Q'Barra: Into the Emerald Forest - Attempting to Revive!

Hammer, Warforged Male, Fighter 4

Name: Hammer
Medium Construct (Living)
Male Warforged Fighter 4
Alignment: LN

Str 16 +3 (10 pts)
Dex 12 +0 (4 pts)
Con 16 +3 (6 pts) +2
int 12 +2 (4 pts)
Wis 8 +0 (2 pts) -2
Cha 8 +0 (2 pts) -2

Hit Points 47
Action Points 7
AC 20, Touch 12, Flat 19
Init +1
BAB +4, Grap +7
Melee: +7 Ranged: +5
Speed 20 (base 20, load 76/77, Light)
Fort +7 (+4 +3), Ref +2 (+1 +1), Will +0 (+1 -1)

Admantine Tangat, d10, 18-20/x2 (3340gp - 8lbs)
+9 Melee d10+6, 18-20/x2

(MW) Targath Tangat (d10+5) (540gp)
+8 Melee d10+5, 18-20/x2

Size Category (M) 6'5" and 310 lbs - 4 yrs old

Speaks Common

+7 Profession (Cyran Steel Raptor [Soldier]) (7) +0
+7 (+9) Craft (armor) (7) + 0 (+2 WRK)
+1 Jump (3) +3 -5
0 (-16) Swim +2 +3 -5 (ACP) -16 (carry)
0 Climb +2 +3 -5 (ACP)

-1 Listen (0) -1
-1 Spot (0) -1

Feats
-Adamantine Body (Warforged) Level 1
-Exotic Weapon (Talenta Sharrash) Fighter 1
-Weapon Focus (Sharrash) Fighter 2
-Power Atack - Level 3
-Improved Bullrush (Fighter 4)

Warforged Traits
[sblock]
-Living Construct Subtype (Ex)
-Immune to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain.
-Cannot heal damage naturally
-Healing subschool/healing provide ½ effect
-Automatically stabilize at -1 hit points or lower
-Does not need to eat, sleep, or breathe
-Light Fortification (Ex)
-+1 Adamantine Plating (+9 AC, DR 2/adamantine, ACP -5, arcane spell failure 35%)
-Slam attack 1d4
[/sblock]


Classname Abilities


Background
[sblock]
I obtained awareness in the last production cycle of a factory in Metrol, in the fallen country of Cyre in the year of 994YK - 1 month before the Day of Mourning. We were the 1rst (last and only) Legion of the Steel Raptors of Cyre and, as such, all members were created in the likeness of the Clawfoot dinosaur that the Talenta halflings rode into combat. We were trained to wield the Talenta Tangant or Sharrash, or the War Bow; deadly weapons requiring special training to wield properly, and the former two are native weapons of the Talenta halflings. We were a limited edition production run - run at the behest of a House d'Cannith noble of Cyre. Designer soldiers - the detailing and care put into our production was supposed to make us better soldiers and to "fit-in more" (in the Cyre occupied regions of the Talenta Plains). Our chassis' wer detailed in the same spirit that the halflings' war-masks. A reflection of their souls and bond (to their mounts and tribe), but our bond to war, weapon, and Cyre. Our chassis detailing was individually designed for us by our gnomish production detailer. To come up with the design they cast a specialized spell that allowed the gnome to know our "souls" as they could "understand them" and then detail the chassis. They communicated with us during the process to ensure their arcane wrought intuition was correct. Communication in the form of questions - mostly rhetorical in nature. Talking to convince themselves that their intuitive design was correct. I was pleased with my detailing by the elderly gnome, Funt NimbleTinker.

