Q'Barra: Into the Emerald Forest

'he has no name' warforged warrior

The warforged watches the two make their way through the hotel salon.

"And then there were four."
 

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Erin

"Hmmm... sorry to see them go. Ah, well, that's life in Q'Barra." She looks around at the group, then down to the satchel. "So, who wants to be the keeper of the coin? Sanae, since you are obviously a knight of great honor, I think no one would find issue in you keeping our shared funds. In the meantime, I say we begin to supply ourselves. Some anti-toxins will definitely be warranted, as well as some other supplies, such as rations and such."
 

Xavier watched Dagrin and Shar depart with a shake of his head before looking between Erin and Sanae.

"I agree with Erin, Sanae is the logical choice to hold our collective coin. Anti-toxin and rations are a good idea, but I'll leave the preparations to the rest of you, I need some rest."

Without waiting for further conversation he headed up to their rooms, leaving the rest of the group to ponder out his motivations.
 

After watching Dagrin and Shar leave Sanae looked back to the other three "I will accept the task of carrying the coin, I am honored to be entrusted with such an important task."

She watched Xavier curiously as he left the table, then turned back to Erin and the Warforged.

"I think that shopping for supplies would be the best course of action. I will be honored to carry any extra supplies that we may need, my pack has plenty of room and the burden is not so great on my shoulders as it may be for you. Shall we depart for the shops, then?"

She carefully took the pouch left by Calabras and inserted it in to her own money pouch before smiling to the others.
 

'he has no name' warforged warrior

"I have no need of rations, nor any anti-toxin that I know of. But I will accompany you on your shopping expidition. Anti-toxins and such would be best spread amoung all who might need them. Otherwise the chickens have only one basket for their all their eggs.

"I did wonder if something with more range than my shortspear might be of some use out where we are going. However, it is not pressing, I prefer to get up close and personal anyway."

The warforged follows the Warrior of the Flame (and any others who come) out of the hotel. He says little unless spoken to, or asked for an opinion. At this point, he carries his shield on his back, but his short spear is held lightly in his hand. On his left hip is his sword, and on his right a leather case, something like a book satchel. In the small of his back is a stiff leather tubular case, about 5-6 inches in diameter. He doesn't appear to have a backpack.
 

Erin

Erin watches Xavier leave in confusion. I wonder what's up with him? I hope he's OK...

"OK, then. Sanae, my warforged friend, let us do some shopping." Erin follows the others out, keeping an eye out for the stores Calabas mentioned: DiCorso's Exotic Liquers and Alchemical Marvels.

"Sanae, do you know where we might find Thronehold Square? I'm not as familiar with this area as I thought..." Erin adjusts her cloak as she watches the people walking along the street going about their business.
 

Sanae found herself leading the group out of the hotel and in to the city streets. She walked with her head high and shoulders back in a very efficient manner.

She paused momentarily to answer Erin's question. "I believe I have been that way, while I was looking for medicine on a previous day. If I remember correctly, it's to the west of where we are now. Shall we try it?"
 

Going shopping

Sanae, Erin, and ‘he has no name’ make their way to Thronehold Square. It’s not hard to find; only two blocks from the Hotel Metrol. The perimeter of the square is lined with upscale shops. The upper floors of many house restaurants with spacious balconies; others are private residences. The square itself is dominated by a huge fountain whose graceful stone dragons spew crystal clear water while their wings support the throne and noble personage of Galifar I. The area is a vibrant hub of activity. Some come to shop, others to stroll through the refreshing mists thrown off by the fountain stream, still others to watch the street performers and artists. Today’s biggest attraction seems to be a garishly dressed ogre juggling three halflings who throw pairs of knives to each other as they circle. Nearby a gnome spins outrageous charicatures of passersby from beams of light in midair; as you pass, the whirling bands of color take on the form of a warforged with an enormous head and miniscule body. A group of watching children laugh and clap; the gnome winks at ‘he has no name.’

The shop you seek is in the northeast corner of the square, not far from where a wild-haired human stands on a crate ranting about pavender fish subsidies. It’s difficult to tell whether he is for or against them, but he is clearly passionate on the subject. A six-foot long green bottle bearing the words “DiCorso’s Fine Liqueurs and Alchemical Marvels” hangs over the door. Opening the door allows a thousand enticing aromas to assail you at once. The interior is well lit and spacious. A few patrons peruse the contents of the racks lining the walls; at the far end of the room an intricate ironwork spiral staircase leads to a second floor. A plump gray haired woman with a round face and merry eyes looks up as you enter. “Welcome to DiCorso’s. How can I help you?”

I’ll need Spot checks from all three of you.
 
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Retiring early

An aged bellhop missing one arm, probably an injury from the Last War, escorts Xavier to a set of double doors on the top floor. He opens them with a flourish, revealing a long room dominated chiefly by a huge bronzewood table and glittering chandelier overhead. A kobold in hotel uniform looks up guiltily from the food-laden table when you come in and pulls its finger out of a pie and hops down to the floor. The bellhop barks something in Draconic, sending the kobold scurrying past you, pushing a cart that looks far too large for it to control. The old man apologizes and shows Xavier about the suite. The dining hall opens into a sumptuous drawing room with an enormous bay window presenting a grand view of the city and the river beyond. To the right and the left of the window two more doorways lead to identical halls. The halls each have three bedrooms, with luxurious canopy beds, and a bathroom at the end. The bathrooms have inset marble tubs, running hot and cold water, and functioning toilets (a marvel rumored to exist in the palaces of nobility, but one that Xavier has never been in the position to experience personally). The bellhop says with a chuckle ”One set of rooms for the ladies, one for the gents. If you need anything, just give us a shout through this.” He indicates a tube set into the frame of the entryway joining the dining and drawing rooms.

The sun is beginning to dip below the trees on the horizon when Xavier notices an odd metallic whistling in the hall outside. The sound draws closer, accompanied by heavy footsteps. The outer doors open to reveal the bellhop, accompanied by a tall copper-skinned warforged. ”Here you are, sir. One of your party is here already. I expect the rest will be along shortly.” The bellhop departs once again, leaving Xavier and the newcomer to regard one another.

Eff Flat, that’s your cue.
 
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