Magus Coeruleus said:What if someone wants to destroy it?
Have them lift it. If they can lift the weight it is carrying, they should be able to move it more than 3 feet above the ground and have it wink out.
Magus Coeruleus said:What if someone wants to destroy it?
Magus Coeruleus said:...actually, here's one. What if you can turn a floating disk vertical? Since it's 3' in diameter and 3' off the ground, it would be touching the ground if it rotated on its center.
Caliban said:Since the Fly spell doesn't match your dictionary definition of fly. (no physical means of propulsion required), then I don't think your definition applies.
KarinsDad said:I'm jumping on you?
Look in the mirror pal.
You have more problems with people disagreeing with you than practically anyone else here on the boards.
Other people disagree and do not call people jerks (thread after thread after thread).
Other people disagree and do not suddenly claim they are talking house rules as opposed to core rules.
Grow up Caliban. People will respect you more.
In the meantime, come back and talk with us when you want to talk about the real rules as opposed to Caliban's House Rules.
Doesn't matter - fantasy is fantasy.KarinsDad said:Are we playing a comic book super hero RPG, or are we playing a fantasy RPG?
There are numerous creatures in the 3.5E that fly without wings. They all could be models of creatures that fly both in and out of water. You have to decide that (in your campaign) no magical means of flight works underwater for this not to be true. So from a fantasy world perspective where creatures can move about without any visible means they ability to move through water as easily as air most likely does come to mind.KarinsDad said:In the fantasy world, the original designer (i.e. the guy who created the spell in the campaign world, not the real world designer of the spell) of the Fly spell would not have had any fantasy world models of a creature that flys in the air and flys in the water (unless you add those types of creatures into your campaign). Hence, from a fantasy world perspective (not a 20th/21st century lets read comic books perspective), that ability would probably never enter the spell designers mind.
Except for the MoP pg 77. In the MoP it states that creatures on the elemental plane of water with a fly speed didn't have to swim but could move at half their normal rate with their maneuverability reduced by one grade. The fly spell creator could have very well seen flying creatures there and used them for the model of his fly spell.KarinsDad said:Until 3.5, DND 3E failed pretty much to define underwater environments. There were hints here and there (like the Freedom of Movement spell), but there were very few rules.
Flight underwater is not a 20th century concept - nor is it a houserule.KarinsDad said:However, nowhere in the 3.5 DMG Aquatic Terrain section or in the Fly spell description or in the Flight description of the Monster Manual does it talk about flying under water. It does talk about invisibility under water. It does talk about fire spells underwater. Since the concept of "flying underwater" is a 20th century concept and not a medieval fantasy concept and it is not mentioned in the rules whereas swimming IS mentioned, do you really think that it is allowed as a core rule? Or, is it a house rule?
Because the Fly spell does not alter the earth and does not let you pass through solids.KarinsDad said:Can you fly underneath the ground? No. Why not?
Yes, because the fly spell has to do nothing to the water for you to move through the water. The only question should be how effectively can you move through the water. Sure, a DM can adjudicate that flying underwater isn't allowed. But, the text does not prohibit it. (And the authors intent actually supports flying underwater).KarinsDad said:Can you fly underneath the water?