Following our awakening, detailing, and training we were sent to protect the Cyran border from Karrnathan incursion via the Talenta plains. Talenta was a greatly contested area due to it being at the border between the warring countries of Cyre and Karrnath. On the Day of Mourning, the 1rst Legion of the Steel Raptors, whose members were 834 (560 male personalities, and 274 female personalities), found itself in 10 miles north and east of the Cyre River, operation point 'Faran 7' (named after the our warforged leader - Faran) repelling a Karrnathan border invasion of 1960 troops – a mixture of Karrnathi deadborn and fleshborn troops. We were faring very well. Our exotic weapons were hewing the Karrnathans with great efficacy. We had slain nearly 60% of their numbers and had lost approximately 20% of our numbers. Then it happened - a great wave - an almost spiritual wave of agony and anguish crashed into us - the Karrnathan troops seemed to not notice - the Steel Raptors were stunned by this, giving the Karrnatan troops a great advantage. I do not know how long we were stunned, but what I remember next was the remaining 4 of the Steel Raptors slaying the last members of the Karrnathan unit. Killing them to the man. Our survivors were 2 female (Seraph, Raela) and 2 male (Aran, Sting) warforged (2 Assault, 1 Scout, and 1 Support), and all of my Platoon, the Iron Claws. We knew something was horribly wrong.

We stood there for some time awaiting further instruction as our leader had fallen. the four of us communicated and I was the decided leader. I led the Steel Raptors towards the command outpost at the southern most end of Operating Area Faran 7. We arrived at the outpost to find it manned by Colonel Davies d'Cannith (Human), Special Detachment Division Oversight. He had seen a horrible blast in the direction of Cyre and directed us to escort the remaining fleshborn enlisted (12 in all) into Cyre to see what has happened and to collect what survivors we can. We found the land devastated and did not stay long - seeing the aftermath was more than enough to convince us that we needed to report elsewhere. We followed the western and southern borders of Cyre to the Brelish border and met up with Prince Oargev ir' Wynarn. Colonel Davies and the Steel Raptors accompanied the Prince and his entourage for sometime and we helped to establish New Cyre within the confines of Breland. In the next 2 years (and following the Treaty of Thronehold) we were freed/dismissed from service (reprogrammed,) and all 4 of us were offered a position within House d'Cannith. The other three accepted. I declined and looked for freelance work as a guard. I found some work until I was able to escort someone to Q'Barra where some cyran refugees have fled. In Q'Barra I should be free of servitude and be able to seek out a new life there far from the impact and horrors of the war. During the next 2 years I worked for various houses and finally found myself enroute to Q'Barra escorting a embassador from Prince Oargev to help to collect displaced Cyrans.

I do wonder where the remaining 4 members of the Steel Raptors are - Are they still functional? Do they still serve d'Cannith? If so, in what capacity? My platoon-mates and I have a lot in common: the sole survivors of Faran 7, and having experienced the sundering of Cyre on a spiritual level.

I still have residual memories of my service training and each day I explore them more. I will once again be a Steel Raptor. There will be more Steel Raptors; their efficacy cannot be doubted.

I have found myself in Q'barra for the last several months and have taking what jobs I can find - mostly escort duty. I have been quite prepared and capable for most anything that has happened. Groups that adventure find my slowness annoying end up being quite relieved when I have an item to solve their problem or when when my Tangat is needed for combat. I will perform most any escort duty and I have found but one or two people that I will take jobs with. A scout and a few others. I respect their ability and judgement.
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Cyran Military Info
[sblock]
Warforged Unit ID Number (WUIN): 012M05-8865G-026-0712994
Factory Number (FN): 012M05
Model Number (MN): 8865G
Unit Number (UN): 026
Birth Date (BD): 0712994

Cyran Military Service Record (Short Form 1010a)
Cyran Military ID Number (CMID): 0994-FAR07-661SDD-0103-001002-03FC
First Year of Service (FYOS): 0994
First Operations Area (FOA): Faran 7 (FAR07)
First Duty Station ID (FDID): 661SDD-0103-001002
Duty Station Division (DSD): Special Detachments Division (661SDD)
Duty Assigned Brigade (DAB): 1rst Legion of Steel Raptors (01)
Duty Assigned Company (DAC): Azure Talon (03)
Duty Assigned Platoon (DAP): Iron Claw (001)
Duty Assigned Squad (DAS): 002

Race: Warforged, Special Assault Chassis (Reinforced)
WUIN: 012M05-8865G-026-0712994
Assigned Name: Hammer Ironclaw
Personality: Male
Rank of Service:
Sergeant First Class (03FC) - Platoon Leader
Time in Rank (TIR): 5 months

Years of Service (YOS): 2 years
Discharge Type (DT): Honorable
Discharge Rank (DR): Sergeant First Class (05FS)
Discharge Title (DiTi): Sergeant First Class (05FS)
[/sblock]

Personality
[sblock]
He did not care for the indentured servitude forced upon him and other warforged by house d'Cannith and others, but he is more than willing to follow someone that he respects. He enjoyed and appreciated his time in the military as it gave him an outlet and ability to practice what he has been trained for. He does not care for those who try to impose their will on him or unwilling others.

