kigmatzomat
Legend
Have him play a druid or ranger
I would get with the person and between the two of you create a character. Try to come up with something rather basic without too many deep character motivations. It needs to be something that will be likely to wander off with little warning and that isn't prone to being the center of the party. Bards seem ideal, given their footloose and fancy free mentality, but good players will put them into diplomatic situations and at some point you'll end up mid-negotiation and he'll be called away. That's why I'd recommend a druid or ranger as both are prone to getting twitchy in towns or may feel it important to deal with a rabid wolf pack that's tearing up the countryside.
Both cases give you an in-and-out character that's presence is useful, but not vital. You can run the character as needed or hand it off to one of the better players to handle during combats. Let them bow out of social encounters and let the other players take the lead. He gives you someone guarding the mounts & supplies, some healing, and some cavalry to call if the party does something dumb or you accidentally overkill.
I would get with the person and between the two of you create a character. Try to come up with something rather basic without too many deep character motivations. It needs to be something that will be likely to wander off with little warning and that isn't prone to being the center of the party. Bards seem ideal, given their footloose and fancy free mentality, but good players will put them into diplomatic situations and at some point you'll end up mid-negotiation and he'll be called away. That's why I'd recommend a druid or ranger as both are prone to getting twitchy in towns or may feel it important to deal with a rabid wolf pack that's tearing up the countryside.
Both cases give you an in-and-out character that's presence is useful, but not vital. You can run the character as needed or hand it off to one of the better players to handle during combats. Let them bow out of social encounters and let the other players take the lead. He gives you someone guarding the mounts & supplies, some healing, and some cavalry to call if the party does something dumb or you accidentally overkill.