Urko
First Post
The Three Feathers Village
The lizardfolk warriors watch in obvious confusion as ‘he has no name’ parts ways with his companions and begins walking silently west, back to the river, his faithful hounded padding at his side (although not without a few forlorn looks back at Erin). After Matilda’s explanation, a few among them hiss imprecations in his wake. Hlal hushes them with a growl. ”The metal creature is guided by his own spirits. Let him depart from our thoughts entirely.”
Hlal’s directions prove correct. The sun has not finished its morning climb before you come to a break in trees and, within the clearing, the home of the Three Feathers tribe. In the distance, the eastern face of K’Lethka Ridge rears majestically above the jungle. It takes very little imagination to see the head of a dragon, contorted in pain, in the rock face.
The village itself lies in a wide, flat area. At one time there were probably as many as fifty small dome-shaped structures huddled beneath wide-branched trees. Now most of the trees are stumps and the few huts that are left are scattered amongst circular muddy patches left by their missing neighbors. The village is unnaturally quiet after the surging, vibrant energy of the Sky Touchers’ home.
Matilda is the first to spot them – a group of about a dozen lizardfolk emerge from behind one of the few remaining clusters of trees, about 70 yards off. They are yellow-green in color and not much taller than Dargin. They are stocky, like the Sky Touchers, but unlike their larger cousins they have short, almost beak-like snouts. They trudge in an orderly line towards the nearest hut and begin dismantling it.
Now that your attention is drawn in that direction, you can see something another building, partially obscured by the trees at the end of the village farthest from you. It is another dome, similar to the huts, but built on a much larger scale – perhaps thirty feet across and nearly half as tall. The bottom three feet or so appear to be clad in some kind of stone or brickwork and there is a paved path around its base.
Another creature emerges from the other side of the strange dome. An oversized insect, about the size of a small pony. Although it lacks wings, it is clearly related to the monsters that attacked a couple day ago. It takes up a position where it can monitor the lizardfolk and silently watches while they go about their task.
Anyone may act. It does not appear that either the poison dusk or the insect creature have noticed you.
The lizardfolk warriors watch in obvious confusion as ‘he has no name’ parts ways with his companions and begins walking silently west, back to the river, his faithful hounded padding at his side (although not without a few forlorn looks back at Erin). After Matilda’s explanation, a few among them hiss imprecations in his wake. Hlal hushes them with a growl. ”The metal creature is guided by his own spirits. Let him depart from our thoughts entirely.”
Hlal’s directions prove correct. The sun has not finished its morning climb before you come to a break in trees and, within the clearing, the home of the Three Feathers tribe. In the distance, the eastern face of K’Lethka Ridge rears majestically above the jungle. It takes very little imagination to see the head of a dragon, contorted in pain, in the rock face.
The village itself lies in a wide, flat area. At one time there were probably as many as fifty small dome-shaped structures huddled beneath wide-branched trees. Now most of the trees are stumps and the few huts that are left are scattered amongst circular muddy patches left by their missing neighbors. The village is unnaturally quiet after the surging, vibrant energy of the Sky Touchers’ home.
Matilda is the first to spot them – a group of about a dozen lizardfolk emerge from behind one of the few remaining clusters of trees, about 70 yards off. They are yellow-green in color and not much taller than Dargin. They are stocky, like the Sky Touchers, but unlike their larger cousins they have short, almost beak-like snouts. They trudge in an orderly line towards the nearest hut and begin dismantling it.
Now that your attention is drawn in that direction, you can see something another building, partially obscured by the trees at the end of the village farthest from you. It is another dome, similar to the huts, but built on a much larger scale – perhaps thirty feet across and nearly half as tall. The bottom three feet or so appear to be clad in some kind of stone or brickwork and there is a paved path around its base.
Another creature emerges from the other side of the strange dome. An oversized insect, about the size of a small pony. Although it lacks wings, it is clearly related to the monsters that attacked a couple day ago. It takes up a position where it can monitor the lizardfolk and silently watches while they go about their task.
Anyone may act. It does not appear that either the poison dusk or the insect creature have noticed you.