Hammer is not prone to making decisions on his own and will follow his commander's orders without question. His very construct nature makes most sentient species rather put off or ill at ease. He does not speak unless directly spoken too, if he does speak he is very direct and straight forward. His voice is very mechanical and monotone. If he does make a decision it will most likely be to attack and let others figure out the logistics of the aftermath. He tries to carry enough equipement to not be overly encumbered and to be prepared for almost anything. Like a Swiss Army Warforged. He appreciates results.

The one thing that really upsets him is Karnathans. Deep inside his mechanical being a great hatred was forged in his heart from seeing the death and destruction that was created by the Karnathan dogs. He also associates the destruction of Cyre with Karrnath and they will be instantly mistrusted. He has a fondness for gnomes and Cyre for they are what brought him to life.

His current name of Hammer comes from when a d'Cannith noble asking him to open a jar of pickles and he shattered it with his fists saying "Opened". Needless to say he was not asked to open jars again. He carries a little bit of disdain for House d'Cannith for their treatment of warforged as things.

He also responds to the 'name' of 026 which is a throw back to his factory days in Metrol, or 03FC which brings him back to his military training.
[/sblock]

Appearance
[sblock]
Hammer's chassis is exquisitely detailed with dinosaur and tribal markings of a very Talenta design. The colors are a dark mixture of: Crimson, Black, Olive Green and Steel Grey. The majority of his chassis is Steel grey. His enlarged left shoulder pad bears a the cimson fielded heraldy of the Cyran Steel Raptors. the rest of his chassis is a blend of Black and Olive Green detailing a fearsome visage of dinosaur. His hands are designed to look like claws, his face a visage of a snarling dinosaur. (Picture a Steely Warhammer Terminator with Cyran unit identifiers and Talenta/dinosaur motif)

Heraldry
The Chapter of Steel Raptors: A steely, mechanical, scythe-like raptor claw moving from right to left crossing over the Steel Raptor 3 teared claw on a blood red field.

The 3 teared raptor claw: The base symbol for all Steel Raptors is a steely, mechanical, scythe-like raptor claw moving from left to right with 3 rivulets of blood flowing from the tip: one ending on the top quarter, one ending at the half, and one ending three quarters of the way down the claw; it is set on a blood red field. The head of each rivulet faintly resembles of a different manticore head.
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Equipment (CC: Medium [+3, -3] 77–153 lb. Heavy [+1, -6] 154–230 lb) 76 lbs

Black Full Body Hooded Cloak
Admantine Talenta Tangat - sheathed on left shoulder
(MW) Targath Talenta Tangat - sheathed on right shoulder

Backpack (2gp 2 lbs)
Flint-n-steel (1gp - NA )
2 Everburning Torches (220gp - 2lbs)
Grappling hook (1gp - 4lbs)
100' Silk Rope (20 gp - 10lbs)
(2) Masterwork Manacles (100gp - 4 lbs)
30' chain (90gp - 6lbs)
Block and Tackle (5gp - 5 lbs)
1 torch (1lbs)
2 sacks (2sp - 1lbs)
Portable Ram (10gp - 20lbs)
Warforge Repair Kit (+2) (50gp - 1lb)

Identification Papers with portrait (5gp)
Traveling Papers (1gp, 2 sp) (Mror Holds, Talenta, Q'barra, Breland, Valenar, Karrnath)

Belt Pouch (1gp - 1.5lbs)
(2) Sunrods (2gp - 2lbs)
Small Steel Mirror (10gp - 1/2 lb)
4 pints of oil (4 sp - 4lb)

SP: 3
 
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Ranger Rick:
As Jdvn1 noted, I will take submissions until this Friday. No spots will be filled before then. I'll post who made the cut 12-24 hours after closing submissions.

