Quentisential Rogue????? Anyone?

Mearls & Thalin

Thank you for taking the time to give me information about the book. I am sure everyone else appreciates it too.

Really looking forward to getting my hands on it now.
 

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tsadkiel said:


This is the bit that I'm interested in - what are the concepts in the book? Who has Bardic Knowledge? :)

Sorry, no bardic knowledge. =( I was a little leery of shifting class exclusive abilities to rogue classes. However, I wrote some rules for creating new concepts that might show up on the Mongoose web site. IIRC, those included point cost guidelines for gaining bard abilities. Regardless, one of the little side projects I'm looking at is a point-based character creation system for d20. It's #4 on my list of releases for Warthog Tool & Die, my micro-publisher.

A few of the concepts:

Assassin
Thug
Treasure Hunter
Dilettante
Dwarf Outcast
Gnome Tinker
Halfling Businessman
Elf Avenger
Half-Orc Brawler
Gambler
Pirate
Scout
Outlaw
Explorer

plus I few more that I've undoubtedly forgotten.
 


mearls said:


Tips for playing rogues: [snip], tossing handfuls of flour on invisible creatures to reveal them, things like that.

[snip]

You know, there are sometimes I feel if you guys all got together and protested the inclusion of feats and prestige classes in d20 books, I wouldn't exactly be depressed about it. =)

[snip]

You know that object touched by the invisible creatur vanishes from sight, so the flour trick will only provide the position on an instant by disapearing somewhere, but after that the creature could still move. Flour trail on net surface on the other hand could work.

For the inclusion of feats and prestige classes there is hope:D, I think some people will agree that it's not really usefull to have ten different craft(poison) skills in ten books, for some prestige classes, feats and skills I think some use of OGC would be cool, using the best alternative everytime.
 

The EN World RPG shop has them in stock. Haven't seen it yet, though, so I can't tell you much about it.
 

Blacksad said:


You know that object touched by the invisible creatur vanishes from sight, so the flour trick will only provide the position on an instant by disapearing somewhere, but after that the creature could still move. Flour trail on net surface on the other hand could work.

Curious. That's not what the SRD says. It's pretty specific that if an invisible creature picks up an object, he must tuck it into a belt pouch or beneath his clothes for it to become invisible. Do you have a reference you could point me to for a ruling on that?

Thanks!
 

edit: Oops! my error, I haven't completly read the description of the invisibilty, sorry! (I have played with too many house rules on 2nd edition I guess:D).
edit(2): the trick still doesn't work with creatures that are invisible at will, they can renew the invisibility and everything they touch become invisible (including the floor), but it works against wizards or sorcerer using the spell (but not against thief with a ring of invisibility that works continuously, they just have to remove it and put it back).
 
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Got it today! This is the week of Mearls; I got War and Monster earlier this week. So far, TQR looks pretty good. I think it looks much more functional than TQF, and more player oriented than S&S.
 

Neither QR or Monsters was in at my local store. Had to settle with a few older products I just never got around to getting. I look forward to hear what people have to say about these two projects....
 

Blacksad said:
edit(2): the trick still doesn't work with creatures that are invisible at will

Yup, that's correct. That's part of the reason why imps are one of my favorite low CR monsters! I was worried for a moment there that I had missed something with the invisibility spell in 3e. My 1e/2e rules knowledge still sometimes seeps into my 3e work. :(
 

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