Q'Barra: Into the Emerald Forest - Part II

Eff Flat : Male Warforged Bard 4

Eff Flat positions himself in as a nonthreatening position as possible. He waits for the lizardfolk to make the first move. He listens to their feet as they pound the ground to see if he can pick out a beat that he can use at a later time.
 

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Lizardfolk and more

As you watch them descend, one of the lizardfolk loses its footing and tumbles the rest of the way down the slope, unleashing a torrent of small boulders and debris. The reptilian hits the ground with a sharp crack, audible even from your positions, and does not move again. Its companions reach the ground moments later, but do not even spare their fallen comrade a glance in their headlong flight.

Now that they’re closer, you can see that they are even taller than Eff Flat, with grey-green hides marked with slightly darker stripes here and there. There are five remaining, carrying crude stone axes or hammers. The leader’s mouth parts in a snarl as the group approaches and it hisses out something comprehensible only to Matilda and Erin. ”Fly, foolish smooth hides!” They continue past you into the trees. ‘He has no name’ detects no aggressive emotions from them.

The source of their terror soon becomes apparent. It manifests first as a droning hum which grows louder, emanating from somewhere at the top of the ridge. Moments later two enormous insects appear over the crest. From this distance (about 150 feet), little detail is visible, but they resemble wasps with long curved tails. Their wingspan is probably well over eight feet. The insects hover for a moment as if surveying the area, then dive in your direction.
 

Eff Flat : Male Warforged Bard 4

Seeing the giant insects crest the top of the ridge, Eff Flat brings his bandolier of dagger flutes to his metalic lips. He begins to play 'March of the Kellocians'. A particularly heroic sounding tune. He focuses his full attention on the musical composition and its effects on his companions.

OOC: Inspire Courage: +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls.
 

Despite the danger from the 'bugs from the ground', Dargin spurs Malk forward toward the fallen lizardman. Swinging from his mount he barks a command at Malk to Guard while he carefully checks the being over to see if there is still life in its frame. He works as quickly as possible while trying to keep one eye on the approaching creatures.

OOC: Just realized he has no ranks in heal :confused: so wisdom roll +3. If the lizardman is still alive I'll burn a lesser vigor on it next round.23 Initative
 
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Sanae raises her sword after the lizardmen have run past. When she notices the giant wasp-things she tightens her grip on the hilt of her sword and utters a short prayer. "May the Flame grant me strength..."

She then turns to the party, "Prepare yourselves! I do not think we can outrun them, we must fight! Is everyone ready?"

After taking a deep breath she turns back towards the wasp-things. She bites her lip and sets her jaw, trying to pick up any sense of what motives the wasps may have. Animals are not typically "good" or "evil" she knows, but it can't hurt to see if these bugs may be more than mere animals.

Sanae will try to Detect Evil on the wasp-things.
and, just in case: initiative: 15
 
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Matilda draws her sword and readies her shield as she mentally steels herself for battle. "Doesn't matter if we're ready or not, because they are! Isolate them and take them down fast!"

Initiative - 15
Matilda's current AC is 20 vs 1, 21 vs the other.
 


Erin raises the Thunder Staff, and kisses the top of it. Come on, let's see what you got. She points it at one of the insects, and activates it.


ooc: Not sure what I need to activate the Thunder Staff, but here are some rolls! :)
Initiative: 4
Use Magic Device: 27
Touch Ranged Attack: 23

1d20=4, 1d20=15, 1d20=18
 

Confrontation at K'Lethka Ridge, round 1

Like a well oiled machine, the party springs into action as soon as the threat appears. Dargin spurs Malk across the space between the trees and the base of the cliff. He quickly ascertains that the fallen lizardfolk is still alive, albeit just barely. Before he can do more, one of the insects, possibly attracted by the movement, swoops down upon him. It attempts to clasp the halfling shaman in its mandibles, but, as it is moving too quickly to get a firm grip, but it still tears deeply into the shoulder as it passes (6 HP damage.). Malk leaps to defend his friend, but the speeding insect ducks under the enraged dinosaur', which hits the ground with a grunt.

The other bug keeps to it's original path, which brings it right into the midst of the party. Sanae stretches out her senses, but can detect no taint of evil on the creature. The haunting notes of Eff Flat's dagger flutes are soon accompanied by the flat ringing clatter of weapons brought to a different use as Matilda lashes out with her readied sword. She aims to sever one of its limbs, but her sword shrieks across it's carapace instead, drawing a thin line of dark ichor (Unconfirmed threat, 7 HP damage). The blow does not even slow the creature down as it whizzes past, straight into 'he has no name.' The warforged swats the creature's mandibles aside before they can close upon him.

Erin carefully waits for the best line of sight before activating Kolbek's Thunder Staff. The air in front of the rod distorts with a sharp throbbing pulse that everyone nearby feels as much as they hear it. The distortion wave strikes the enormous bug just as it rears back for another strike, causing it's wings to shudder as it recoils slightly. (5 HP damage, the bug made it's save vs. being stunned)The respite is only temporary, for the creature will surely soon strike again.

Although a bit muddled, that completes the first round of combat.

Normally I would have the player roll, but I judged that Mathilda had time to strike the creature, so I went ahead and rolled for her to save time. I also went ahead and rolled Erin's damage, but in general, if you roll really well, it's ok to go ahead and roll your weapon damage too.

Here's the map of where everyone is at the end of this round.


rnd1.jpg


North is up. The stuff on the west side of the map is heavy undergrowth - half movement. The stuff on the east side is the ridge - about a 45 degree slope. Climb checks apply.
D = Dargin
m = Malk
E = Erin
F = Eff Flat
H = 'he has no name'
d = dog
M = Matilda
S = Sanae

B = Giant winged wasp-like insect
 
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