diplomacy (Cha), 		0	+0
+0	Disguise (Cha),	          	0	+0
+2	Escape Artist (Dex), (acp0)	0	+2
+4	Forgery (Int), 			0	+4
+0	Gather Information (Cha), 	0	+0
+1	Heal (Wis),			0	+1
+2	Hide (Dex), (acp0)		0	+2
+0	Intimidate (Cha), 		0	+0
+0	Jump (Str), (acp0)		0	+0
+11	Knowledge (arcana) (Int), 	7	+4
+5	Knowledge (arch) (Int), 	3	+4
+5	Knowledge (dungeon) (Int), 	3	+4
+5	Knowledge (geog) (Int), 	1	+4
+5	Knowledge (history) (Int), 	1	+4
+5	Knowledge (local) (Int), 	1 	+4
+5	Knowledge (nature) (Int), 	2	+4
+5	Knowledge (nobility) (Int), 	1	+4
+5	Knowledge (religion) (Int), 	1 	+4
+5	Knowledge (planes) (Int), 	1	+4
+1	Listen (Wis), 			0	+1
+2	Move Silently (Dex), (acp0)	0 	+2
+2	Ride (Dex),			0	+2 
+4	Search (Int), 			0	+4
+1	Sense Motive (Wis), 		0	+1
+11	Spellcraft (Int), 		7	+4
+1	Spot (Wis), 			0	+1
+3	Survival (Wis), 		0	+1	+2
+0	Swim (Str), (acp0)		0	+0
+2	Tumble (Dex), (acp0)		0	+2
+2	Use Rope (Dex),		        0    	+2

Feats
-Least Dragonmark of Passage – Dimension leap 1/day, +2 Survival; Strong Mind; 
Craft Wondrous Item

Human Traits
Baseline

Wizard (Diviner) Abilities
-Necromancy Prohibited
+2 on Spellcraft re: Divination

Spells Prepared
0th- Detect Magic, Message, Prestidigitation, Light
1st- Magic Missile * 2, Mage Armor, Silent Image, True Strike (S) 
2nd-Acid Arrow, Glitterdust, Invisibility, Detect Thoughts (S)

Spellbook
0th- All cantrips
1st-{Bold Chosen at Level Up, Others purchased.} Alarm, Animate Rope, 
Charm Person, Color Spray, Comprehend Languages, Detect Secret Doors, 
Detect Undead, Disguise Self, Enlarge Person, Erase, Expeditious Retreat, 
Feather Fall, Floating Disk, Grease, Hold Portal, Identify,  Jump, Mage Armor, 
Magecraft, Magic Missile, Magic Weapon, Obscuring Mist, Reduce Person, 
Shield, Silent Image, Sleep, Summon Monster I, True Strike, Ventriloquism. 
525 gold spent on 1st level spells copied to spellbook.
2nd - Acid Arrow, Darkvision, Detect Thoughts, Flaming Sphere, Glitterdust, 
Invisibility, Knock, Locate Object, Repair Moderate Damage, Rope Trick, 
See Invisibility, Spider Climb, Web, Whispering Wind.  
1500 gold spent on 2nd level spells copied to spellbook.

Special 
Raven Familiar named Herod. +3 on Appraise checks (already noted in skills).  
Alertness when Herod within arm’s reach.

Background
Rheklyn de Syb is the great grandson of a cabin boy who accompanied Ven
ir’Kesslan to Q’barra.  That cabin-boy was a third son of a minor courier of 
House Orien.  The de Sybs maintained a tenuous contact with House Orien 
after settling in Q’barra.  Rheklyn is the first in four generations of de Sybs 
to bear a dragonmark, but bear it he does.  Second son of a swamp guide 
working halfway ‘tween Newthrone and Whitecliff, Rheklyn had hopes of 
exploiting his powers and becoming an important courier.  

