nedjer
Adventurer
Some of the advice on offer seems to look at one of the FLGS 'dangers', i.e. assuming that the games you like are the ones a sufficient customer base will like and focusing on them. The Pampered Chef idea seems particularly good at escaping this.
Investment wise, it's possible to take another route to building the company before looking for 'angels' or committing heavily. Crowdsourcing/ crowdfunding may be an option, (you have to avoid offering shares unless you want to sort out the financial regulation), through offering a variety of what are, in effect, pre-sales of services. Equally, it's possible to set up an e-store, forum, etc . . . and build your own infrastructure in advance at next to zero cost.
These are ways to make and get away with a lot of mistakes in safe sandboxes without giving up the day job or risking the house. They might also serve to impress potential investors in terms of skills gained, capability and demonstrating cost saving mentality?
Which is totally information and not advice
Investment wise, it's possible to take another route to building the company before looking for 'angels' or committing heavily. Crowdsourcing/ crowdfunding may be an option, (you have to avoid offering shares unless you want to sort out the financial regulation), through offering a variety of what are, in effect, pre-sales of services. Equally, it's possible to set up an e-store, forum, etc . . . and build your own infrastructure in advance at next to zero cost.
These are ways to make and get away with a lot of mistakes in safe sandboxes without giving up the day job or risking the house. They might also serve to impress potential investors in terms of skills gained, capability and demonstrating cost saving mentality?
Which is totally information and not advice
