Okay, here's another character submission for you.
Name: Khirunn
Gender: Male
Race: Shifter
Class: Monk 4
Alignment: Lawful Neutral
Str 10 – (2 pts)
Dex 18 – (8 pts)
Con 12 -- (4 pts)
Int 10 -- (4 pts)
Wis 16 -- (10 pts)
Cha 6 -- (0 pts)
Hit Points 31
Action Points 7
AC 17, Touch 17, Flat 13
Init +4
BAB +3, Grap +7
Speed 40 ft (base 30 ft, load 0/33, no armor)
Fort +5, Ref +8, Will +7
+7 melee, unarmed, 1d8, 20/x2
+5/+5 melee, flurry of blows, 1d8, 20/x2
Medium, 5'7" tall, 136 lbs, 30 yrs old
Long black hair, Orange eyes, Dark tan skin
Speaks Common
Hide +7 (3 ranks, +4 Dex)
Knowledge (religion) +7 (7 ranks, +0 Int)
Listen +7 (4 ranks, +3 Wis)
Move Silently +7 (3 ranks, +4 Dex)
Spot +7 (4 ranks, +3 Wis)
Tumble +11 (7 ranks, +4 Dex)
Feats
-Improved Unarmed Strike (Monk 1st level)
-Improved Grapple (1st level, +4 on grapple checks, don’t provoke AoO)
-Stunning Fist (Monk 1st level, 4/day)
-Combat Reflexes (4 extra AoO’s)
-Weapon Finesse
Shifter Traits
-Shapechanger subtype
-+2 Dex, -2 Int, -2 Cha
-Shifting – 4 rounds 1/day – Longstride (+2 Dex, +10 land speed)
-Low-light vision
-+2 racial bonus to Balance, Climb, Jump
-Favored class (ranger)
Monk Abilities
-Flurry of blows
-Evasion
-Still mind (+2 on saves vs enchantment spells and effects)
-Ki strike (magic)
-Slow fall 20 ft
Background
Khirunn was born in the wilds of the Eldeen Reaches in the small village of Havenglen. He was raised by his parents, Tyressa and Malicho, to embrace nature and the shifters’ connection to it. But Khirunn was a curious child. He heard the tales from the outside lands, spending a lot of time in nearby Varna. Tyressa and Malicho were both devoted members of the Wardens of the Wood and grew increasingly unsettled by Khirunn’s interest in the ways of the rest of the world. His parents tried to keep him from straying by explaining the difficulties of life a as a shifter and told him of the Church of the Silver Flame. But Khirunn’s curiosity would not be stifled. He wanted to learn more of the story behind the persecution of his kind rather than to hide in a forest from it. His parents warned him of the chaos brought to the Eldeen Reaches by those who came to visit. But where his parents saw chaos, he saw order. The rules of business and trade, and the relationship between employer and employee. He also saw the power of the arcane, such as torches that never went out and gave no heat (something that always fascinated him – someone had truly harnessed fire.)
As time passed, Khirunn’s curiosity led him to hold significant philosophical differences with his parents. Conversations often led to heated arguments. Khirunn had come to believe that the way of the shifter should be to work to find a balance between the beast within and the civilization around them. Tyressa would always plead to him to realize that the shifter belonged to the wilds and could not survive with those who didn’t understand. Khirunn would argue that the fault lied on the shifter for not trying to help the rest of the world understand. He felt that the shifter was too engrossed in their bestial nature to see the world around them and that this was the ultimate cause of the differences between the shifter and the rest of civilization. Malicho would hotly debate that to deny the wild nature within was to turn one’s back on his kind. These arguments always led to Khirunn storming out, calling his father all sorts of names, and even once calling him a misguided wererat halfbreed (a slur generally recognized as the worst insult one can say to a shifter).
