Arcanus said:
Arrrgh!!!
OK waiting for products sucks. I almost wish nobody would advertise the damn things UNTIL they are ready to ship.
I would be alot better off.
Anybody know of any feats or PrC's that might be in there??
What do you want to see in it??
I would like to see topics on new uses for skills.
Maybe a few feats. Tools and weapons.
Tips on playing rogues.
Tips for playing rogues: kind of. I included some rules and uses for tricky stuff, like using marbles to trip up monsters, tossing handfuls of flour on invisible creatures to reveal them, things like that.
New feast: check.
Tools and weapons: check.
Prestige Classes: check.
Character Concepts: These are a little like kits, but I reworked them to essentially work as new character classes, each a variation on the base rogue class.
New uses for skills: Oh baby, CHECK. I came up with new uses for everything but Animal Empathy, Open Lock, Scry, and Use Magic Device. I did manage to create a few new feats that utilize Use Magic Device in a manner similar to how Track uses Wilderness Lore. The worst part was the very next week I had to do a bunch more new uses for skills on an AEG project. I think my brain melted and dripped out my ears. You can only do so many feats/skills/prestige classes in one week. You know, there are sometimes I feel if you guys all got together and protested the inclusion of feats and prestige classes in d20 books, I wouldn't exactly be depressed about it. =)
Let me think, what else did I do? (This is always a little embarrassing; I jump from product to product rather quickly; such is the life of a freelancer. I actually found a book on Amazon that I completely forget I wrote. Yup, I'm getting old.)
Trap Creation: Rules for building kitbashed traps. Think of the stuff Conan and Subotai build at the end of Conan the Barbarian. (Hidden advantage of full-time game design: you get to spend some days watching cool movies for inspiration.)
Poison Creation: A system for using the Alchemy skill to design and produce custom-made venoms.
Guilds: A complete system for starting and managing your own criminal cartel.
Reputation: Basically, a new stat you can use in place of Charisma when making skill checks if your Rep is high enough. Also includes rules for using an alias.
Hide Outs: Rules for building a bolthole and keeping it a secret.
I think that's it. I love playing rogues (second only to wizards) so this one was a blast to write.