ShaggySpellsword
First Post
Name Oz
Male Changeling Rog1/Pal3 of Reality Seekers
LG
Str 13 – (5 pts)
Dex 12 – (4 pts)
Con 10 -- (2 pts)
Int 14 -- (6 pts)
Wis 12 -- (3 pts)
Cha 15 -- (8 pts)
Hit Points 31
Action Points 7
AC 22, Touch 11, Flat 21
Init +1
BAB +3, Grap +4
Speed 20 ft. (base 30 ft., load 108.8/150 lb., heavy load/heavy armor)
Fort +5, Ref +6, Will +4
+4 Melee, flail, 1d8+1, x2
+4 Melee, handaxe, 1d6+1, x3
+4 Melee, dagger, 1d4+1, 19-20
+4 Melee, gauntlet, 1d3+1, x2
+4 Ranged, dagger, 1d4+1, 19-20, 10'r
Medium Humanoid (Shapechanger), 5'8" tall (4’8”-6’8”), 150 lbs., 22 yrs old
White hair, white eyes, dark gray skin
Speaks Common, Elven, and Auran
-6 Balance (0acp)
+6 Bluff (4)
-2 Climb (4acp)
+13 Diplomacy (7)
+6 (+16 Minor Change Shape) Disguise (4)
-2 Escape Artist (4acp)
+6 Gather Information (4)
+7 Handle Animal (2cc+3)
-6 Hide (0acp)
+8 Intimidate (4)
-12 Jump (0acp)
+7 Knowledge (Nobility and Royalty) (5)
-6 Move Silently (0acp)
+7 (+0 Quick mount/dismount) Ride (2cc+2)
+10 Sense Motive (7)
-13 Swim (0acp)
+5 Use Rope (4)
Feats
-Combat Expertise
-Improved Disarm
Changeling Traits
-Shapechanger Subtype
-+2 racial bonus on saves vs. sleep and charm effects.
-+2 racial bonus on Bluff, Intimidate, and Sense Motive.
-Natural Linguist
-Minor Change Shape
Rogue Abilities
-Sneak Attack +1d6
-Social Intuition:
-Gather Information takes only 1d4+1x10 minutes.
-Sense Motive for Gut Assessment of Social Situation takes only 1 full round.
-Can always take 10 on Bluff, Diplomacy, Gather Information, Intimidate, and
Sense Motive.
Paladin Abilities
-Aura of Good
-detect evil
-smite evil 1/day (+2 attack, +3 damage)
-Divine Grace
-lay on hands (6 hp/day)
-Aura of Courage
-divine health
Background
Oz, born to a Brelish human father and a changeling mother passing as a human was sent away to live with relatives in Cyre until he could get his shapechanging under control and act NORMAL. After spending most of his boyhood in Metrol, and learning to control his abilities, Oz, or in this case Oswald Harridan, was sent back to his parents to live out the rest of his life as a human. Oswald was perfectly happy to do this, told for years that his “abilities” were nothing more than a fluke and were very wrong to use.
Living in Breland, and having lived in Cyre, Ozwald realized that there was little in the way of differences between the two countries…that is why he had such difficulty fighting whole-heartedly for the Brelish military when he was conscripted in 992. Not having the guts to kill people, Oswald got very good at looking like he was fighting, and even better at finding ways to be indispensable to the commanders who lead from the rear, gaining Oswald lots of positions as personal assistant and groom to the commander’s mounts.
Oswald managed to go nearly the whole war without having to kill a single soldier until near the end, in a battle with the monsters of Droaam, Oswald was knocked unconscious by a strike team sent to kill his commanding officer, and he reverted to natural form. A kind-hearted healer revived him, only to have him set upon by his commanding officer. After all, how else could the strike team from Droaam infiltrated without an inside operative? After suffering brutal torture and treatment, the kind healer brought Oswald a blade and freed him from the prison, allowing him a chance to live, to escape. Oswald escaped, and not only did he use the blade, but in anger he struck down four guards he probably could have otherwise avoided. Feeling deeply betrayed by his country, Oswald laid low until the end of the war…which came in only a few month.
