Q'Barra: Into the Emerald Forest - Part II

Sanae listens to the introductions and the questions from the others. She is still pondering what Hlal said about captives, but during the hike she made her peace with the fact that Xavier and Borden are likely not to be found alive.

She turned to Sovass "As Dargin mentioned, we are here on a mission regarding the possibility of the Three Feathers raiding a plantation near here. We are happy to assist your tribe with these bugs, but we require information. Namely, we need to know more about the bugs, and we need to know anything and everything you can tell us about the Three Feathers and what reasons they may have for their recent actions."

Sanae seems uncomfortable with all the lizardfolk staring at her, but she crosses her arms and tries to appear as though she is unbothered.
 

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Matilda translates Sanae's words to Sovass, but she adds some thoughts of her own. "Whatever you can tell us about the insects would be a great help. I'm looking forward to a bug hunt."
 

Erin

Erin continues to assist in the translation. She also adds her own query.

"We are also looking for two other humans... smooth-skins, as it were. They go by the name Xavier and Borden. They were captured recently by the tribe we seek. Have you seen any more of our kind?"

The look on Erin's face is that of hope almost quenched.
 

Speaking with Sovass

Erin and Matilda are kept quite busy for a while translating the words of the party and your host. The task is made harder when the curiosity of the tribe's younglings overcomes their shyness and they descend upon you in a frenzy of probing claws, grasping tails, and high-pitched, squeaking questions. They seem especially drawn to ‘he has no name’ and Eff Flat. The bolder ones among them go so far as to climb up the warforged, who have their hands full fending them off. Eventually Sovass sends them scattering with a tooth-baring roar and leads you to sit and speak next to a fire pit lined with blackened stones.

Speaking to the Spirit Guide is an exercise in patience. Sovass’s voice alternates between a wavering hiss that can barely be heard to a nearly deafening bellow and the speakers on both sides use many unfamiliar terms that must be painstakingly explained, not always satisfactorily. Any useful information is buried among frequent tangents about the customs and history of the tribe and legends about a dizzying array of ancestral heroes, fearsome beasts, and supernatural beings of all descriptions (often indistinguishable from one another in Sovass’ rambling narration).

Highlights of the conversation:

About the Three Feathers:
”If they have been driven from their home, then justice has been done. For many generations, they sought to keep us from the Grandfather Spine, although they themselves did not go there to talk to their forefathers or the Celestial Guardians. There are those that say they are in the thrall of the children of the Deep One, but such speak with anger and without knowledge. They are a tribe, like any other.”

Why the Three Feathers are attacking:
”The tribe must live. If a foe cannot be fought, the tribe must move on. If the lands on all sides are occupied, the tribe must find the side that will give way. The tribe must live.”

About the bugs:
”Before our grandfathers’ grandfathers broke the shell, it is spoken that the Grandfather spine became infested with gigantic vermin, much as the unwashed will become infested with scale biters. Legends say that the insects could change their form to counter the weapons of their enemy. The Sky Touchers lost many warriors, but we attracted the favor of the Celestial Guardians with the blood of many enemies and even of our own tribe. They sent Vhillishaak, spawn of Rhashaak, to destroy them.

“Our warriors who met them yesterday report that they were small and easy to kill, but countless in number. Only the fliers were strong enough to pose a threat in small numbers, but now the Guardians have once again sent us deliverance.”


About the lek’sshareth:
”The lek’sshareth neither carries the seed of children, nor lays the eggs that rear them. The lek’sshareth’s body carries the soul of the tribe. Its scent will tell the tribe how to survive. I am lek’sshareth to our people.

“I do not believe that the insects could have a lek’sshareth. However, if the Three Feathers have lost theirs, it is possible they could be fooled by the scent of another creature, although I have not heard of such a thing in all the Ancestors’ memory.”


About other smooth skins:
”The turning of the moons brings the smooth skins to us from time to time. Unlike many of the tribes, the Sky Touchers are peaceful, and will give strangers, even hideous ones, a chance to be friends. There is one called Gurven, who lives apart from his own kind. He is a friend to the Sky Touchers and, it is said, to all the tribes. The Spirits have told me he carries a deep sadness inside.

