Name: Rheklyn de Syb
Gender: Male
Race: Human
Class: Diviner 4
Alignment: NG
Patron Deity: Aureon
Str 11 -– (3 pts)<-- show pts
Dex 14 –- (6 pts)
Con 14 -- (6 pts)
Int 18-- (13 pts) +1
Wis 12 -- (4 pts)
Cha 10 -- (2 pts)
Hit Points 21
Action Points 7/7
AC 12, Touch 12, Flat 10
Init +2
BAB +2, Grap +2
Speed 30 (base 30, load 0/38, no armor)
Fort +3, Ref +3, Will +5
+2 Melee, Dagger, 1d4, 19-20/x2, P or S
+4 Ranged, Light Crossbow, 1d8, 19-20/x2, 80'r , Piercing
Size category: Med 5'11" tall, 165 wt, 19 yrs old
Sandy Brown hair cropped short, large, round blue eyes, lightly tanned skin
Speaks common, draconic, celestial and dwarven
Skills: [43=((2+3+1)*7)+1] Int bonus went up at 4th level.
+7 Appraise (Int), 0 +4 +3
+2 Balance (Dex), (acp0) 0 +2
+0 Bluff (Cha), 0 +0
+0 Climb (Str), (acp0) 0 +0
+9 Concentration (Con), 7 +2
+8 Craft (Alchemy) (Int), 4 +4
+8 Decipher Script (Int), 4 +4
+0 Diplomacy (Cha), 0 +0
+0 Disguise (Cha), 0 +0
+2 Escape Artist (Dex), (acp0) 0 +2
+4 Forgery (Int), 0 +4
+0 Gather Information (Cha), 0 +0
+1 Heal (Wis), 0 +1
+2 Hide (Dex), (acp0) 0 +2
+0 Intimidate (Cha), 0 +0
+0 Jump (Str), (acp0) 0 +0
+11 Knowledge (arcana) (Int), 7 +4
+5 Knowledge (arch) (Int), 3 +4
+5 Knowledge (dungeon) (Int), 3 +4
+5 Knowledge (geog) (Int), 1 +4
+5 Knowledge (history) (Int), 1 +4
+5 Knowledge (local) (Int), 1 +4
+5 Knowledge (nature) (Int), 2 +4
+5 Knowledge (nobility) (Int), 1 +4
+5 Knowledge (religion) (Int), 1 +4
+5 Knowledge (planes) (Int), 1 +4
+1 Listen (Wis), 0 +1
+2 Move Silently (Dex), (acp0) 0 +2
+2 Ride (Dex), 0 +2
+4 Search (Int), 0 +4
+1 Sense Motive (Wis), 0 +1
+11 Spellcraft (Int), 7 +4
+1 Spot (Wis), 0 +1
+3 Survival (Wis), 0 +1 +2
+0 Swim (Str), (acp0) 0 +0
+2 Tumble (Dex), (acp0) 0 +2
+2 Use Rope (Dex), 0 +2
Feats
-Least Dragonmark of Passage – Dimension leap 1/day, +2 Survival; Strong Mind;
Craft Wondrous Item
Human Traits
Baseline
Wizard (Diviner) Abilities
-Necromancy Prohibited
+2 on Spellcraft re: Divination
Spells Prepared
0th- Detect Magic, Message, Prestidigitation, Light
1st- Magic Missile * 2, Mage Armor, Silent Image, True Strike (S)
2nd-Acid Arrow, Glitterdust, Invisibility, Detect Thoughts (S)
Spellbook
0th- All cantrips
1st-{Bold Chosen at Level Up, Others purchased.} Alarm, Animate Rope,
Charm Person, Color Spray, Comprehend Languages, Detect Secret Doors,
Detect Undead, Disguise Self, Enlarge Person, Erase, Expeditious Retreat,
Feather Fall, Floating Disk, Grease, Hold Portal, Identify, Jump, Mage Armor,
Magecraft, Magic Missile, Magic Weapon, Obscuring Mist, Reduce Person,
Shield, Silent Image, Sleep, Summon Monster I, True Strike, Ventriloquism.
525 gold spent on 1st level spells copied to spellbook.
2nd - Acid Arrow, Darkvision, Detect Thoughts, Flaming Sphere, Glitterdust,
Invisibility, Knock, Locate Object, Repair Moderate Damage, Rope Trick,
See Invisibility, Spider Climb, Web, Whispering Wind.
1500 gold spent on 2nd level spells copied to spellbook.
Special
Raven Familiar named Herod. +3 on Appraise checks (already noted in skills).
Alertness when Herod within arm’s reach.
Background
Rheklyn de Syb is the great grandson of a cabin boy who accompanied Ven
ir’Kesslan to Q’barra. That cabin-boy was a third son of a minor courier of
House Orien. The de Sybs maintained a tenuous contact with House Orien
after settling in Q’barra. Rheklyn is the first in four generations of de Sybs
to bear a dragonmark, but bear it he does. Second son of a swamp guide
working halfway ‘tween Newthrone and Whitecliff, Rheklyn had hopes of
exploiting his powers and becoming an important courier.
Unfortunately, at the age of 10, the de Syb family was attacked by a raiding
party of blackscales. Rheklyn’s father had been paying a small bribe to the
local cold sun chieftain in order to get safe passage through the local swamp.
A few days before the attack, the Cold Sun chieftain’s representative was
accompanied by three much larger lizardmen. They claimed to have been
collecting tribute from the Cold Sun tribe, but in reality, they were also casing
the homestead.
