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Question about taking 10.

shadmere

First Post
Over and over, I see threads and posts in various forums that continue talking about how you can only take 10 on a check if there is no penalty for failure.

I have no idea why people keep saying this.

According to the PHB:

"When your character is not being threatened or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10. In most cases, taking 10 is purely a safety measure —you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10)." (PHB, 65)

It doesn't say anything about not being able to take 10 when there's a penalty for failure.

Now, of course you can't take 20 on a check if there's a penalty for failure. Taking 20 implies you're basically trying over and over again, so if rolling a 1 might blow you up, then you can't take 20.

I routinely see Diplomacy and Craft as examples of skills you can't take 10 or 20 on. But I don't see why. I mean, of course you can't take 20 on these skills. That implies failure before success, and that would ruin any attempt at either of those things.

But there's no reason you shouldn't be able to take 10. If you're not in a stressful situation, is there a reason you shouldn't be able to?

I always assumed that taking 10 was the equivalent of just going about a task in a methodical, calm manner. Not trying to rush, not trying to do something amazing, just concentrating on an average job. An armorsmith isn't going to ruin half of his materials at least once a month--he'd go out of business. Instead, he'll probably take 10 most of the time. If he wants to do something above his normal ability, he would roll. He might succeed, but he might roll a 1 and screw up.

I've seen several forums where someone explains that you can take a 10 when failure won't hurt you, such as unlocking an un-trapped door in an empty room, when you have plenty of time. But that seems pretty crazy to me--in a situation like that, you can take *20*. That would make 10 useless.

Unless you can take 10 in non-stressful situations where failure does have a penalty. (Thus, making it different than taking 20.)
 

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This is quite a common phenomenon, where people tend to confuse taking 10 with taking 20. I have no idea how it got propagated either.

Taking 10 essentially means you forgo any potential upsides from rolling well (ie: 11 or more), but this means you also will not suffer the drawbacks of rolling poorly (ie: 9 or lower). You are taking chance out of the equation, because you are likely satisfied with the results of rolling a 10.

Typically, if you are assured a good chance of success, but don't want to get screwed over by exceedingly bad rolls, then you will take 10. For instance, if you will fail an open lock attempt only on a roll of 4 or less, then it makes sense to take 10. Plus, you save everyone's time by not having to roll unnecessarily. But this also means you will likely be running into DCs 11+ higher than the rogue's open lock modifier. ;)

As such, common sense suggests that taking 10 is really only useful if there is a penalty for failure. Else, people would just take 20.
 

I've seen several forums where someone explains that you can take a 10 when failure won't hurt you, such as unlocking an un-trapped door in an empty room, when you have plenty of time. But that seems pretty crazy to me--in a situation like that, you can take *20*. That would make 10 useless.

You can't take 20 on disarming a trap because there is chance of failure. Other then that, your rant is correct.
 

You can't take 10 if you are distracted or threatened -- that's the limiting factor on taking 10.

Basically, it mostly boils down to not being able to take 10 in combat -- unless you have Skill Mastery or a similar ability, of course. There are other circumstances where it might come up (trying to climb a cliff in a storm), but "someone trying to hit you" is by far the most common, IME.
 

Thanks, that what I thought. :)

And yeah, I know you can't take 20 on a trap. My post may have been unclear, I meant that I've seen people say "You can only take 10 on things like unlocking an UN-trapped door, in an empty room, when you have plenty of time."

Heh. I guess that was a bit of a rant, eh? :p
 


Really depends on how you read into "threatened or distracted". In some cases I would argue that if something dangerous happens on a failure, you are being distracted and therefore can't take 10.
 

Really depends on how you read into "threatened or distracted". In some cases I would argue that if something dangerous happens on a failure, you are being distracted and therefore can't take 10.
I understand that, but that interpretation leaves only very, very few times in which taking 10 makes any sense at all. (Only in situations where failure has a penalty, but not a . . . bad one?)

(btw, welcome to ENworld :D)
Thanks! I just started playing a couple months ago. I'm enjoying it so far, even trying to start my own game. (Though I'm new in town, and it's hard to find people who want to play. Especially when I don't know anyone! Haha.)
 

Thanks! I just started playing a couple months ago. I'm enjoying it so far, even trying to start my own game. (Though I'm new in town, and it's hard to find people who want to play. Especially when I don't know anyone! Haha.)
Hehehe, the eternal curse! Some people live in places with 6 games on every corner, others live in the desert.
Hopefully you'll find a good group sooner rather than later. Keep in mind there are a lot of online opportunities, too. Good luck!
 

Thanks, that what I thought. :)

And yeah, I know you can't take 20 on a trap. My post may have been unclear, I meant that I've seen people say "You can only take 10 on things like unlocking an UN-trapped door, in an empty room, when you have plenty of time."

Heh. I guess that was a bit of a rant, eh? :p

One of two things here.

Either the person who has posted what you have seen is incorrect or you are looking at someone talkig about taking 20.

Taking 20 takes 20 times as long, taking 10 doesn't take any more time at all.
 

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