Unfortunately, at the age of 10, the de Syb family was attacked by a raiding
 party of blackscales.  Rheklyn’s father had been paying a small bribe to the
 local cold sun chieftain in order to get safe passage through the local swamp. 
 A few days before the attack, the Cold Sun chieftain’s representative was 
accompanied by three much larger lizardmen.  They claimed to have been 
collecting tribute from the Cold Sun tribe, but in reality, they were also casing 
the homestead.  

The blackscales returned that night.  Rheklyn’s father held the house long 
enough for Rheklyn and his brother to escape.  However, after two days, 
Rheklyn’s older brother decided to go for help.  Unschooled in stealth, he 
was quickly captured.  Rheklyn’s paralyzing fear of lizardfolk saved his life 
as the giant lizardmen searched for other humans.  Waiting to leave his hiding
 place til he nearly starved to death, he managed to avoid the blackscales.  
The nearest settlement of any size to which he could flee was home to a distant
 relative of his.  She knew of the Ven ir’Kesslan Academy and decided that a 
change of scenery would be good for Rheklyn.  Making use of her limited 
contacts with House Orien, she managed to get Rheklyn sent to the academy.  

Once at the academy, Rheklyn was obsessed with foresight.  Haunted by the
sounds of his brother’s capture and death (and the imagined scenes of 
blackscales eating his brother), Rheklyn had determined that he would never be 
caught unaware again.  However, he was not particularly gifted with the physical 
skills of truly great escapists.  As Rheklyn began exploring magical enhancements 
to improve his reaction times, he learned of divinations that would give him days 
of forewarning, not mere extra seconds.  With bittersweet clarity, Rheklyn realized
 that even the simplest of divinations would have uncovered the blackscale’s 
treachery before it cost his parents and his brother their lives.  
At that point, Rheklyn turned his focus away from physical means of detection
 to magical means.  Further, a burning hatred for lizardfolk had festered within 
him and he thirsted for revenge.  Revenge for his family’s deaths, certainly, but 
also revenge for his own weakness.  A boy’s fears had been consumed and turned 
to a young man’s hatred.  Deep within himself, Rheklyn still fears he will be 
paralyzed when next confronted with a blackscale.  In the meantime, he has 
scoured the libraries and hounded the few schooled travelers who have passed 
through the area.  His own growing spellbook becoming more of a bargaining tool 
for new spells as time wore on. 
         
Personality
On edge.  “High Strung” is how Rheklyn is often described.  His near frenetic 
examination of his surroundings has become tempered over the last two years 
as he learned to perform basic divinations.  Knowing the number of people in a 
building and their surface thoughts before he even opens the door has done much 
to calm Rheklyn.  He still looks at every situation as a potential disaster and plans
 his escape.  While not physically suited for a martial career, Rheklyn befriended 
several warriors at the school and one veteran teacher in particular impressed him 
with the need to always have a “gone to Dolurrh plan.”  Rheklyn has wholly 
embraced the “knowledge is power” standard.  

Losing his family to lizardfolk attack did not cause Rheklyn to crawl into a shell.  
So many others at the academy had directly or indirectly suffered a similar loss, 
that Rheklyn quickly substituted the academy for his family.  Rheklyn’s obsession 
with escape plans thus usually includes his compatriots.

Appearance
Unremarkable by design.  Of slightly above average height but slight build, Rheklyn 
does not stand out in a crowd.  He has purposefully cultivated a look that does 
not draw attention.  This poses a problem for Rheklyn in only one regard.  At 19, 
he does want to attract attention from a particular demographic.  In moments of 
hormone driven weakness, Rheklyn is not above using his magic to alter his 
appearance to whatever he believes will attract the girl he is pursuing at the time.


