Qs about The Quintessential Fighter.


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Mongoose_Matt said:
Amazing Agility - I have to say, you are the only gentleman that has brought this up. Anybody else share this view? Tell me now, and I'll make sure we won't do it again :)

I absolutely share this view. I have a very high (probably too high) standard for rules-application in d20 products. The more a supplement strays from the rules, or provides unbalancing variants, the more likely I am to ban the supplement altogether. Relics & Rituals is not allowed IMC because of the large number of (IMO) unbalanced spells that people wanted to use from it.

I suspect I am in the minority, but fixing this stuff would have a drastic effect on my purchasing habits. I am debating right now which nautical book to purchase; if one seems to have a much more solid grounding in the rules, it's very likely to be the one I buy.
 

Galfridus, you might be in the minority, but I'm in there with you :) When I was paging through Quintessential fighter, the thing that decided my mind was the goofy weapons. I liked some of the feats, but the weapons gave me Sword and Fist flashbacks :)
Grover
 

Mongoose_Matt said:
One question I do have for all you chaps, whilst I have you;

[...]

However, I always felt they lacked general utility beyond the kits and spells. Anybody else feel that way? This was the one thing I wanted to address with the Quintessential books, allowing players actual _options_ for their character to do cool things, rather than just put in a load of waffle. Having seen what Mike Mearls and Sam Witt have dopne to Rogue and Cleric respecitviely, this idea seems to have gone right up their flagpole. We will never be able to do a class book that is everything to everybody, but I have a feeling we are getting more right than wrong. Opinions?

The Complete books had a certain feel that is totally absent from the current WotC books... perhaps it was the flavour text in between (I loved reading about Blue Hand Ajatar IIRC in the thieves book, or the assortment of thieves line up) in some of the books. I haven't seen the QF yet over here though, so I can't comment on how QF is. I just know that although my players are using Acid Orb and Divine Sacrifice, they don't read the class books as they used to, scrounging through the books for new ideas.

Rav
 


OK, I picked this up the other day and I am still reading through it...

arcady said:

The feats for gold exchange is suspect in a game where a character might get some money early on.
I agree, I don't like this aspect of the fighting styles myself. It does go outside of the established rules and has the potential for abuse. On the other hand I think Mongoose was aware of this and did attempt to limit it.

The low level style abilities are not that powerfull (but some do seem to be equal to some of the lower powered feats a fighter can take.) It should be VERY rare that a fighter could get some of the higher level style abiliies. One of the requirements for the styles is that no student of a style of may rise higher in its level of ability than his Wisdom modifier (pg 60, para 4). All the styles have five levels ability so to master a style a fighter would have to have a 20 wisdom...

I really like the idea of a fighting style but I'm not sure of how to adapt it. Perhaps it really should remain in the realm of a prestige class.

As noted in some of the earlier posts, the book does have its share of cheesecake...

Still reading so I might have some more comments later.

Ysgarran.
 

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