Q'Barra: Facing Truth

Trebuchet trundles merrily along behind Catherine and Derrick, not saying much, but seeming rather intrigued by the environment. Occasionally he'll pluck a bit of branch off a tree, or scoop a rock off the ground...only to discard the find after a few minutes of inspection.

His alien, yet somehow familiar mind whirls around the 'nodes' as he thnks of them; the crucial elements of the puzzle. Children of Winter. Townsfolk. Poison Dusk Lizardmen. Absence of natural fauna. The variables spun and danced.

Soon enough, they'd have more information. What joy!
 

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Darrick hums as he rides, keeping a eye on the trail and the underbrush to either side. It's a barely audible sound, blending in with the sounds of the jungle, but it's somehow...relaxing.

"We're in for some interesting times, I think," he says quietly.


[sblock]He's got his motivate Dex aura up, so Stealthy folks should be adding +3 to their Hide and Move Silently checks. And initiative, should that come up....[/sblock]
 


[sblock=BRP2]No worries about the name. I trust you guys, so I'm not going to go all Nazi on you or anything. :)[/sblock]

The first half of the day passes rather uneventfully, but around noon the jungle becomes even darker moments before a light rain begins to fall.

Before anyone has much of a chance to say anything about this development, Sepoto notices movement ahead of him. Charles and Kaelan both hear the sounds of large animals moving towards the group through the jungle.

Catherine is the first to see a large lizard burst through the foliage in front of her.

(Ok, everyone. Initiative and first round actions, please.)

fight2a.jpg


Key:
Red: Trebuchet
Yellow: Darrick/Steadfast
Pink: Catherine
Blue: Kaelan
Orange: Sepoto
Green: Charles
Aqua: Lizard1
Black: Lizard2
White: Lizard3
 


(init 16: http://invisiblecastle.com/find.py?id=921274)

Trebuchet steps to his left to get a clear field of fire at the foremost lizard. A panel in his left shoulder flicks open, and from within the hollow exposed rises a device that looks a little like three hollow cylinders jutting out of a single larger cylinder. It comes out pointing straight up, but flips to aim the three open 'mouths' forward. From there, whenever Trebuchet's head moves, the device moves to point in the same direction.

"Engaging thermal ray," he reports, and one of the three openings starts to glow with a yellow-white light. The light erupts in a straight line, connecting the device on his shoulder to the lead lizard in a white bar bright enough to leave lurid afterimages when blinking afterwards.

(Scorching Ray! 1d20+7 to hit (assuming Dex still boosted) with ranged touch, doing 4d6 damage)
 

Sepoto considers using the signal decided by the others for indicating an approaching threat, but when he hears the loud sounds of the crunching undergrowth he decides only a yell of warning will suffice to be heard. Whatever they are, they are big.

"Oho! Oho! Something approaches!"

Sepoto is cautious to act after shouting this warning, unsure of what, exactly, he is hearing. He quickly moves toward a tree within bowshot of the road, suddenly disappearing from view in mid-stride, then scales it hand over hand. When he reaches a branch about fifteen feet from the ground he pulls his bow from his shoulder an nocks an arrow for whatever should appear.

[SBLOCK] Initiative Check = 9 Assuming there is a large enough tree nearby, Sepoto will use his ki ability to Ghost Walk and become invisible for the run up to it, given the poor Initiative roll and the proximity of the nearest lizard. He then will ascend the tree to a perch that will give him a clear sight line and bowshot to the trail and the nearest beast. He will then draw his bow and nock an arrow. If enough time exists to do so, he will apply a dose of Black Adder Venom (Injury DC 11, Initial: 1d6 Con/Secondary 1d6 Con) to his arrow. His action during the next round is to continue his Ghost Walk (invisible for Sudden Strike Damage) and attack the nearest enemy if hostilities ensue. 2ND Round Attack: Shortbow Attack = 15 Shortbow Damage = 5 Sudden Strike Damage = 10 [/SBLOCK]
 

[sblock]Intiative: 19[/sblock]

Darrick gives a shout as he draws his sword, and spurs Steadfast forward to stand on Catherine's right. "Stand ready!" he calls out.

[sblock]Ready an action to strike at the first foe who approaches him: A 10 to hit, and 10 damage in the (very unlikley) event that his blow lands. He'll make the traget of this attack the subject of his Shiled Block as well, making his AC vs. this lizard 24. He is, as usual, projecting his "Motivate Attack" aura. Both Auras have a range of 60', by the way -- everyone should have been covered during the trip.[/sblock]
 
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Charles is quick to go after the beast that stands in front of him. He runs vertically until he is 5 feet away from the creature's right side(left to him). He stabs his spear forward, using his quick speed to undermine the creature's defenses. There is Drow poison on his blade.

He also readies his body against a counter-attack.

[sblock]
Uses Dodge White/10.

He moves 5 spaces, stopping at 10 feet away from the lizard's left side.

He attacks, Skirmish activates.

Attack (1d20+6=7)

Oi. :P

Seeing how he probably didn't hit, no point in rolling damage.

His AC against White/10 is 18. Against other opponents it is 17
[/sblock]
 

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