ByteRynn:
Very nice Valenar warrior and interesting tie-in with another character. I'll have to doublecheck (dont' have my books with me at the moment), but I don't think there will be any problem with the Bladesinger PrC or substituting the Scimitar - in fact, I would almost require it of a Valenar.

FreeXenon:
I've never seen a warforged concept quite like the Steel Raptor before. Very original and well written - I like the first person viewpoint.
 

The past rears 5 ugly heads

The character that I had previously was the same as this one and he died at 4rth level. Annoying, but that is just how it happens when you irritate a five headed hydra. :confused:

The rough draft of the work that I had originaly done can be found here in my Cyran Steel Raptor thread. I stopped working on it because of character death. I do not plan on following this unless you think it will be worth my time to simplify it. I had simplified it from a 70+ page document to about 9 pages. I could reduce even more. As it stands I am planning on keeping it simple and going for Warforged Juggernaught and call it good. It seems to be more inline with my stats - low Wisdom and Charisma.

It looks like the only d'Cannith player here is Harvey's. Hey, Dude! I can adjust my history to come inline with his. I could not ask him to change it as it is very well written! :)

I adjusted my history a little bit to get me to Q'Barra. I can easily tie myself to any PC at this point. Any one who is interested le me know.
 
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FreeXenon said:
It looks like the only d'Cannith player here is Harvey's. Hey, Dude! I can adjust my history to come inline with his. I could not ask him to change it as it is very well written! :)

Hola! Thanks for the kind words. Let me repay the compliment: For those not familiar with FreeXenon's playing, he does some great narrative over in another game OrkJager, and would be great for this mix. Hammer looks great! I especially love the Cyran Army details. One thing you might want to incorporate: in the novel I mentioned earlier (which I wish I had on-hand so I can reference), they make mention that some of the Cyran warforged divisions had slogans. Something like "Steel for Strength, Strength for Cyre" (I will have to look it up and quote exact tomorrow). I would definitely love a background tie-in... it makes a lot of sense.

I can't get over how many interesting characters have appeared here! At least I can't see myself getting too upset if I don't make the cut... I can still lurk to see how everyone is going. Though if I do make it, and there are a few warforged in the party, I might have to change my dragonmark to Repair Light...

doghead, definitely like he-has-no-name. One of the coolest warforged concepts I've seen yet. Though what happened to his kalashtar master? Did he perish in Cyre, or might he have survived and be lurking around for the DM to use :)
 

Thanks Harvey

Though I must say that FreeXenon's level of detail left me blinking in a dazed and impressed kinda way. Nice writing. And while its not my call, ByteRynn's idea of linking into Darin's story really got my attention.

FreeXenon - given his somewhat unconventional experience, 'he has no name' feels somewhat distanced from other warforged, and also curious about them. Characters like North and Hammer, with their 'more conventional' military backgrounds would be of great interest to him. It would also be possible that they met in or around Cyre in the days after the Day of Mourning. However, I would be tempted to make connection fairly simple in the background stage. I think playing out the development of any relationship to the ic stage would be more interesting.

doghead thinks *I really need to do a little work on warforged. And first up, address Harvey's question*

thotd.
 

Name Sharaes “Shar” Palaes
Male Valenar Elf Bard2/Fighter2
NG (formally N)
Ancestor: Meisai Thysaer

Str 14 – (5 pts)
Dex 17 – (8 pts)
Con 10 -- (4 pts)
Int 14 -- (6 pts)
Wis 8 -- (0 pts)
Cha 13 -- (5 pts)

Hit Points 27
Action Points 7
AC 18, Touch 13, Flat 15
Init +3
BAB +3, Grap +5
Speed 30 ft. (base 30 ft., load 55.6/58 lbs., light armor)
Fort +4, Ref +7, Will +3

