I'm sharing two 8 MB images of those maps with you via Google Drive. If your email has changed or you otherwise don't get notified, let me know.
Need some advice about Adventure 3 Digging for Lies.
PCs have knocked Xambria out at the Gala. They suspect she planned it all, and wants to be captured to be brought to the RHC HQ, so they decide not to bring her there and instead to Exorcise her. The Spirit Medium takes over Weber's office and gets everyone in a trance, and they enter the spirit realm and seek out Xambria's mind.
Any advice for how to resolve the adventure and square this with the final encounter in the module?
Divine Boon: pact with the Voice of Rot
* the ability to channel necrotic energy (details to be worked out; Not interested in providing another attack power, something more interesting. It should feel ancient, fey-like and dangerous)
* control corporeal undead (details to be worked out, in combat any amount equal to your level by concentrating fully?)
* you can only eat food that is already rotting
* whenever you are at 0hp your body becomes limp but your head jerks about and your eyes strain to see what’s going on. All you see while in this state, the Voice of Rot knows. And if you ever go below 0hp or die or regain consciousness, a half-rotted snake will slither out of your mouth and observe the surroundings.
* (optional) Tiran's spirit wolf takes on the appearance of a mangy, rabid wolf with watery yellow eyes.
* gain power: defeat Sijhen (twinned psychic and physical attack). Takes a standard action, auto hits and auto destroys, and Xambria's soul becomes loose and Tiran can merge it with another living creature of his choice who is present if he wants, or else it dies.
Ideally I want the PCs to find Leone, discover some crucial information which will foil a plan Leone is hatching AND make them really want to get on the that train in adventure 4, then leave without fighting Leone.
In lieu of my own thread (which I should probably make after all), I'd like to use this one to share my joy of restarting my Zeitgeist campaign, year-and-a-half in hiatus.
We have our old party back, new player and new co-DM, eager to bring some new spark into sixth adventure where we left our heroes (personally and with no offence meant I consider "Revelations" the weakest link of the whole campaign, and perhaps that opinion was the main reason behind the whole hiatus).
Talking about complex mysteries... I know you didn't mean it, but this sounds unexpectedly sarcastic after my session. The party finally started to wonder whether they are actually the good guys after murdering poor captain Thrag Vidalia and then realizing he was mind-controlled "by purple-skinned Risuri enchantress". And they have close to no means of proving this to a fort full of orcs on a brink of war. Oops.I think it makes a great, comedic counterpoint to the oppressive high stakes of Cauldron Born. Also, it's fun for the players to really let rip in a foreign land, without having to sneak around or investigate a complex mystery.