Oswald set out, looking for a new place to belong, always disguised as someone else, someone who wouldn’t attract attention. Oswald had a knack for figuring out what people were looking for, and how not to be that thing. Eventually, after asking around in the bars and dives of Sharn, Oswald heard of communities of changeling popping up around Khorvaire, taking in others of their kind and living in peace, accepted, and trusted by others. Oswald sought out one in the Talenta Plains, and petitioned to be admitted.
Oswald, called Oz by the changelings (a respectable CHANGELING name, never a human name) was taken in by the changelings after hearing his story, and ascertaining the truth of his desire to be accepted by a people, trusted, and to figure out who he really was, if not Oswald, son of a stable-keeper. He learned about the path of the Reality Seekers and the quest for the True Reality, the best possible version of one’s self achieved through contemplation and harmonious living. This outlook answered many of the questions Oz had about his life, and assuaged all of the guilt he felt for his “abilities.” His favorite teacher was an elderly changeling named Tok who, according to town gossip, was once a mysterious hero who roamed the devastation of the middle of the Last War relieving many of the pains and problems of War, taking no side but the side of those down-trodden and caught in the middle of a conflict greater than them. People like Oz.
Oz found himself every day, sitting at Tok’s feet and learning of his days as a youth, days when he was seeking many of the answers sought by the True Reality, but through travel, experiences, and helping people. These ideas moved Oz in a very fundamental way. He began feeling, not only urges of wanderlust, but feeling very strongly that he was being called to carry on Tok’s work, and bring something of the True Reality back to his community, once he found answers in the wide world. Tok supported this decision, and trained Oz-the two of them spending long hours studying warfare-a last resort-and studying political strategy and rhetoric-the primary weapon.
The two of them began riding the countryside, searching for people to help, fights to mediate, angry feelings to assuage. This tutelage went on for a year until finally, Tok told Oz that he could teach him little else, that he must make a journey for himself. Tok gave, as a last gift, his old armor, as useful in a fight as out. The only weapons Oz could find were old, discarded and battered weapons rarely used and unwanted in the enlightened changeling community. Oz followed Tok’s last piece of advice: “Choose a direction, follow the path, and help those you find along it.” The direction Oz has chosen has put him into contact with many of a similar mind-and lead him to Q’Barra.
Personality
Oz has confidence for the first time in his life. He uses his old knack for figuring out what people want, and how to read people to great advantage, trying to keep everyone happy, or at least not fighting. He always tries peaceable solutions before resorting to violence, and often tries to beat enemies into submission rather unto death if given the chance.
Oz does not see his Changeling nature as opposed to the Paladin code of honor. Life is sacred to Oz, and if he can use his natural-born abilities to prevent bloodshed, then he certainly will. He never uses his shape-changing for purely personal gain and is usually in his natural form.
Appearance
Oz’s armor, when in normal form is dark gray field plate etched with motifs of smoke and travel. Oz rarely wears a helm, instead allowing his near-featureless gray face and close-cropped white hair to show through. His armor contrasts with the rest of his gear. His weapons, cloak, and pack all have a very road-worn and harshly used appearance-none of his stuff appears very nice.
He often shifts his armor into looking like simple traveler’s clothes, blending in its fine craftsmanship with his otherwise simple garb and accoutrements.
+1 Glamered Full Plate (worn, 50 lbs.)
Traveler’s Outfit (worn, 5 lbs.)
Flail (belt left, 5 lbs.)
Handaxe (belt right, 3 lbs.)
Belt Pouch (belt front, .5 lbs.)
Dagger (belt rear, 1 lb.)
Backpack (center back, 2 lbs.)
Bedroll (below backpack, 5 lbs.)
Heavy steel shield (on shoulder strap, 15 lbs.)
Grey Traveler’s Cloak (worn)
Leather Belt (worn)
Gauntlets (worn)
heavy leather boots (feet)
Waterskin- water (backpack, 4 lbs.)
2 sunrods (backpack, 2 lbs.)
hemp rope (backpack, 10 lbs.)
Trail Rations- 2 days (backpack, 2 lbs.)
Grappling hook (backpack, 4 lbs.)
Coins- 6gp, 9sp, 0cp (pouch, .3 lbs.)