+7 Melee, Masterwork Falchion, 2d4+3 (+4 mounted), 18-20
+7 Melee, MW Alchemical Silver Scimitar, 1d6+1 (+2 2h; +2 m, +3 2h and m), 18-20
+5 Melee, Whip, 1d3+2 nonlethal (15 ft. reach)
+5 Melee, Cold Iron Morningstar, 1d8+2 (+3 2h)
+6 Ranged, Acid Flask, 1d6/1 splash, 10'r

Medium Humanoid, 4'11" tall, 111 lbs, 134 yrs old
Black hair, Icy Blue eyes, deeply tanned skin

Speaks Elven, Common, Draconic, and Goblin

+6 Balance (2acp)
+6 Bluff (5)
+1 Climb (0acp)
+5 (+9 casting defensively/grappling) Concentration (5)
+3 Diplomacy (0)
+1 (+3 acting in character) Disguise (0)
+2 Escape Artist (0acp)
+2 Hide (0acp)
+4 Intimidate (1)
+8 Jump (5acp)
+7 Knowledge (History) (5)
+7 Knowledge (Religion) (5)
+1 Listen (0)
+2 Move Silently (0acp)
+3 Perform (Dance) (2)
+2 Perform (Recorder) (1)
+6 Perform (Sing) (5)
+10 (+9 Quick mount/dismount) Ride (7)
+4 Search (0)
+1 Spot (0)
+0 Swim (0acp)
+9 Tumble (5acp)

Feats
-Bladebearer of the Valenar
-Combat Casting
-Combat Expertise (B)
-Weapon Focus (Scimitar, Falchion, and Valenar Double Scimitar) (B)

Elf Traits
-Immune to magic sleep effects, +2 vs. enchantment spells and effects.
-Low-Light vision
-+2 on Listen, Search, Spot checks. Automatically get a Search check if within 5 feet of a hidden door.

Bard Abilities
-Bardic Music 2/day
-Countersong
-fascinate
-inspire courage +1
-Bardic Knowledge +6

Fighter Abilities
-Bonus Fighter Feats (2)

-bard spells--
Spells Per Day 3/1
0th- detect magic, know direction, light, message, read magic
1st- expeditious retreat, feather fall

Background

Sharaes Palaes, or Shar in informal situations, was born in 864 YK, thirty years before the beginning of the Last War. He had a fairly typical youth among the Valaes Tairn clans on Aerenal, until the day of his fiftieth birthday, when his people received the call from the Queen of Cyre to aid her in the War that had swept across Khorvaire. Finally, the Warlike Valaes Tairn had been drawn into the war. Shar’s clan was glad.

This year is also when Shar began his training as a Keeper of the Past. With his parents gone off to war, Shar stayed with the Keepers who stayed behind, tending the home holds on Aerenal, and training the youth until they were skilled enough to join the riders on the mainland. In 956, years before Sharaes expected to be called to Khorvaire, at only age 92, Sharaes and the rest of the Valenar on Aerenal were called to southern Cyre- The Valaes Tairn had been gifted with a new nation founded on the soil where the great hero-ancestors fought and bled in wars against the Goblins.

Reunited with his clan, but still learning the stories, rites, and songs of the Keepers of the Past, Shar came to love the rolling planes and beautiful hills of Valenar. He showed promise in many of the ritual war-dances. His recitations of The Lay of Meisai Thysaer and the Battle of Kyrdol Mojol stirred the blood of his clan mates, and battles were won. In 980, Young Sharaes Palaes joined the ranks of the Keepers of the Past, and became a full fledged Valenar Warrior. He rode into many battles with the Valaes Tairn over the next five years, and felled many foes. He fought along side, and against a new breed of soldier, the Warforged, and defeated many undead of the Karrnathi legions. He participated in countless raids on the halflings of the Talenta Plains, and even helped destroy a party of Dragonmarked thieves seeking to steal the secrets of the Valenar Riding Horses.

Sharaes and others from his war band discovered a great tomb established after a particularly brutal battle of the Valenar-Goblin wars of old. Buried in this tomb was no other than the great Bladesinger, Meisai Thysaer, Shar’s own patron ancestor. Meisai’s blade-songs and fury-dance techniques have survived throughout the years, and, in deference to his memory Shar had begun to learn them. On the top of his tomb, encased in crystal lay his legendary, and believed long-lost sword, Myl Shadi, the Blade of Steel Songs. Inscribed on the crystal encasement, the words “My True Heir Shall Master My Arts, Take Up My Blade, And Again I Shall Dance.” As long as his war band remained in the area, Sharaes visited the burial site of his ancestor frequently, redoubling his effort to learn all of the blade dances and war-songs of Meisai Thysaer.