The blackscales returned that night. Rheklyn’s father held the house long
enough for Rheklyn and his brother to escape. However, after two days,
Rheklyn’s older brother decided to go for help. Unschooled in stealth, he
was quickly captured. Rheklyn’s paralyzing fear of lizardfolk saved his life
as the giant lizardmen searched for other humans. Waiting to leave his hiding
place til he nearly starved to death, he managed to avoid the blackscales.
The nearest settlement of any size to which he could flee was home to a distant
relative of his. She knew of the Ven ir’Kesslan Academy and decided that a
change of scenery would be good for Rheklyn. Making use of her limited
contacts with House Orien, she managed to get Rheklyn sent to the academy.
Once at the academy, Rheklyn was obsessed with foresight. Haunted by the
sounds of his brother’s capture and death (and the imagined scenes of
blackscales eating his brother), Rheklyn had determined that he would never be
caught unaware again. However, he was not particularly gifted with the physical
skills of truly great escapists. As Rheklyn began exploring magical enhancements
to improve his reaction times, he learned of divinations that would give him days
of forewarning, not mere extra seconds. With bittersweet clarity, Rheklyn realized
that even the simplest of divinations would have uncovered the blackscale’s
treachery before it cost his parents and his brother their lives.
At that point, Rheklyn turned his focus away from physical means of detection
to magical means. Further, a burning hatred for lizardfolk had festered within
him and he thirsted for revenge. Revenge for his family’s deaths, certainly, but
also revenge for his own weakness. A boy’s fears had been consumed and turned
to a young man’s hatred. Deep within himself, Rheklyn still fears he will be
paralyzed when next confronted with a blackscale. In the meantime, he has
scoured the libraries and hounded the few schooled travelers who have passed
through the area. His own growing spellbook becoming more of a bargaining tool
for new spells as time wore on.
Personality
On edge. “High Strung” is how Rheklyn is often described. His near frenetic
examination of his surroundings has become tempered over the last two years
as he learned to perform basic divinations. Knowing the number of people in a
building and their surface thoughts before he even opens the door has done much
to calm Rheklyn. He still looks at every situation as a potential disaster and plans
his escape. While not physically suited for a martial career, Rheklyn befriended
several warriors at the school and one veteran teacher in particular impressed him
with the need to always have a “gone to Dolurrh plan.” Rheklyn has wholly
embraced the “knowledge is power” standard.
Losing his family to lizardfolk attack did not cause Rheklyn to crawl into a shell.
So many others at the academy had directly or indirectly suffered a similar loss,
that Rheklyn quickly substituted the academy for his family. Rheklyn’s obsession
with escape plans thus usually includes his compatriots.
Appearance
Unremarkable by design. Of slightly above average height but slight build, Rheklyn
does not stand out in a crowd. He has purposefully cultivated a look that does
not draw attention. This poses a problem for Rheklyn in only one regard. At 19,
he does want to attract attention from a particular demographic. In moments of
hormone driven weakness, Rheklyn is not above using his magic to alter his
appearance to whatever he believes will attract the girl he is pursuing at the time.
Explorer’s Outfit (worn, 8lb)10g
Light Crossbow (left shoulder, 4lb) 35g
Quiver w/20 bolts (right shoulder, 3lb)2g
Backpack (center back, 2lb) 2g
Waterskin- water (backpack, 4lb) 1g
2 Torches (backpack, 2lb) 2c
Flint & Steel (backpack, 0lb)1g
Trail Rations- 3 days (backpack, 3lb)1.5g
Silk Rope (backpack, 5lb) 10g
Steel mirror (backpack, .5lb) 10g
Ink & 5 scroll pages (backpack, 0wt) 63g
Merchant Scale (Backpack, 1lb) 2g
Bedroll (below backpack, 5lb) 1s
Hat (head, 0wt)
Belt (worn, 0wt)
Dagger (belt rear, 1lb) 2g
Scroll organizer (belt front, .5lb) 5g
Scrolls of : MM, Charm Person, Color Spray,
Enlarge Person, Expeditious Retreat
Grease, Mage Armor, Shield, Obscuring Mist,
Sleep, True Strike, Acid Arrow, Web, Glitterdust,
Invisibility. 875g
Spell component pouch (belt front, 2lb) 5g
Pouch (belt rear, .5lb)
Fishing line & Hook(pouch, 0wt) 1s
Chalk (pouch)
Candles (pouch)
Pearl of Power 1st - 1000gp (pouch, 0wt)
Scroll organizers (3). In pockets. 1.5lb 15g
Scrolls: 1st – Alarm, Comprehend Languages, Detect Secret Doors, Detect Undead, Disguise Self, Erase, Floating Disk, Hold Portal, Jump, MM(3), Magic Weapon, Reduce Person, Silent Image, Summon Monster I, Ventriloquism. 2nd – Darkvision, Knock, Repair Moderate Damage, See Invisibility, Spider Climb, Whispering Wind. 1325g
Mundane Items 165 (rounded up) g
Scrolls for spellbook 2025
Scrolls 2200
Pearl of Power 1st 1000
Total 5390
Coins- 10gp (pouch, .2 lb)
Weight 20.5 w/o backpack.
Backpack +Bedroll 22.5
Total, 43
Progression:
5th Diviner, Craft Wand
6th Diviner, Lesser Dragonmark (Passage)
7th Diviner
8th Diviner
9th Diviner, Greater Dragonmark (Passage)
10th Diviner, Extraordinary Artisan