Explorer’s Outfit  (worn, 8lb)10g

Light Crossbow (left shoulder, 4lb) 35g
Quiver w/20 bolts (right shoulder, 3lb)2g

Backpack (center back, 2lb) 2g
	Waterskin- water (backpack, 4lb) 1g
2 Torches (backpack, 2lb) 2c
Flint & Steel (backpack, 0lb)1g
Trail Rations- 3 days (backpack, 3lb)1.5g
Silk Rope (backpack, 5lb) 10g
	Steel mirror (backpack, .5lb) 10g
	Ink & 5 scroll pages (backpack, 0wt) 63g
	Merchant Scale (Backpack, 1lb) 2g

Bedroll (below backpack, 5lb) 1s

Hat (head, 0wt)

Belt (worn, 0wt)
	Dagger (belt rear, 1lb) 2g
Scroll organizer (belt front, .5lb) 5g
		Scrolls of :  MM, Charm Person, Color Spray, 
                                         Enlarge Person, Expeditious Retreat
                                        Grease, Mage Armor, Shield, Obscuring Mist,
                                        Sleep,  True Strike, Acid Arrow, Web, Glitterdust, 
                                        Invisibility. 875g
	Spell component pouch (belt front, 2lb) 5g
	Pouch (belt rear, .5lb)
		Fishing line & Hook(pouch, 0wt) 1s
		Chalk (pouch)
		Candles (pouch)
		Pearl of Power 1st - 1000gp (pouch, 0wt)

Scroll organizers (3). In pockets. 1.5lb 15g
	Scrolls: 	1st – Alarm, Comprehend Languages, Detect Secret Doors, Detect Undead, Disguise Self, Erase, Floating Disk, Hold Portal, Jump, MM(3), Magic Weapon, Reduce Person, Silent Image, Summon Monster I, Ventriloquism. 2nd – Darkvision, Knock, Repair Moderate Damage, See Invisibility, Spider Climb, Whispering Wind. 1325g

Mundane Items			  165 (rounded up) g
Scrolls for spellbook			2025
Scrolls				2200
Pearl of Power 1st  			1000
Total					5390

Coins- 10gp (pouch, .2 lb)

Weight 20.5 w/o backpack.
Backpack +Bedroll 22.5
Total, 43

Progression:
5th Diviner, Craft Wand
6th Diviner, Lesser Dragonmark (Passage)
7th Diviner
8th Diviner
9th Diviner, Greater Dragonmark (Passage)
10th Diviner, Extraordinary Artisan
 
Last edited:


Craw Hammerfist: Rheklyn looks good. Interesting use of the Dragonmark.

ByteRynn: Cool, I look forward to seeing it.
 

Okay, I won't be handing in my Scout tonight... too tired, but I have everything done but the items/money. Man those skills are brutal statting up!

I'll give you a basic look into my character:

He is going to be hotheaded but with a lot of potential. I'm going to drop a lot of possible hooks you could grab onto if you want... I think I'll make it seem that his parents(he of course doesn't know where they are, but has a good feeling they are alive) are not what you would call "legal friendly". Many say that he is destined for greatness because of his physical condition and combat expertise, but he is at the stage where what he lacks most is discipline(he is going to be CG). He finds bows and crossbows a 'sissy' way out of a fight and prefers to be in the heat of the battle.

Mechanically, he is going to be the sort of a daring one, running right into the fray. I'm giving him a lot of focus on using AoOs, avoiding AoOs, tumbling, and a Longspear(in addition to a Dagger and two throwing axes). Basically, in battles with a lot of mooks, he is going to be a battlefield controller. However, this doesn't mean he won't be using stealth up until the moment of battle. Also, I'm going to have him use poisons(which he will make himself), not exactly the lethal type, just something to get people to fall down faster without killing them.

See you tomorrow.
 
Last edited:

BRP2 said:
Okay, I won't be handing in my Scout tonight... too tired, but I have everything done but the items/money. Man those skills are brutal statting up!

No problem, I can certainly understand being tired.

The character sounds interesting, I look forward to seeing him tomorrow!
 



Remove ads

Top