After a few months the Clan came to camp at the ancient tomb, and the Head Kee
per and commander of his War band, a woman named Eisia Masi went first into the tomb to pay her respects to the dead. Her screech was heard from with in and many of the Valenar came to inspect the problem. Laying all about the final resting place of Meisai Thysaer and his Myl Shadi, were shards of the crystal that had encased the sword. The blade was nowhere to be found. Eisia secluded herself in her tent to perform many divination spells to determine the location of the lost ancestral blade. She determined that a halfling encampment housed the thief, and that the war band would ride to take it back, and punish those who would dare perform a sacrilege on a Valenar Ancestor’s tomb. The war band rode forth, finding the halfling encampment, demanded that the blade be brought forth, and when none was produced, proceeded to go into every Yurt and search for the ancestor-blade, killing all those that stood in the way. The killing continued until there were none left to kill, the anger burning in Shar’s heart as he proceeded with the slaughter with as much, or more fury than the rest. Under Eisia’s lead, the war band started following some tracks that may have belonged to a lone halfling, running off with the blade.

At the end of the tracks, the War band found a lone, sickly halfling, who commanded great power. The halfling was enraged, and demanded that the commander of the War band step forward and die for the slaughter visited upon the Halfling Village. Eisia Masi stepped forward and engaged the halfling, performing some spell that allowed her to Channel her own patron ancestor to counter the halfling’s dark power. The two were locked in battle for some time until the halfling pulled Eisia’s voluminous cloak from her back, revealing a blackened and twisted Myl Shadi glowing with dark energy feeding into Eisia. Shar had heard of rituals that could be performed by Valenar of no honor, who could take an item of power used by a Valenar Hero, and use it to forcibly channel the strength of that great hero, using up the spirit of the great ancestor. Recognizing this sacrilege, Sharaes leapt forward and struck of the head of the villainous elf abusing and enslaving the power of HIS ancestor. Offering his life to the halfling for the needless slaughter his commander’s lies brought on, the halfling only said “To honor your Ancestor’s Spirit: Never believe Lies again.”

In that one moment Sharaes’ life changed. He began to doubt his Warband, he began to doubt the Valenar, and he began to doubt himself. Using the task of laying his ancestor’s spirit to rest, and returning his blade to a suitable resting place until the rightful heir could claim it, Sharaes left the war band and traveled through war-torn lands, seeking crystal smiths of unequalled skill to create a new case for the blade. Even after finding what he sought in the Mror holds, ten years later, after the war, did Sharaes question his position. Sharaes realized he knew what was good, what was noble, but had allowed himself the ease of listening to orders, of not thinking for himself. He needed to command himself first, and be commanded second. And for the crimes he committed while in the Warband of that evil corrupt woman, he must find ways to atone. He needed a guide for his morality. He needed to find that halfling. Sharaes spent the next year seeking for a diviner who could find the one whom he sought. He had no name, only stories of his deeds to go on. Finally, he received word that the man he sought was in Q’barra, living in the jungles outside Newthrone. Sharaes Palaes has come to finally do right on his own terms.


Personality
Sharaes Palaes is, in peace, a consummate scholar. He loves talking at length of things he has studied, mostly the histories of the wars of his people, and tends to have a story for every occasion. He looks especially to the battle-ballads and blade-dances of his Patron for guidance.

In War, he comes alive. He sings the war songs called for when the fight allows, and performs the many blade-dances he knows, depending on the type of enemy he is combating (Combat Expertise, Bardic Music, and Combat Casting). He is as comfortable in battle on top of his trusted steed Jhael Eili, as he is fighting on his own two feet.