“Many hatchings past, one called Merritt came. He spoke strangely, saying that he wished to set down on paper the lands of all the tribes, that his folk might intrude on none. But he angered the Guardians by taking K’Lethka’s scales. I spoke to a Dawn Greeter who boasted of slaying him.

“And just last season one called Ghash’tor came to us. He was larger than most smooth skins, nearly as big as one of our own warriors. He had one jutting tusk and bore the Kiss of the Guardians. He traded knowledge with us, seeking to learn what we know of plants and medicines. He, too, was interested in the lek’sshareth, and told me that the smooth skins have no such thing. How, then, do you know what is right to do and when?

“But I have not seen your friends. If they have been taken by a war party, then they are almost certainly dead. Do not be saddened by this. In the Endless Circle, they will return again, and it may be that the next time they will be the victors and the Three Feathers will fall before them. All is balanced.”


Conversation with Sovass lasts well into the night. When you are finished speaking he offers you a place of honor in one of the largest trees, twisted into an interlocking series of bulbuous, and surprisingly comfortable, sleeping spaces. Warriors surround the tree to keep watch over you through the night. No one dreams.

Anything else you want to ask about? What would you like to do in the morning? Sovass is willing to send as many as 15 warriors with you to combat the insects (in fact, Hlal insists on going) , but they will not set foot in the Three Feathers village. Sovass is adamant on this point - the Sky Touchers have an agreement about their borders with the Three Feathers and they will not break it under any circumstances.
 
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Erin listens and translates with great care. Wars have been fought over a single mis-translated word or phrase. Her eyes widen a bit when Sovass states that her friends are probably dead, but she does not stop relaying the lizard-man's tale.

When he is finished, Erin asks him a single question of her own. "You spoke of Vhillishaak... and Rhashaak... Who are they? And how can we bring him... or it... back to destroy the bugs once more?"
 

Rhashaak and Vhillishaak

"Rhashaak is a mighty black dragon, he who is appointed to safeguard the seals that keep the spawn of the Deep One contained. He cannot leave his post, said to be many days travel towards sun-comes-up from here. In our time of need, the Celestial Guardians caused Rhashaak's offspring, a dragon with scales of brass, to come to our aid. Some legends say that she fell in battle with the infesting insects. Some say that she lives witihin the Grandfather Spine still. What is truth, none on this side of the veil can say. It may be that we can use the old rites, the blood rite, to call them." After this last statement, he fixes Erin and her companions with a speculative look that she is not entirely comfortable with, but says no more on the subject.
 
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Sanae contemplates all that has been translated for her, then crosses her arms over her chest.

"Do not translate this part: we, as a group, need to spend some private time deciding on our next path of action. It is clear to me that our friends are best put out of mind; whatever hope was left has almost certainly been quashed by these discussions. I still wish to go see the Three Feather village, and Iwish to destroy these bugs which plague these tribes. I think it would be wise to take the warriors up on their offer to accompany us, they do not have to follow us directly to the village, but it will be good to have back-up in case of a large-scale battle.

Tell him that we require time to think, and ask if there are any other tribes in this area that we do not know about."


Thanks for the clarification!
 
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Another Clarification

Going to check out the Three Feathers village and searching for the bugs are not necessarily incompatible. The bugs seem to be coming from the ridge and your map and conversation with the Sky Touchers indicates that the Three Feathers village is somewhere around the southeastern edge of the ridge. Of course, if you go into Three Feathers territory, any lizardfolk warriors who accompany you will wait at the border (although it is presently unclear to you, and possibly them, just where that border is).
 


Matilda nods at Sanae's suggestion. "I agree, and if we do encounter the bugs enmasse then the extra blades will help. And really you heard Sovass, Xavier and Borden are dead, and it's extremely unlikely we could have found them in time in this damn jungle. And if that last fight was any indication, you all need some backup."



Matilda will meditate in the morning to become psionically focused, and then be ready to set out to wherever. :)
 

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