A few years later, Khirunn’s parents took a drastic step that ultimately backfired. In an attempt to cease Khirunn’s jaunts to Varna, Tyressa and Malicho announced that, with the birth of their second son, they would move to the shifter village of Wolf’s Paw. Khirunn was outraged and saw their plans for what they were. He saw no way to reconcile his differences with his parents at this point. That night, he said goodbye to his newborn brother, Hunthar, and snuck away in the darkness.
Khirunn moved to Varna to start life anew. For a few months, he chose to lay low to avoid the chance that his parents would find him; he was sure they would know where to look. Then he started to look for work that would bring him closer to interacting with the various travelers and merchants that came in and out of Varna. Khirunn struggled at first, but eventually found his way in his new world. But everything changed for him again when he met the human, Dornan. Khirunn discovered that Dornan was a monk. Having never seen a monk before, Khirunn’s curiosity instantly attracted him to this new person. Dornan was intrigued by the young shifter’s interest and began to explain to him the way of the monk. Explanation led to a few months of training. A few months of training led Khirunn to discover his path as a monk. Khirunn embraced the way of the monk because he felt it gave him the internal balance he needed to be at peace with himself. Khirunn never denied his wild and natural nature, rather he always felt it needed to be tempered with self control. In this way, he felt, a shifter could easily interact with the rest of civilization. The path of the monk gave him the tools he needed to control the beast that stirred within. Dornan also explained the Sovereign Host to Khirunn, and eventually, Khirunn pledged himself to the Host, forever leaving behind his parents’ ways of worshiping nature itself.
Attempting to build a character hook here: Harvey let me know if this works for you
After a time, Khirunn decided that he needed to take the next step in his life and move beyond Varna. As fate would have it, he met an interesting woman the same day he had resolved to leave. She was an attractive human with hair that looked as if on fire. She also had a large scar on her face. She seemed to Khirunn to be someone who perhaps had a dual nature much like he - to both present oneself in a way standard to civilization and also show the more unrefined aspect of her being (by now, Khirunn was well aware any scar could be removed with the appropriate application of magic). When he caught wind of her plans to start anew in Q'barra, he jumped at the opportunity to accompany her.
Since arriving at Q'barra, Khirunn has found it to be not exactly the utopia he dreamed it to be. The ideals behind New Galifar certainly strike a chord within him, but the place itself has turned out to be far rougher and far less civilized than he had hoped. On the other hand, his monk training and bestial nature have given him just the bit of edge needed to avoid being forgotten in the jungles. Khirunn came to Q'barra with little to no coin and is now just starting to find his way financially, taking occasional jobs as a guard.
Personality
Khirunn is an individual in constant struggle. More than anything, he seeks order in his life. He knows that he will never be completely rid of his bestial nature, but he works to keep it in check as much as possible. Therefore, Khirunn is often very reserved and close-mouthed. Unless he knows someone particularly well, he errs on the side of silence whenever possible. The only large exception to this is when he feels he needs to defend or extol his beliefs or philosophies. In such instances, Khirunn becomes exceptionally animated and quite belligerent. In combat, Khirunn has learned to “let loose” a bit to augment his monastic combat training. This often makes him a fearsome and brutal combatant that strikes with the frightening swiftness of the great cat of which he bears resemblance.
Appearance
Khirunn is of average build for his race. He wears his hair long but tied neatly in a pony tail. His hair is black, except for two streaks of white that give his hair a striped look. Khirunn shares the typical shifter features with the rest of his race but his eyes are a bit more catlike than most. When shifting, Khirunn’s catlike features become more pronounced and stripes can be noticed in the hair on the rest of his body. Khirunn wears a simple tunic and loose pants.
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The equipment listed should show where everything is usually carried during "hands-free" situations, such as when sitting in the tavern drinking an ale, or climbing up a rope in a dungeon, or carrying your unconscious companion's body back to town to be healed. Even though the character may typically carry certain equipment in his hands, writing your character sheet like this will help visualize where everything goes during any hands-free situations that come up.
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