Appearance

Short, but with a graceful, compact body, Shar is rather attractive and definitely fit. He wears his long black hair in three blades that hang down out of the back of his steel cap. His eyes are so blue they are consistently the first thing anyone notices about Shar. Sharaes wields both a Falchion decorated with a stallion motif, and a silver scimitar he received as a gift from the Cyrean military as a reward for battling the undead hordes of Karrnath.


+1 Chain Shirt (worn, 25 lbs.)
Valenar War Dress (explorer’s outfit) (worn, 8 lbs.)

MW Alchemical Silver Scimitar (belt left, 4 lbs.)
Cold Iron Morningstar (belt right, 6 lbs.)
Belt Pouch (belt front, .5 lbs.)
Spell Component Pouch (belt rear, 2 lbs.)

MW Falchion (left shoulder, 8 lbs.)

Steel Cap (head)
Valenar Ancestor Mask (eyes)
Cloak of Resistance +1 (worn)
Valenar Style Shirt (worn)
Thick Leather Belt (worn)
Leather Riding Gloves (hands)
Leather Riding Boots (feet)


Coins- 0gp, 5sp, 0cp (pouch, .1 lbs.)
3x Potion of Shield of Faith +3 (pouch)
2x Acid (Flask) (pouch, 2 lbs.)

Military Saddle (Jhael Eili, 30 lbs.)
Bit and Bridle (Jhael Eili, 1 lb.)
Masterwork Chainmail Barding (Jhael Eili, 80 lbs.)
Saddlebags (Jhael Eili, 8 lb.)

Waterskin- water (saddlebags, 4 lbs.)
Everburning Torch (saddlebags, 1 lb.)
Trail Rations-2 days (saddlebags, 2 lbs.)
Bedroll (saddlebags, 5 lbs.)
Acid Flask x2 (saddlebags, 2 lbs.)
Spare Backpack (saddlebags, 2 lbs.)
Recorder with case (saddlebags, 3 lbs.)

Whip (hanging from saddle, 2 lbs.)

Jhael Eili
Valenar Riding Horse Mount
N

Str 14
Dex 15
Con 15
Int 2
Wis 14
Cha 10

Hit Points 26
AC 19, Touch 12, Flat 18
Init +2
BAB +2, Grap +8
Speed 60 ft. (base 80 ft., medium load 306.6/348 lbs., medium armor)
Fort +5, Ref +5, Will +3

-2/-2 Melee, 2 hoofs, 1d4+1

-2 Balance (acp)
-2 Climb (acp)
-2 Escape Artist (acp)
-6 Hide (acp)
+12 Jump (acp)
+4 Listen
-2 Move Silently (acp)
+4 Spot
-6 Swim (acp)

Feats
-Endurance
-Run

Valenar Riding Horse Traits
-low-light vision
-scent

Tricks
Modified Combat Riding general purpose (come, down, guard, heel) (Is this okay? It says in the books that Valenar Riding Horses aren’t trained to attack-that’s okay with me, but I doubt the legendary Valenar Cavalry is making DC 20 ride checks left and right to keep their mounts from freaking out during combat)
 
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Urko,

I was just thinking, since this is just getting started It may not be good for me to join.. Oi!!!

I have 2 vacation's planned: one is from April 18 -20, which is not so bad, but then the second one is from May 1 to 15. During both I will not have internet access. If you think it will be a prob I can withdraw. Not a prob!
 


ByteRynn:
Another excellent submission. Would you guys stop it? Isn't my decision hard enough already?

FreeXenon:
A couple days absence is not a problem, but two weeks will be difficult to work around. It would probably be best to move Hammer to alternate status.

silentspace:
Well, I was hoping to get going as soon as possible. Remember, I don't need completed characters at this time - I'm mainly interested in the concept (Name, Gender, Race, Class, Alignment, Background, Personality, Appearance) right now. It doesn't have to be a novel - just give me an idea of what your character is like. The only stats I'm asking for at the moment are ability scores and feat selection and that's just to get an idea of the direction the character is going.

Tell you what. If you can get the bare bones of a concept up by Friday I'll give you an extra day to flesh it out before I make the final selection.
 

Please Hammer don't hurt 'em

Yeah - put Hammer to Alternate Status...

When you guys get started could someone please kill something for me? :D

Thanks!!!
 

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