Q'Barra: Into the Emerald Forest - Part II

Seeing that the hermit was no more interested in conflict than they were, Dargin relaxes finally. He reattaches his longspear to Malk and dismounts to take a break. His sore muscles ache from the tiring ride through the jungle. Seeing that it was a good time as any for a meal, he opens up his saddle bags to fetch some dried meat for Malk and some sweet bread for himself. He listens quietly to the strangers story of bugs from the ground and the displaced lizardfolk. He frowns as a thought occurs to him. "If this tale be true, I have led us astray. We hoped to beat the lizardfolk raiders back to their village by going up the river. Now we know they are no longer in their old homes. There is little hope of finding their new village in this vast jungle and the trail will be cold if we return to the plantation. Our friends may be lost to us." His tired shoulder slump from the weight of the tragedy.
 

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Sanae is momentarily confused when the "crazy" hermit turns into Gurven. It takes her a moment to recover, before she tilts her head and voices her confusion.

"Sir? Is there a reason you put on an act? What reason do you have for such behavior?"

She falls silent for a moment, then questions the man further.

"To Be honest, we do not know for sure it is the Three Feathers we seek. Some tribe has been raiding a plantation down the way, they have stolen many goods and have injured many workers. Just last night they killed a handfull of men, and two of our friends are missing. We presume them dead, now. I care not what reason they have for this behavior, it is unjust and unacceptable. We must find them and deliver them to justice."

Sanae set her jaw and concentrated on trying to remember the mark she had seen on his arm.

Knowledge (arcana) = 1
 

Matilda's eye twitches slightly as Gurven drops his crazy hermit act. "So, you're telling us, these bug things drove off the three feathers? If they are still around, do you know where we can find them? If our missing friends are still alive, our window of rescue is closing rapidly. And what are the bug things that you mentioned?"

Knowledge (Arcana) - 8
 

Gurven's ambiguous advice

Gurven smiles at Sanae. "I find that people - outsiders - are a lot less likely to bother with those'at they think're a bit...cracked." His smile fades. "I come here a long while hence, t'be alone with my thoughts. To get away from the outside world. But ever' year the outside world comes a little closer to me. Whitecliff reaching from one end o'the river. Newthrone from the other. Have to move on, sooner or letter, I 'spect."

He looks surprised when Sanae accuses the Three Feathers of murder. "I've been here long enough, I thought I understood the lizardfolk. At least that tribe, a little. Much as any of us can, I reckon. They see the world different than we do. But I can't believe the Three Feathers would resort to butchering innocents. If they was blackscales, I could see it. Or some o' the Cold Sun tribes. But not the Three Feathers. Must be a reason for it."

Gurven casts a quizzical eye on Matilda. "Haven't seen a thing, with my own eyes. Just talked to the scout. He just said big bugs. And one other thing. That the bugs had a lek'sshareth." Noting the quizzical looks this term engenders, he explains. "I'm not sure I understand the word m'self, but from what I gather ever' so often one of 'em hatches that ain't male nor female. There's more to it that I don't quite get, but somehow they're different and the rest of the tribe look to 'em as a kind of spiritual leaders. Don't know how these bugs could have such a thing, but I gather that's how some of 'em, mostly the ones that couldn't run away, were enslaved."

Gurven gets up and stretches, gathering his gear. "Don't know how to advise you. More'n likely, whichever of 'em survived the bugs lit out to find a new home. They've probably got a camp nearby where the raids are." He hawks mightily and spits on the ground. "On the other hand, I don't know for sure if they've all left their village. Or if there might not be somethin' there that'll make this any clearer." A crashing in the distance momentarily attracts his attention. The large ridged back of a spike tail is just visible through the foliage on the opposite hill. Seeing that the creature is minding its own business and moving past, Gurven ignores it.

"If you want to look for their raiding party, they're likely to be camped out within a day's walk or less of their target. When on the move, they prefer boggy places, where they make a sort of...don't know what to call 'em...submerged hut kind o' thing. Now if you want to find the village, it's located near the east end of the ridge. Look for a place with four jagged lines of red sandstone in the cliff face. The Three Feathers have a story that the ridge used to be a dragon that angered Eberron herself. She turned K'Lethka to stone as punishment, and gashed his side in the bargain, that he'd always have to endure the pain, and be marked for all the world to see." He ambles over to the hole and begins resetting the camoflague. "Good luck, whichever way you decide."
 
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warforged warrior

He has no name turns towards Sanae as she responds to Gurvan. But Matilda steps into the conversation before he says anything, and the warforged holds his peace.

When Gurvan finishes, the warforged turns to his companions.

"We were told that the lizardfolk raids focused mostly crops. That would suggest they are raiding out of necessity.

"It has been suggested that we should seek a peaceful solution if possible. That is the path we should walk. There has been minimal bloodshed on the raids so far. The dusks seemed to have avoided killing as much as possible. Which means Xavier and Bolden may still be alive.

"We should return and seek out the dusk campsite immediately. We should talk to them. Do any of us speak their language?"
 
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Erin

Erin remains quiet during much of the conversation, her eyes tracking whomever speaks and absorbing it all. She can understand why someone might want to live the life of a hermit. The inevitable result of having a neighbor is a war over something sooner or later. Whether it's between nations or between lizardmen and a plantation. It will never end, Erin thought to herself grimly.

When Nameless asks his question, Erin finally speaks up. "I cannot speak their language, but I have a scroll that will magically allow me to for a brief duration." Erin turns to Dargin. "Fear not, friend. I have another scroll that will allow me to Locate Object. If we can perhaps come up with an item that either of our two friends might still have with them... I can determine in which direction they currently are."
 

A decision to make

It seems the group must decide whether to backtrack and try and locate the raiding party or keep pressing forward to find the village. Everyone should probably weigh in on the subject.
 

Erin

Erin pauses for a moment, thoughts running through her head.

ooc: Is there anything I can think of - an item - that still might be on our friends? For instance, could I try and locate their boots...?
 

he has no name, warforged warrior

While Erin ponders what to try and seek out, the warforged turns to the hermit.

"Old Hermit Gurvan. Do the dusk speak the common tongue? And if they do not, will you come with us; help us find them and talk with them. Then perhaps we can find a way to resolve this peacefully. Maybe we can help them regain their lands."

ooc: as above, hhnn believes the group should return and try and find the dusk.
 
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Gurven declines

Gurven shakes his head. "Sorry, I can't help you. I just want to remain...alone. But I know some of them do speak the common tongue, at least a bit." (By the way, Erin and Matilda both speak Draconic) His brow furrows and he seems torn. After a moment he reaches a decision and removes two sticks from his bundle. He holds them out to Dargin. "Take a couple o'my bone breakers. Don't know if they'll do any good against giant bugs, but they may help you out in a pinch. Jest point at the limb you want broken, then break the stick." He takes a few steps into the foliage before turning and walking back to Eff Flat "The words was nonsense, but the tune was When White Arch Come Tumblin' Down. Take care o'yerselves!" With that, he sets off at a brisk pace to the north and is soon gone, leaving you with the sounds of the jungle and a heavy decision.

Erin: I should point out that your Locate Object scroll will only work if the desired object is within 560 feet. However, if you are within range then an article of Xavier's clothing is a viable target for the spell.

Dargin: Bone Breaker - target within 40' must make DC 14 Fort save or take 5d4 damage and gets a penalty to movement (leg) or attack rolls (arm). Definitely works on living creatures with bones. Anything else - who knows? Gurven gave you two of them.
 
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