Question about Wind walk

Asmo

First Post
This is the situation:
I´m hovering in the air ( I´m Levitating ) in a pitch black environment, waiting for something to happen. I´m a human with no light source, so things are looking dark for me.
Well, from above, our cleric comes Wind walking at maximum speed (he is also a human, with no light source),´cause he knows that the dwarf has set of a trap and bad things are happening down there in the darkness.
So, we roll some dices and the DM says that we collide, me and the Cleric (who is Wind walking). He says
"you take 20 d6 and the cleric takes half damage"
The argument is that we both take damage, because while Wind walking you actually can take damage (damage reduction 20/+1), so even if you are in a vaporous form it seems that you can take damage.
So, that puts me at - 10 and I´m dead.
If you move at max speed while Wind walking and hit a stone wall, what would happen?
I´m just curious how you would rule in this situation?
Asmo
 

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This is an interesting concept. I can't recall there being any rules regarding semi-material creatures colliding anywhere in the books, so everything I'm about to say is how I'd rule, were I the DM in this situation. Maybe someone else knows where there are actual rules to cover this, but I certainly don't.

All the following quotes are from the description of Wind Walk from the SRD:

The character alters the substance of the character's body to a cloudlike vapor

So first of all, we know that the cleric coming down is not a physical creature, but one composed of cloudlike vapor.

A magical wind wafts a wind walker along at up to 600 feet per round (60 mph)

And secondly, we know that the maximum speed (which you said the cleric was traveling) with the spell is 60mph.

So the basic effect is of a human PC (levitating) being struck by a cloud traveling at 60mph. I wouldn't adjudicate damage from this. This is vapor we're talking about, and it simply can't do that much damage to a physical object or person. Nor was the levitating PC attacking the cloud with a +1 weapon. However, I probably would cause the sudden blast of vaporous wind to knock the levitating PC to the ground, and assign falling damage, with a few extra dice due to the fact that the PC hit the ground forcibly.

In any case, 20d6 strikes me as excessive. :confused:
 

Asmo said:
This is the situation:
I´m hovering in the air ( I´m Levitating ) in a pitch black environment, waiting for something to happen. I´m a human with no light source, so things are looking dark for me.

No argument there :)

"you take 20 d6 and the cleric takes half damage"

What was the damage from? Falling a long distance, or simply the collision? If it is the latter, that is a strange ruling. Where did your DM get the damage amount from?
 

The damage was from the collision. My wizard took the heavy damage, the cleric took half of that damage.
The dm was checking the DMG for a while, then he made the ruling about the 20 d6.
And the argument was that if you can take damage while Wind walking, you should be able to take damage from a Wind walker.
(dam. reduction 20/+1)
But hey, it´s no problem for the party: the next time we run into the badguys, we just wind walk us in a nice set up and then we attack and slam them for a whooping 20 d6 and on top of that: a really nice damage reduction :)
So, say you do 50-80 points of damage-then the bad guys has a tough Fort save to deal with (massive damage). You got to have a really good weapon or a powerful spell to deal that kind damage to an opponent.
Asmo
 
Last edited:

the 20d6 could only come from terminal velocity - namely a collision AT that speed. In which case - both of you take the whole 20d6.

The real problem here is that the wind walker is incorporeal - and therefore cannot collide with you.

The wind caused by the spell doesn't seem to infleuence anything except the windwalker as well, so how it would destabilize you under levitate is beyond me.

I honestly think that in this case - the priest just moves on by - and you don't get hit with anything.
 

I'm going to have to agree with everyone else here so far. An incorporeal creature could not have harmed your character.

If you DM wants proof get a fire extinguisher(allow him to wear goggles) and blast him with it. If he is rendered unconscious from the force of the powdery blast then he has ruled correctly if not point and laugh at him.:)
 

Good example with the fire extinguisher.

Small point, though: the wind walker is not incorporeal. A creature which is incorporeal exists partially or fully on the ethereal plane (like a ghost). A wind walker merely has his body changed into a mistlike vapor, which is similar to the effect you get from Gaseous Form. Still difficult to hurt, and as per the fire extinguisher example, probably not damaging in this situation, but not incorporeal.

A small distinction, but possibly significant.
 

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