Q'Barra: Into the Emerald Forest - Part II


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Erin

Erin raises her Thunderstaff, but withholds another burst. Let's see how the fighters tear into it. And if it gets up? She smiles at the thought, and clenches the staff tighter.

OOC: I'll ready an action, if it gets into the air again, I'll fire once more. If it happens, the roll is 1d20=14+5=19 and damage is 1d6=2.
 

Dargin stays near the edge of the fog with Malk and the Lizardman, seeing that the others have the insect handled for now. He takes a moment to look around to see who is injured as well as to search for any other threats that may be approaching.

ooc: Freaky, both rolls added up to 14
 

Eff Flat : Male Warforged Bard 4

Eff Flat moves forward toward the giant wasp a bit more. Then he tosses his musical weapon that he had already in his hand.

OOC: Move forward to K12. Throw Low C at the wasp. 17 to hit and 5 damage. Rolls are here. This is with the Inspire Courage but without range increments.
 
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Confrontation at K'Lethka Ridge, conclusion

This actually takes a couple rounds, but the poor insect monster is both stunned and entangled, so there's not much sense in spending two more days rolling virtual dice - the party can easily finish off the helpless creature.

The insect creature's head lolls as it struggles to rise. Long stalks of grass and roots entwine about its legs, holding it tightly to the ground. The party closes in about the doomed monstrosity. Matilda's blade is the first to strike home, followed quickly by a well-aimed Low C flung by Eff Flat. A few moments of cutting and hacking later, the creature is no more.

Dargin pokes his head out of the mist in time to see the slaughter. From his current position, no one in the group looks particularly hurt, although Sanae sags oddly and seems barely able to raise her crossbow. Scanning the area, some movement at the top of the ridge catches the shaman's eye. Whatever it is doesn't remain long enough for him to identify it. He speculates that it might have been the head of some watching creature or being, withdrawn from sight as soon as he spotted it.

Anyone may act.

Excellent work in this combat! It's been a while since I've awarded EXP, so I think this will be an ideal time. Eff Flat, Erin, 'he has no name' and Sanae all get 2000. Our "newcomers" Dargin and Matilda each get 1750.

Sanae will need to make another Fort save soon.
 

he has no name, warforged warrior

The warforged puts Dog and wanders back to Dargin and his clawfoot. He considers the Dusk for a moment.

"Do you think that its companions will return for it? Perhaps we should wait here for a while?"

If Dargin asks, the warforged will lift the Dusk off Malk now that the danger is gone.
 

Post Combat

"Well that was easy enough. I was expecting more from the things that ran off the lizardfolk, but whatever."

Turning to Sanae, Matilda looks her over quickly. "Alright everyone give me a hand here, and let us see if we can't help our poisoned friend here. Also "

Matilda then removes her hat and attempts to help clean the stinger wound on Sanae doing her best to clean out the wound.

Base Treat Poison Check Result - 22

And that should do it, but each extra person who can use aid another will help with another +2.
 

Erin looks at the remains of the bugs for a moment. I never could stand bugs. Even after the blood, tears and lives I shed in the war - I still hate anything with a carapace. She glances about the battlefield, making sure that all of her friends still live. Her eyes flicker over Matilda. Ok, so she can take care of herself. Good for her.

Turning to Sanae, Matilda looks her over quickly. "Alright everyone give me a hand here, and let us see if we can't help our poisoned friend here."
Suddenly, the adrenaline from the battle fades, and a burning sensation in her chest causes Erin to look down. While the stinger may be gone, the poison may not be.

"Hmm, when we're done with her, I may need a bit of help too..."


Erin walks over and assists Matilda. Though she has no skill in dressing wounds, her fingers are deft and she can take direction.

For the most part.


ooc: Assist other 1d20+0=17
 

Relaxing finally, Dargin and Malk walk towards the others meeting 'he has no name' along the way. "I thought I saw something on the ridge. It may have been just an animal, but maybe not. We should take a moment to search for tracks once the others are ready." Together they unload the Lizardman and make him comfortable on the grass while they wait for the Lizardman to regain consciousness. Seeing the others working on Sanae, he leaves his patient with 'he has no name' and moves over to offer his help with healing.


ooc: Aid another: 20. He'll also burn 2 more Lesser Vigor's on the injured.
 

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