Male Changeling Rog1/Pal3 of Reality Seekers
LG
Str 13 – (5 pts)
Dex 12 – (4 pts)
Con 10 -- (2 pts)
Int 14 -- (6 pts)
Wis 12 -- (3 pts)
Cha 15 -- (8 pts)
Hit Points 31
Action Points 7
AC 22, Touch 11, Flat 21
Init +1
BAB +3, Grap +4
Speed 20 ft. (base 30 ft., load 108.8/150 lb., heavy load/heavy armor)
Fort +5, Ref +6, Will +4
+4 Melee, flail, 1d8+1, x2
+4 Melee, handaxe, 1d6+1, x3
+4 Melee, dagger, 1d4+1, 19-20
+4 Melee, gauntlet, 1d3+1, x2
+4 Ranged, dagger, 1d4+1, 19-20, 10'r
Medium Humanoid (Shapechanger), 5'8" tall (4’8”-6’8”), 150 lbs., 22 yrs old
White hair, white eyes, dark gray skin
Speaks Common, Elven, and Auran
-6 Balance (0acp)
+6 Bluff (4)
-2 Climb (4acp)
+13 Diplomacy (7)
+6 (+16 Minor Change Shape) Disguise (4)
-2 Escape Artist (4acp)
+6 Gather Information (4)
+7 Handle Animal (2cc+3)
-6 Hide (0acp)
+8 Intimidate (4)
-12 Jump (0acp)
+7 Knowledge (Nobility and Royalty) (5)
-6 Move Silently (0acp)
+7 (+0 Quick mount/dismount) Ride (2cc+2)
+10 Sense Motive (7)
-13 Swim (0acp)
+5 Use Rope (4)
Feats
-Combat Expertise
-Improved Disarm
Changeling Traits
-Shapechanger Subtype
-+2 racial bonus on saves vs. sleep and charm effects.
-+2 racial bonus on Bluff, Intimidate, and Sense Motive.
-Natural Linguist
-Minor Change Shape
Rogue Abilities
-Sneak Attack +1d6
-Social Intuition:
-Gather Information takes only 1d4+1x10 minutes.
-Sense Motive for Gut Assessment of Social Situation takes only 1 full round.
-Can always take 10 on Bluff, Diplomacy, Gather Information, Intimidate, and
Sense Motive.
Paladin Abilities
-Aura of Good
-detect evil
-smite evil 1/day (+2 attack, +3 damage)
-Divine Grace
-lay on hands (6 hp/day)
-Aura of Courage
-divine health
Background
Oz, born to a Brelish human father and a changeling mother passing as a human was sent away to live with relatives in Cyre until he could get his shapechanging under control and act NORMAL. After spending most of his boyhood in Metrol, and learning to control his abilities, Oz, or in this case Oswald Harridan, was sent back to his parents to live out the rest of his life as a human. Oswald was perfectly happy to do this, told for years that his “abilities” were nothing more than a fluke and were very wrong to use.
Living in Breland, and having lived in Cyre, Ozwald realized that there was little in the way of differences between the two countries…that is why he had such difficulty fighting whole-heartedly for the Brelish military when he was conscripted in 992. Not having the guts to kill people, Oswald got very good at looking like he was fighting, and even better at finding ways to be indispensable to the commanders who lead from the rear, gaining Oswald lots of positions as personal assistant and groom to the commander’s mounts.
Oswald managed to go nearly the whole war without having to kill a single soldier until near the end, in a battle with the monsters of Droaam, Oswald was knocked unconscious by a strike team sent to kill his commanding officer, and he reverted to natural form. A kind-hearted healer revived him, only to have him set upon by his commanding officer. After all, how else could the strike team from Droaam infiltrated without an inside operative? After suffering brutal torture and treatment, the kind healer brought Oswald a blade and freed him from the prison, allowing him a chance to live, to escape. Oswald escaped, and not only did he use the blade, but in anger he struck down four guards he probably could have otherwise avoided. Feeling deeply betrayed by his country, Oswald laid low until the end of the war…which came in only a few month.
