NemesisPress
First Post
Is anyone implement quality-based results for difficulty checks?
In other words failing a DC by up to 5 might give a "poor" result rather than outright failure, succeeding by up to 5 might give a "good" result, and succeeding by 10 to 15 might give an "excellent" result. The key, of course, is defining what those mean for different types of checks and saving throws.
In other words failing a DC by up to 5 might give a "poor" result rather than outright failure, succeeding by up to 5 might give a "good" result, and succeeding by 10 to 15 might give an "excellent" result. The key, of course, is defining what those mean for different types of checks and saving throws.