Oswald set out, looking for a new place to belong, always disguised as someone else, someone who wouldn’t attract attention. Oswald had a knack for figuring out what people were looking for, and how not to be that thing. Eventually, after asking around in the bars and dives of Sharn, Oswald heard of communities of changeling popping up around Khorvaire, taking in others of their kind and living in peace, accepted, and trusted by others. Oswald sought out one in the Talenta Plains, and petitioned to be admitted.
Oswald, called Oz by the changelings (a respectable CHANGELING name, never a human name) was taken in by the changelings after hearing his story, and ascertaining the truth of his desire to be accepted by a people, trusted, and to figure out who he really was, if not Oswald, son of a stable-keeper. He learned about the path of the Reality Seekers and the quest for the True Reality, the best possible version of one’s self achieved through contemplation and harmonious living. This outlook answered many of the questions Oz had about his life, and assuaged all of the guilt he felt for his “abilities.” His favorite teacher was an elderly changeling named Tok who, according to town gossip, was once a mysterious hero who roamed the devastation of the middle of the Last War relieving many of the pains and problems of War, taking no side but the side of those down-trodden and caught in the middle of a conflict greater than them. People like Oz.
Oz found himself every day, sitting at Tok’s feet and learning of his days as a youth, days when he was seeking many of the answers sought by the True Reality, but through travel, experiences, and helping people. These ideas moved Oz in a very fundamental way. He began feeling, not only urges of wanderlust, but feeling very strongly that he was being called to carry on Tok’s work, and bring something of the True Reality back to his community, once he found answers in the wide world. Tok supported this decision, and trained Oz-the two of them spending long hours studying warfare-a last resort-and studying political strategy and rhetoric-the primary weapon.
The two of them began riding the countryside, searching for people to help, fights to mediate, angry feelings to assuage. This tutelage went on for a year until finally, Tok told Oz that he could teach him little else, that he must make a journey for himself. Tok gave, as a last gift, his old armor, as useful in a fight as out. The only weapons Oz could find were old, discarded and battered weapons rarely used and unwanted in the enlightened changeling community. Oz followed Tok’s last piece of advice: “Choose a direction, follow the path, and help those you find along it.” The direction Oz has chosen has put him into contact with many of a similar mind-and lead him to Q’Barra.
Personality
Oz has confidence for the first time in his life. He uses his old knack for figuring out what people want, and how to read people to great advantage, trying to keep everyone happy, or at least not fighting. He always tries peaceable solutions before resorting to violence, and often tries to beat enemies into submission rather unto death if given the chance.
Oz does not see his Changeling nature as opposed to the Paladin code of honor. Life is sacred to Oz, and if he can use his natural-born abilities to prevent bloodshed, then he certainly will. He never uses his shape-changing for purely personal gain and is usually in his natural form.
Appearance
Oz’s armor, when in normal form is dark gray field plate etched with motifs of smoke and travel. Oz rarely wears a helm, instead allowing his near-featureless gray face and close-cropped white hair to show through. His armor contrasts with the rest of his gear. His weapons, cloak, and pack all have a very road-worn and harshly used appearance-none of his stuff appears very nice.
He often shifts his armor into looking like simple traveler’s clothes, blending in its fine craftsmanship with his otherwise simple garb and accoutrements.
+1 Glamered Full Plate (worn, 50 lbs.)
Traveler’s Outfit (worn, 5 lbs.)
Flail (belt left, 5 lbs.)
Handaxe (belt right, 3 lbs.)
Belt Pouch (belt front, .5 lbs.)
Dagger (belt rear, 1 lb.)
Backpack (center back, 2 lbs.)
Bedroll (below backpack, 5 lbs.)
Heavy steel shield (on shoulder strap, 15 lbs.)
Grey Traveler’s Cloak (worn)
Leather Belt (worn)
Gauntlets (worn)
heavy leather boots (feet)
Waterskin- water (backpack, 4 lbs.)
2 sunrods (backpack, 2 lbs.)
hemp rope (backpack, 10 lbs.)
Trail Rations- 2 days (backpack, 2 lbs.)
Grappling hook (backpack, 4 lbs.)
Coins- 6gp, 9sp, 0cp (pouch, .3 lbs.)
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